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  3. Grin

Posts by Grin

  • feel the nostalgia

    • Grin
    • October 28, 2004 at 9:49 PM

    What, no mention of Commando or the demoscene?

  • Motorcycles!?

    • Grin
    • October 25, 2004 at 8:53 PM

    Kawasaki Z750

    [Blocked Image: http://www.esprit-racing.com/3/img/z750a.jpg]

  • Where do you live?

    • Grin
    • October 13, 2004 at 8:02 PM
    Quote from OL

    Yes, me too.

    Me three.

    Me four.

    Me five

    Me six.

    Me seven.

    Sigh~, eight.

    Me nine.

    i'm from belgium!!

    That was very funny )

    can i play too

    Yes, you can.

  • Where do you live?

    • Grin
    • October 13, 2004 at 3:39 PM
    Quote from kleinluka

    it stopped being funny at me three.

    NO! Go away from fincore.

  • Where do you live?

    • Grin
    • October 13, 2004 at 2:17 PM
    Quote from GrayFox

    Yes, me too.

    Me three.

    Me four.

  • Your impression on CS:SOURCE

    • Grin
    • October 10, 2004 at 7:18 PM

    If they don't make backalley for source i will hurt somebody.

  • WHAT ARE YOU GONNA BE FOR HALOWEEN?

    • Grin
    • October 10, 2004 at 3:13 PM

    DRUNKARD!!!

  • wut~

    • Grin
    • October 8, 2004 at 8:46 PM

    That's easy, you can pick up any number, and you get the same god damn logo from them. If you don't get the same logo, you've miscounted. I can't remember exactly, but it's always dividable by 9 or something like that. Tha'ts how it's done. Look at 9, then 18, then 27 etc.. You always get the same logo.

  • Lipton commercial steals DE_VERTIGO

    • Grin
    • October 5, 2004 at 5:33 PM
    Quote from von*ferret

    i guess I dont remember de_vertigo cause I have no idea what the simiilarity is.

    You dont remember.

  • De_Cult

    • Grin
    • October 3, 2004 at 7:04 PM

    Great!

  • 3Dmark05

    • Grin
    • October 1, 2004 at 1:06 PM

    2212

  • Logical Obstructions

    • Grin
    • September 25, 2004 at 9:31 AM

    When you walk towards the junction a message "where are you going?" pops up, and if you walk a bit more theres a teleport that turns you around and moves you back a bit.

    Also, if there's a crime scene, there could be police tape and some people behind that to block the way.

  • dm_hellway666 - finished

    • Grin
    • September 24, 2004 at 2:07 PM

    Love those moving stones. Nice map

  • De_Cult

    • Grin
    • September 23, 2004 at 7:27 PM
    Quote from Nz-Nexus

    What is the render speeds the engine develop?

    Wpolies circle around 5-800 most of the time, but there are two choke points, both ends of the river. Biggest problem is in the cave end of the river, where wpolies hit ~1300 in the worst point, but the place is in good cover and it's dark, so it evens the situation a bit. So that is yes wery bad wpolies, but playable.

  • De_Cult

    • Grin
    • September 23, 2004 at 7:24 PM
    Quote from bluepunk

    about the floating trees isnt it an option to change the center point of the trees so the trees can go down a bit?nice map nonetheless

    Not if u dont have milkshape

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0005.jpg] Here's the same image without nv, it's a bit dark with my graphics settings so i used nv to take that bit.

  • Combat: Tyr

    • Grin
    • September 21, 2004 at 8:05 PM

    Yes, looks fine.

    Altho: i'm somehow amused about all these ns maps and their multicolored texturelightnings. All those maps take place in a spacecraft/base etc. that is human made. Now, dunno about you guys but I really don't like staying in a neon colored place for a long time. Like 99% of these ns maps have green, blue and red lights all over the place, it's like the place isn't ment for human beings at all.

    "it's the human quarters...hmmmm GREEN LIGHT, YUS!"

  • De_Cult

    • Grin
    • September 21, 2004 at 4:26 AM
    Quote from Slackiller

    so you are not gonna fix the known bugs? :ssj:

    *not whining , just asking :-?

    Well the models that are floating a bit have to be, cause the model center thingy that has to be visible is for some reason in the bottom of the model, so they have to float just a bit if they arent on a flat ground, and most of the time they arent.

    Can't do much about the sticky corners thanks to -clip type smallest.

    Waterfall pushes in the wrong direction, dunno why..

    Water, well you can get up from there, and i dont like fooling around it anymore.

  • De_Cult

    • Grin
    • September 20, 2004 at 2:34 PM

    Summer of level design finished.

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0004.jpg]

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0000.jpg]

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0010.jpg]

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0012.jpg]

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/de_cult0013.jpg]

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/vuori/valmis/overview.jpg]

    De_Cult

    Map by Grin

    Textures by Kasikahma, xempest, Emotion

    Models by Xenon

    Skybox by [hau]tot

    The final version of map. Yes, there are known bugs, like the waterfall push in wrong direction and floating trees, and that it's hard to climb up from the water puddle in the middle of the map. Sounds are supposed to be the way they are (not looping) also the lights are supposed to be the way they are, please don't whine and buy some NV equipment. Have fun, FestivÅl!

    Terrorists are trying to blow up some ancient ruins near the river, CT's for some odd reason happen to have a bukkake fest nearby and...err something like that.

    (press fire to continue)

    Download http://koti.mbnet.fi/grin/cult.zip

    I'm so happy it's finished.

  • De_Cult_prerelease is here

    • Grin
    • September 18, 2004 at 6:44 PM

    It's ready \o/

    I'll post rest of the stuff in the finished work forum.

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • Grin
    • September 18, 2004 at 2:29 PM

    I'm not following Ewok and his "wannabe hardcore" thing, so there's a pentagram in the map so what? I can't see how that makes the map a wannabe bad boy one, it fits the theme "Hell" wery well.

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