1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. DelaZ

Posts by DelaZ

  • 2D: Insurgency Wallpaper

    • DelaZ
    • November 30, 2005 at 11:38 PM

    With the recent update we released a wallpaper made by the 16 year old Chase. Enjoy

    [Blocked Image: http://www.insmod.net/team/upload/De…y_wallpaper.jpg]

    1600x1200 - 1280x1024 - 1024x768 - 800x600

    Oh by the way, Insurgency is also starting to take beta testing applications. If you are interested in applying, go here.

  • What can you tell me about..

    • DelaZ
    • November 30, 2005 at 6:11 PM
    Quote from Izuno

    when is Google's instant messenger service come out? or has it already?

    http://www.google.com/talk/

  • Source SDK Beta

    • DelaZ
    • November 22, 2005 at 9:51 PM

    [Blocked Image: http://insurgencymod.net/team/upload/Users/DelaZ/shade.gif]

    [Blocked Image: http://insurgencymod.net/team/upload/Users/DelaZ/yay.gif]

    [Blocked Image: http://insurgencymod.net/team/upload/Users/DelaZ/bus.jpg]

  • [Release] De_Dam Beta 1a

    • DelaZ
    • November 4, 2005 at 10:57 AM

    Cool, but where is the dam?

  • Tree model done

    • DelaZ
    • October 21, 2005 at 7:38 PM

    1024*512 for a leave?

  • Computer games quiz

    • DelaZ
    • October 14, 2005 at 11:44 PM

    You have 17 correct game screenshots so far - go on!

    [Blocked Image: http://quiz-em-all.com/quizzes/1-computer-game-quiz/images/snap0038.jpg]

    Isn't that bomberman?

  • King Kong Demo

    • DelaZ
    • October 7, 2005 at 6:36 PM

    http://www.fragland.be/downloads.php?id=15019

    Here

  • Congratulations Insurgency people!

    • DelaZ
    • September 29, 2005 at 10:59 PM

    Thanks man very appreciated but...

    Don't know if this is legal (probably not )

    [Blocked Image: http://i5.photobucket.com/albums/y190/grimesy88/th_Untitled1.jpg]

  • Your Top5 game developers

    • DelaZ
    • September 14, 2005 at 11:42 AM

    Orgasmatic

    I didn't remember that it looked that good.

    If that architecture was build on Source, it wouldn't look much better now.

    It still looks better then alot of retail games coming out right now in 2005, half of them still can't handle shiny floors lol.

  • Game boy micro!

    • DelaZ
    • September 14, 2005 at 11:32 AM

    I got my PSP a couple of days ago

  • Your Top5 game developers

    • DelaZ
    • September 14, 2005 at 10:53 AM

    Valve for HL1, HL2 and mod support.

    Blizzard for Starcraft and WoW

    ID for Doom and Quake series

    Epic for Unreal 1... I loved the graphics back then (the shiny, reflecting floor of the castle in the intro )

    Microprose (Geoff Grammond) for the Grand Prix Series, specially GP2... man I loved that game, imo no other racing simulation (F1) has beaten GP2. I also liked Indy Car Racing (2?)... but that was on my 486.

    Nintentendo for the Zelda and Mario Bros Series and other games... I had the best time of my life when I was a kid and I couldn't even understand english when playing Zelda (SNES)

    What can I say I'm a FPS lover and Blizzard learned me to appreciate other genres.

  • What game started it for you?

    • DelaZ
    • September 9, 2005 at 12:18 PM

    Mario 1

  • dm_grale (updated on 15-08-09)

    • DelaZ
    • August 31, 2005 at 1:36 PM

    You should add more of that greenish-blue colour to it coming from the sky or another lightsource... Adds a nice and different atmosphere to the boring brown-yellowish sheme.

    Like here but it should be a bit more stronger imo.

    http://img191.imageshack.us/img191/7476 ... 0067iw.jpg

  • Finding a mod team worth your while 101

    • DelaZ
    • August 30, 2005 at 3:02 PM
    Quote from Hourences

    I dont join something if it just looks good and pro, they need playable releases prefferably. Too many mods release great art work or maybe a playable demo but they never seem to find the time and effort after that anymore to actually make an entire mod out of it..Since the last year or 2 its getting increasingly common to act like a company while theyre actualy just a mod. Absolutely horrible, last thing on earth Im going to join is a group of wannabes...

    I agree that's the hardest part to do, make a mod out of the artwork. And even harder is make it playable and enjoyable without annoying bugs or unbalanced gameplay. At the moment Insurgency is actually in a transition were we are making a mod out of the artwork. Implenting all the gameplay/features stuff. But features don't make a mod/game. You still have to have the gameplay that glues all the features together to one mod/game. And from what I saw, it's very hard, but we're getting there.

    Your second quote is hmm almost one of the problems. You don't want wannabes or guys acting pro and you don't want noobies. So what do you want? Something in between. They have to be a cool (small?) group of people making this mod. Preferable friends or people who know eachoter. And I'm sure thats possible but its really getting harder. If you want a total convertion using 100% custom content you got to have at least some organisation and at least some planning, and even with all that it's still hard. The Insurgency team was build up member by member. It's not like we suddenly had 40 members all together and no one knew eachoter. It's like a big group of friends that started small and got bigger.

    To be totally honest I don't think Insurgency is working with a straight plan. It just gets build brick by brick and we work on it day by day. Certainly we have plans but those are stored in the back of our head. We all enjoy making this mod and we get motivated by seing other devs work.

  • Finding a mod team worth your while 101

    • DelaZ
    • August 30, 2005 at 1:04 PM

    First of all people with talent that are looking for a mod nowadays rate mods by there quality. Models, textures, levels... But also by the organisation. They want a good looking site, a perfect organisation, quality. There are 100th of mods out there, and people want some security when they dedicate their time and work to a project. They want to see some proves of what the team is capable of and they need to be confident. That's one of the main problems. People aren't confident in the mods anymore, and thats mostly because of the amount of mods that never saw the light and died. They want to know how things work, who is leading what etc.

    I would say it's the not the mod teams but it's the guys looking for a mod team that expect this kinda things of the mod team. They want to work in a "proffesional" atmosphere... Also with the amount of mods it's sometimes difficult to find the right talented people. Lots of mods see eachother as the enemy and concurrents. If you want to attract some talent you simply need to have some nice looking presentation email or people aren't interested. Well that's what I have expierenced in the past when recruiting for Insurgency. Also with the amount of work becoming bigger and bigger we just can't work without somekinda organisation and departments. There is so much to be done and the quality has to be up to the expectations of the public and the guys looking for a mod team.

    I have an example of someone on this very forums, who acted like really arrogant first time I emailed him... He wanted to know about our workflow? etc Who leads what. He expected us to change things in the team how they worked now... Actually he was asking us to change things for him. This is totally nuts, but sadly it's reality. People are so demanding. It actually became a bit crazy.

    I don't say every guy I recruited was acting like that but I could perfectly name a couple of them. What I noticed is that real professional people who already work in the gaming industry are much kinder and less demanding then the wannabe ones (in the case here above that was no true )

    Modding isn't just about the gameplay anymore. You almost need a real PR stuff going on. And this is kinda sad, because what really makes a game is the gamplay behind the graphics and the presentation.

    I agree about the NDA and contract stuff though. I'm glad Insurgency doesnt have that bullshit. Although I got to be honest it was planned in the past. Because of security reasons. We already had someone hacking the ftp etc. I don't think it's very funny to have a guy leaking/deleting all the stuff and effort a whole team made.

    Another thing, although we've had some of these things going on, the Insurgency team is one the closest team I ever worked for. We are all great friends and we never had any problem with any of the members. It's a really great atmosphere to work in and everybody knows everybody... And nobody get's bossed around. The "leaders" are mostly there to ask advice and to keep things moving when needed. It's not like they have more to say then someone else on the team. We have about 40 people in the Insurgency team, 20 of them really active. And I'm not saying this to attract more people or whatever, cause at this moment we don't need any more talent.

    The two hardest things to find in a modteam are coders and animators. Without a good coder you're basicly screwed.

  • Quake IV MP videos

    • DelaZ
    • August 13, 2005 at 12:00 PM

    Looks good and cool to me... It's Quake 3 in a fresh new coat

  • my balls ^^

    • DelaZ
    • July 16, 2005 at 3:55 AM

    Add a bump map to it for the trims between the "triangles" and a spec map to make it look like real leather

  • ctf_velouria

    • DelaZ
    • July 13, 2005 at 10:10 PM

    Thats cool, nice looking custom trees... can we see a compiled version?

  • Open Source Map Pack

    • DelaZ
    • July 13, 2005 at 12:06 PM
    Quote from Minotauro

    Cant you guys import rmfs in Hammer 4 ?

    Yes we can but we still have to convert the textures etc the new hammer doesn't support wad files

    Nice job dude <3

  • Google Earth - Mapcore Members

    • DelaZ
    • July 5, 2005 at 12:42 PM
    Quote from Zazi

    Oooo... How far away from Brussels are you?

    About 50 kms..

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™