Higher Quality: DOWNLOAD (Rapidshare)
(Gameplay parts extracted from Gamevideos.com TF2 Preview)
[Blocked Image: http://users.pandora.be/desert/delaz/engiedance.gif]
Higher Quality: DOWNLOAD (Rapidshare)
(Gameplay parts extracted from Gamevideos.com TF2 Preview)
[Blocked Image: http://users.pandora.be/desert/delaz/engiedance.gif]
Looks good, Natural Selection-Ish.
Hey folks!
As you know It's been a while since our last media release, but be assured that work on Insurgency is progressing very smoothly, albeit behind closed doors. As a show of good faith for all your waiting, I've compiled together some footage from the mod featuring several weapons from both the US Marine and Insurgent sides. These are the M249, M4, Makarov and RPG7 respectively.
We're also looking for a few talented people to help us out. Read on for more information!
Please keep in mind that this is just a teaser, we're aware you're desperate to see the game in action, but gameplay won't be featured
until we feel it's ready to show.
Select the thumbnails below to view the footage:
[Blocked Image: http://www.insmod.net/media/video/m249_thumb.jpg] [Blocked Image: http://www.insmod.net/media/video/m4_thumb.jpg]
[Blocked Image: http://www.insmod.net/media/video/Mak_thumb.jpg] [Blocked Image: http://www.insmod.net/media/video/Rpg7_thumb.jpg]
As a second bonus, the lovely DelaZ has compiled together some amazing panoramas of ins_Almaden, ins_Baghdad and ins_Karkar.
Be sure to give thanks when you see him! Select the thumbnails below to view the panoramas:
[Blocked Image: http://www.insmod.net/media/panorama/almaden_thumb.jpg] [Blocked Image: http://www.insmod.net/media/panorama/karkar_thumb.jpg] [Blocked Image: http://www.insmod.net/media/panorama/baghdad_thumb.jpg] [Blocked Image: http://www.insmod.net/media/panorama/haditha_thumb.jpg]
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We're Hiring!
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Last but certainly not least; we're looking for talented people to help us in the following fields:
o Character Animator
o Network Designer
If you are interested in any of the above positions, please send an email to mail (at) insmod.net and put the position you're interested in as a title. If you would prefer, you can also contact us on IRC @ #insurgency on irc.gamesurge.net. Thanks.
Quote from SnipaMastaNever worked with the source engine before? The shadows aren't caused by lights in the environment, they're all from a set angle (I assume whatever angle light_env is?). That's why you get this kind of thing happening.
Actually those shadows under the pallet only apply to dynamic props and player models and are configured with a seperate entity. This entity let you chose the angle of where the shadow will appear below the object. This has nothing to do with the light_env. ![]()
With Indesign? Save your work as eps, psd or whatever... then import it in Indesign.
I would never had guessed that ![]()
Anyway... I suppose it's my turn ![]()
[Blocked Image: http://users.pandora.be/desert/delaz/map.jpg]
World of Warcraft: The Burning Crusade
Hellfire Peninsula in Outlands
I asked my brother who's a wow addict ![]()
![]()
We've got the same problem with Insurgency... But we didn't find a fix for it yet though.
That's a bit sad imo, a couple of textures won't make a good game any lesser.
ins-hug-and-see
lame i know
That watermark is actually a snippet from our menu background, it was done by Chase, a very young talented guy. He's only 17 and already godlike ![]()