1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Jeremy

Posts by Jeremy

  • Day of Infamy Mapping Contest Discussion

    • Jeremy
    • September 28, 2016 at 2:31 PM

    Here is what the map script syntax will look like once we put the new update out:

    Quote

    Quote "ai" { "max_vision_range" "200" }

  • Day of Infamy Mapping Contest Discussion

    • Jeremy
    • September 28, 2016 at 2:07 PM

    Hey there,

    Currently the bot visibility already takes fog into account, but clearly it's not perfect.

    What we are going to implement, and include in the next patch, is an ability to override the max view distance of the bots on a per map basis. This way you can basically declare that bots should never be able to see past X units no matter what.

    Thanks for bringing this up.

    Cheers

  • Insurgency 2 - Environment Artist

    • Jeremy
    • October 9, 2012 at 7:39 PM

    Hey all,

    We're hard at work over here on %[email protected]%22.

    Thanks!

  • New World Interactive seeking Lead Level Designer

    • Jeremy
    • November 10, 2010 at 1:39 AM

    Hey Frie.

    Vermont has an emerging digital media scene that I want New World to be a part of. Burlington is a great town, and I went to school there for 4 years. I'll have a lot of resources and connections at my disposal there with universities and also the state, which has offered us many incentives.

    Still at Crytek? They treated us pretty well at the GDC and I drank with a few of em at the Big Point/Playboy party

  • New World Interactive seeking Lead Level Designer

    • Jeremy
    • November 9, 2010 at 7:30 PM

    Hello all,

    Some of you may or may not remember me from Red Orchestra and Insurgency, but I was the original producer of both. I've recently started a company called New World Interactive and we're currently in the process of prototyping a game on CryENGINE 3 about drug war and revolution in a fictional Caribbean/Central American country.

    We are looking for a Lead LD for this project. The position will at first be contract based, but the applicant must be flexible and willing to relocate on-site within the next 6 months. We will likely set up our office in Brooklyn, NY.

    Requirement - Years of legitimate level design and environment art experience with impressive samples of previous work and a lot of time to dedicate to this over the next few months.

    Ideal - Experience with CryENGINE tech/pipeline.

    Interested? Shoot me an email - jablum 'at' newworldinteractive 'dot' com

  • Looking for talented mod developers

    • Jeremy
    • July 1, 2008 at 7:35 PM

    Hey guys,

    Wasn't aware of this thread The story is essentially an international revolution that starts in America where the sides are essentially our generation vs. authorities. The gameplay is a mix of first person and cover-based, with a reward system where you get money over time and with this money you can buy new weapons and upgrades (as many as you want) and other items from the Black Market.

    I won't tell anything else since some of the details are still being ironed out, so you'll have to wait for the official website launch which will probably happen after we already have a solid internal release (in the next few months).

    Things are coming along quite nicely. We can however use a few level designers with UnrealEd experience to work on maps located in New Orleans and San Francisco in the year 2020 or so. If interested don't hesitate to get in touch with ShadowM8 as I'll be in Israel for the next 8 days.

    Thanks

  • Nuclear Dawn (www.nuclear-dawn.net) looking for 2D/3D Artist

    • Jeremy
    • July 10, 2007 at 8:18 PM

    /me fires FMPONE from INS

  • The Gamasutra Quantum Leap Awards: First-Person Shooters

    • Jeremy
    • September 12, 2006 at 6:23 PM

    I think Goldeneye should be #1

    And I think Rainbow Six and Operation Flashpoint should be on the list

  • Insurgency Media Update

    • Jeremy
    • February 27, 2006 at 2:13 AM

    steppen, did you steal a tester's sig?

  • Interview with John Gibson about Red Orchestra and Tripwire

    • Jeremy
    • February 16, 2006 at 3:35 PM

    It varies based on what scene your modding.

    John's theory applies nicely to Unreal because RO was one of the very few quality mods released for it.

    Erik's theory applies nicely to Half-Life (2) because there are a lot of quality mods being worked on for it.

  • Mercedes 190

    • Jeremy
    • October 24, 2005 at 11:45 PM
    Quote from Tequila

    Sweet as.This for INS?

    Yeh

  • level/mod project

    • Jeremy
    • August 14, 2005 at 11:50 PM

    nice work. sharpen the surface textures more perhaps

  • Dystopia Preview

    • Jeremy
    • June 10, 2005 at 7:26 PM

    Looks pretty good

  • [CSS] de_Islandhuntdown_beta

    • Jeremy
    • May 15, 2005 at 1:32 AM

    can you make the water say...80% opaque instead of 100%?

    Would look much better imo.

  • Ubisoft Montreal looking for 2D and 3D artists

    • Jeremy
    • April 27, 2005 at 4:23 AM

    mmm, time to start learning to skin D:

  • dm_fetid ~ omai

    • Jeremy
    • April 23, 2005 at 10:10 PM

    sexy, get that ram now plz

  • Would you join a MOD advertised in the CLASSIFIEDS forum?

    • Jeremy
    • March 30, 2005 at 2:17 AM

    I like small groups/projects as well. The only problem is, you need a big team nowadays in order to accomplish something of relative size.

  • Speedball style arena

    • Jeremy
    • March 18, 2005 at 3:11 AM

    cool stepp

  • Insurgency Mod needs some prop artists

    • Jeremy
    • March 16, 2005 at 3:29 AM

    lol, hurray for intelligent comments

  • Insurgency Mod needs some prop artists

    • Jeremy
    • March 16, 2005 at 12:05 AM

    Well, Insurgency needs to fill some positions. However, the only one that can really be applied to this forum is for prop artists. :-o

    Here's a little background for those of you that don't know much about the mod:

    Insurgency Mod is a modern infantry combat total conversion for Half-Life 2. The website is at http://www.insurgencymod.net - you can find much more information about us including features, FAQ, and general information here.

    [Blocked Image: http://www.insmod.net/team/jeremy/insmenu.jpg]

    We have quite the talented and experienced team running the show at the moment. Some of our members have worked on the following highly successful projects: Day of Defeat for Half-Life (http://www.dayofdefeat.net), Red Orchestra for Unreal Tournament 2004 (http://www.redorchestramod.com), Desert Combat for BF1942 (http://www.desertcombat.com), and the German Front for Call of Duty (http://www.germanfrontmod.de).

    [Blocked Image: http://www.insmod.net/team/jeremy/ins_char2.gif]

    Here are the requirements for this position:

    Level Design Prop Artist - 2d (2)

    Requirements:

    -Experienced skinner with the ability to make photo-realistic props to be used within levels.

    -Hard Worker

    Appreciated

    -Knowledge compiling textures for the Source Engine

    -Ability to model or unwrap

    -Experience working on a previous mod team

    We currently have only a few jobs to fill in our team. Reaching full-development on the mod, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please contact us with regards to the above opportunity. Those of you that hang out here know that we have a lot of staff that are a part of this community, and look forward to any new applicants who might be interested in helping out

    Thanks!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™