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  3. Argyll

Posts by Argyll

  • Forums

    • Argyll
    • March 11, 2005 at 4:48 AM

    Yay! Now I can scrounge up more talent... Evert is the latest victi-- acquisition....

  • It's SNOWING!!!!!!

    • Argyll
    • March 11, 2005 at 2:44 AM

    [Blocked Image: http://argyll.insmod.net/photos/saskatoon/prairie_sky.jpg]

    Saskatchewan can look nice sometimes...

  • It's SNOWING!!!!!!

    • Argyll
    • January 21, 2005 at 6:21 AM
    Quote from DUFFY

    since when do garbage men attach it to their backs?

    Nice try. *golf clap*

  • It's SNOWING!!!!!!

    • Argyll
    • January 20, 2005 at 10:41 PM

    Frozen over Saskatoon, Saskatchewan:

    [Blocked Image: http://www.insurgencymod.net/team/argyll/swim.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/argyll/frozen_bridge.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/argyll/uni_bridge.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/argyll/trees.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/argyll/argyll_arctic.jpg]

    ^ Me.

  • How old are you?

    • Argyll
    • January 19, 2005 at 4:58 PM
    Quote from Skjalg

    Im turning 19, the 19th

    Happy Birthday!~

    I just turned 19 on the 5th. Yay... legal drinking age!

  • Cuba~

    • Argyll
    • January 18, 2005 at 9:27 PM

    I need to go to Cuba Glad they let us in there

  • its my birthday!

    • Argyll
    • January 5, 2005 at 6:48 PM

    HA! I'm exactly 4 years older than you '90s baby. Not to hijack the thread, but I'm 19 today

  • It's SNOWING!!!!!!

    • Argyll
    • December 24, 2004 at 6:17 AM

    Yeah, that's more like it klein!

  • It's SNOWING!!!!!!

    • Argyll
    • December 23, 2004 at 8:50 PM

    I swear I've been down that street klein You're lucky you have only that much... Montreal is notorious for tons of snow (my mum comes from Montreal).

    Very nice Bic!

    I'll take some pics of Canada all frozen over...

  • My UK Trip (Oct. 2004)

    • Argyll
    • December 23, 2004 at 8:42 PM

    Glad you guys like them I do have hi-res if anyone wants a desktop. Scotland is amazing... can't wait to go back!

  • It's time to say good bye to the core...

    • Argyll
    • December 20, 2004 at 9:53 PM

    Come to Canada instead, we take anybody! But, have fun and best of luck to you

  • Skyboxes

    • Argyll
    • December 8, 2004 at 4:24 AM

    [Blocked Image: http://www.insmod.net/team/argyll/skytest0006.jpg]

    So I did the second one (couple posts up) for in-game... was rendered at 512x512 and the textures are at that as well, but the skybox looks like it is in Half-Life Anyone (Zaphod...) know what's going on? Are there any specific settings that I need in the vmt or do the textures have to be 1024x1024. Hope they don't have to be that high since TerraGen doesn't allow you to render that.

  • My UK Trip (Oct. 2004)

    • Argyll
    • December 8, 2004 at 4:02 AM

    So I travelled to Scotland and England (in that order). I'll just post the photos and if you have any specific questions about them, just ask. Too many (and too lazy) to caption them all.

    They look better individually rather than in this post, so open one at a time with just a white background to do them justice (If you're not lazy and you actually care)

    Loch Lomond, Scotland:

    [Blocked Image: http://www.insmod.net/team/argyll/uk/villagemist.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/lochlomond.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/lochlomond2.jpg]

    Stirling, Scotland:

    [Blocked Image: http://www.insmod.net/team/argyll/uk/stirlingcenotaph.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/argyllmuseum.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/stirlingcastle.jpg]

    Isle of Lewis, Scotland:

    [Blocked Image: http://www.insmod.net/team/argyll/uk/stornoway.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/lewis01.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/lewisrocks.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/atlanticrocks.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/angussheep.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/callinishstones01.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/callinishstones02.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/callinishvillage.jpg]

    Edinburgh, Scotland:

    [Blocked Image: http://www.insmod.net/team/argyll/uk/edinburghcastle.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/castlewall.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/belfordhostel.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/cathedralart.jpg]

    London, England:

    [Blocked Image: http://www.insmod.net/team/argyll/uk/buckingham.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/goldengates.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/horseguards.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/londonmonument.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/londonpark.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/trafalgarsquare.jpg]

    [Blocked Image: http://www.insmod.net/team/argyll/uk/london01.jpg]

  • Skyboxes

    • Argyll
    • November 25, 2004 at 10:27 PM

    [Blocked Image: http://www.insmod.net/team/argyll/dusk_cloud_preview.png]

    ^ Update. Changed the gamma as you suggested Min0 (the previous one was set at 2). Looks too dark here, but I'll see what it looks like in-game (as you said it's lighter in game).

  • Skyboxes

    • Argyll
    • November 23, 2004 at 8:52 PM

    So I'm exploring the wonderful world of creating skyboxes...

    Using Terragen to make them and was wondering if anyone else has any skyboxes that they have made to show off and/or any tips or cool settings to use for some nice effects.

    Here is my first ever skybox:

    [Blocked Image: http://www.insmod.net/team/argyll/dusk_preview.png]

    It's scaled down to make a smaller preview, but yeah... also needs to photoshop the black away. It's supposed to be dusk in a desert setting, or something like that.

    Pimp off any better ones! I know there must be some out there...

  • New Brothers in Arms Trailer!

    • Argyll
    • November 21, 2004 at 4:30 PM

    Looks great! I'll be picking it up for sure

    Mak doesn't like anything... So, don't worry ferret, most of the INS team is looking forward to this continual beating to the dead horse.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Argyll
    • October 14, 2004 at 5:14 AM

    I think a common misconception is the misinterpretation behind terms and definitions. That's only part of the problem.

    First off though, I would like to say that i created this mod in order to have something enjoyable for me personally to play. I didn't start it up to persuade NS fans or UT fans to convert to be 'realism' fans. It's meant for gamers like me who enjoy the Military FPS genre.

    I was unsatisfied with what was offered in terms of games and mods. There was Ghost Recon (barely out... MP could be weak at times, waiting sucked), Operation Flashpoint (didn't appeal much, plus weak MP), Day of Defeat (what kept me occupied, but I wasn't too big on the WWII theme), Firearms (FAMAS/SMG/Sniper whores, crappy damage system, bleh).

    Basically, there was nothing out there that I really was into. Each thing had their good elements, but the downfalls usually stopped me from playing.

    So, what I did instead of complaining of the lack of a good military FPS game, I went out and started making the concept of my 'perfect' game. Most of the inspiration came from my Basic Training back in the Summer of '02. I developed the mod not based on what specific features I like in other games, but think of how the downfalls of those games failed. I also outlined what elements made a good game (i.e. intensity, level of teamwork, feel, etc. -- Things that made the experience enjoyable and wanted me to play more and more) and thought up of how these could be implemented and how even real life aspects could improve these elements.

    I have seen other games and mods rise. I have seen how they fail and what they come up with successfully. Red Orchestra looks great, but completely lacks gameplay. America's Army has a horrible feel to it, plus you only get to play as the Americans (another gripe of mine in most games). Desert Combat is way too vehicle oriented. Hostile Intent is more special forces oriented and lacks in gameplay.

    What I ultimately want is a game to enjoy playing... after all isn't that what everyone wants? I'm not in this as a way into the gaming industry, but to just sit down and play something that I want to, not what I have to.

    A misconception is that 'realistic' can't be fun. Well, I don't blame this idea because as demonstrated by such self proclaimed 'realistic' games.

    I have figured that there are 2 main types of realism. Individual and Team. Individual realism is all that you see and can be boring. This is your typical iron sights, slow movement, one hit kills. However, Team realism is a rare occurance that you typically see once in a blue moon and usually with clans. When teamwork is used, that is realistic. In the Army, one man named Johnny doesn't go running and hopping around shooting up everything in sight... You work together as a well orchestrated team. I believe that if the right resources are put in place, even in pub matches can teamwork emerge naturally. But, most games - pretty much all - don't even include these elements. The major difference between Insurgency and all the other 'realistic' games is that we are going for more Team oriented realism than Individual. Sure, there will be an above average amount of individual realism, but we won't go overboard to ruin gameplay. Gameplay is the top priority and comes before realism.

    This is all theory at the moment. We have seen things in practice and know what works and what doesn't. We will just have to see how things play out once the SDK finally arrives and see if these principles will work. It may turn out like Communism: Look good on paper, but doesn't work in practice. But then again, it may not... All we can do is wait and see.

    All this hype really came to us, we did not seek it. We wanted to grab attention with our media in order to draw in people to read about the mod and see that it isn't just like any other modern 'realistic' warfare mod/game out there. We never expected to have PC Gamer approach us for a preview, never anticipated the MOTM Award from moddb, or have nearly 900 registered users on the Forums. As it has been said, the mod only exists on paper and in the people's minds. However, that image in people's minds is outlined by the information we have presented in how we want to create the mod.

    I don't know what else to say and I'm sure most of you have stopped reading by now. But, I would just like to say that gameplay is our first priority, we are trying to bring something new to the genre and ultimately play this thing one day... and enjoy it.

    P.S. For all those who complain about the lack of 'original' mods... why don't you start your own?

  • Your impression on CS:SOURCE

    • Argyll
    • October 12, 2004 at 4:38 AM

    CS = suck.

    Source = amazing.

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Argyll
    • October 12, 2004 at 4:35 AM

    Part 2 has been released.

    Check it out here!

    (Even more new media)

  • PC Gamer Exclusive! : Insurgency (Article + New Media)

    • Argyll
    • October 9, 2004 at 3:37 AM
    Quote from Algor

    Looks nice, but the theme is not something I care much about.And the one MAJOR problem with all realism games... will it be fun?

    For us, Gameplay outweighs Realism. We will ensure that it will be fun and have strong gameplay... or else what's the point of playing?

    P.S. Thanks Izuno Switch is my favourite map :x

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