It isn't neat. Therefore the maker should be shot in the balls.
Posts by Grin
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Congraz. I ownz j00 now.
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Burzum - Hvis Lyset Tar Oss
Their best song would be called Det Som En Gang Var.
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Quote from nervousquirrel
Are you saying this from some kind of experiance or just by conjecture?
I agree you need a coder... but it seems you're critisizing steps 1-5, which are logical and mostly necessary. And wouldn't finding members include a coder?
Thus far I have joined 3 or 4 mods which have all died before the first release, all of them have went through steps 1-5 and died, sometimes missing the website part. And by looking for members I mean looking for members to build a mod with 30 guns and 15 levels right away. Usually there has been at least 2 modelers, 4-5 mappers, a sound artist, an animator and no coder, or some guy who kinda promiced but doesn't even know what mod he promiced to code for.
Steps 1-5 are vital of course, but you should have the coder there to start patching the game up right away. Now it's mods full of artistic talent but no coder, feels like the mod leaders are trying to build a model aeroplane, and they have all the parts but glue is missing.
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Imo most mods today start the whole modding progress the wrong way. Nowadays it goes somewhat like this:
1. Idea
2. Name
3. Start looking for members "ok we have this mod Nemesis Divina/The Estyoporsis/Pressure Force/anything that sounds cool and/or sounds like something which has already been made. Remember to say that all members must be skilled and have previous experience, even if you don't have any previous leadership experience.
4. Make a website with forum
5. Get a shitload of ideas for the mod from current members. Note that at least half of them have to be in the first release "we'll release it when it's done"
6. Notice you have no coder for even remaking the menus.
The end.
Imo you don't need an idea for a mod before you start collecting the few core members to scrap up something that actually works. I wouldn't even start looking an idea before your coder has shown that he can make hand models hit with a wooden stick, even if the hands are just a couple of yellow pipes attached to a brown pipe.
And this means that he has to make it right away. It doesn't help shit if he has been a coder for a mod and done some work there before, it's easy to join a mod and lose interest right away. But when you've done something that works, let's say, a cubicle room with two block modeled characters hitting each other with brown sticks, gaining points per impact, you know that you have a team that can produce something.
Then would be the time for ideas and mod members.
And the most important part: Release when it looks even near the mod you're heading for. It's no shame to release something half done when you're not collecting money for trying it. I'm starting to get real pissed with some of these mods that have been made for the last decade, frankly I don't even believe mods like Nightwatch will ever make it, didn't they already say they're converting for source? It's like "it's almost ready, but not quite" "yeah, coming" "we promise" ........ "hey we've got a new idea, too bad the coder died for a heart attack two decades ago, but you'll definately see this mode later"
Betatesting is also one thing that is too overdone in some mods, teams like to clean all the bugs before release but IT'S IMPOSSIBLE. Any mod you release is going to have them, and most of them are easy to fix in the next release which will also bring some other features for the game.
Duh..text is prolly a bit hard to understand and lacs the red line, but try to get the basic idea.
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Yeah, Minolta x700 and some Olympus for the macro shots. (most of which btw. are too unsharp..too big aperture ring setup
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Saw WotW today. Not bad, started well and had some really good scenes, like when cruise put his little girl to hold hands on ears and sign to..you know what. The ending weren't that good tho, it went like the original one and I think it's the most ridiculous idea ever.
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Let me guess, these terrorists are from Iran.
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I think Venice needs a better sky, night/evening would prolly look good (of course, it's overused too..but) and the water is a big no no.
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3rd and 4th are cool

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Mmm, those tiles don't look right, maybe it's the visible sharp edge, but it looks like it should bend somehow when you look at it from angle
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No, I deleted the original..kinda pisses me off cause i'd like to make that photo as a desktop background, but i don't have the original.
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Riihimäki train station, these are taken from the old part where they stash all the old stuff, took some better photos but they were ruined, have to go back some day with a better camera. That tower building holds a shitload of technology btw, there's an telecommunicating company HQ in there.
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Tried some photoshopping, maybe it's art. It can be crap also, depends how you look at it.
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The last one has a name, Ache
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Found and bought two original PF lp-records, Dark Side of the Moon and a collection called "great dance songs" or something. Both are in very good condition, they're playing on the background right now.
Yeah, PF is great music, hope I'll find Empty Spaces on an lp someday..wanna play it to my friends backwards

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IMO the old lighting looks a lot better.
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Well, this is roughly it, prolly i'm going to go "omfg this and that game is missing" soon but it's about it. Guess the second from right at the bottom and you get some yoshis

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That company is calling me
