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  3. DelaZ

Posts by DelaZ

  • Remake HL textures

    • DelaZ
    • August 31, 2004 at 8:28 PM

    About the power of 2 thingie... I just took the sizes of the default textures and resized the largest side to 512 :/ Thanks for the comments

  • Remake HL textures

    • DelaZ
    • August 31, 2004 at 8:05 PM

    *EDIT*

    Half-Life.wad download :

    - http://thomi.muskatli.hu/ftp/half-life/halflife.wad

    - http://lomu.unice.fr/iutstag/knoff/dive ... lflife.wad

    Wally Texture Editor download :

    - http://www.quaketerminus.com/tools/wally_155b.exe

    *super Zaph edit* http://mapcore.org/halflife_jpg/ - if you don't wanna muck around with wally

    I'm trying to get a job @ Nightwatch as a Texture Artist

    aside of Insurgency (http://www.insurgencymod.net) were I am LD & 2D artist.

    So basicly I'm remaking some old HL textures.

    First I make them 512 px and I change them to 256 px once they are finished.

    OLD

    128x160

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/old_lab.jpg]

    NEW

    256 x 256

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/lab_00.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/lab_00a.jpg]

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/lab_00c.jpg]

    OLD

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/old_texture.jpg]

    NEW

    384x512 (high quality)

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/texture_00.jpg]

    192x256

    [Blocked Image: http://www.insurgencymod.net/team/delaz/files/texture/texture_01.jpg]

    WIP, More to come...

  • fy_dahood

    • DelaZ
    • August 30, 2004 at 9:54 PM

    Were do I sign?

  • Best/worst ending in history of games

    • DelaZ
    • July 27, 2004 at 12:01 PM

    Zelda for SNES!

  • oldskool site

    • DelaZ
    • July 22, 2004 at 1:35 PM

    http://web.archive.org/web/2000081506…ww.mapcore.com/

    funny

  • Insurgency Media Update

    • DelaZ
    • July 14, 2004 at 8:17 AM

    yah man, its for hl2

  • Insurgency Media Update

    • DelaZ
    • July 14, 2004 at 1:11 AM
    Quote from st0lve

    What the hell are you doing here then?! D:

    :roll:

    This is "THE" mapcore forum, ...right?

  • Insurgency Media Update

    • DelaZ
    • July 13, 2004 at 10:06 PM

    Today we bring you another 'major' update that is even larger than our last!

    Along with this update comes our official change over for the new name of 'Insurgency.' This is just simplifying our previous name of 'Operation: Counter-Insurgency.' Many people are wonder what the shortform will be and we have decided to use the first three letters of Insurgency: 'INS.'

    We also have the new domain http://www.insurgencymod.net, but http://www.opcoin.net will remain working until it expires.

    You can now find the Forums at: forums.insurgencymod.net

    And now, here is what we have worked long and hard on to bring you:

    Click on a thumnail for a larger view...

    Top to Bottom: RPK, M14, M4 Carbine, M40A3 Sniper Rifle

    [Blocked Image: http://www.insurgencymod.net/images/weapons/guer/rpk_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/weapons/guer/m14_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/weapons/usmc/m4_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/weapons/usmc/m40a3_t.jpg]

    Top to Bottom: Iraqi Insurgent, British Soldier, US Marine

    [Blocked Image: http://www.insurgencymod.net/images/players/guer/iraqi01_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/players/uk/britishpr_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/players/usmc/usmarine_t.jpg]

    Top to Bottom: "Technical," BMP-3, M1A2 Abrams, AAVP7A1

    [Blocked Image: http://www.insurgencymod.net/images/vehicles/guer/technical_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/vehicles/paramil/bmp3_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/vehicles/usmc/m1a2_t.jpg]

    [Blocked Image: http://www.insurgencymod.net/images/vehicles/usmc/aav_t.jpg]

    This may actually look like less, but we have decided to post only skins, with the exception of vehicle models. You can find other weapon models in the Intel sections about each Team. Keep watch on Hl2Fallout.com because they will be having a preview of us including some exclusive new media! We will tell you about that once it happens.

    The Sound Department has also produced another sound demo for you all to enjoy! You can get it from our Media Downloads page.

    A new feature that comes with the new website is the Mod Tour. This is designed to provide you with a general idea of the mod. More detailed information can be found in the pages under Briefing and Intel (at the left side navigation).

    Finally, check our new Jobs page for any available positions on the team.

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • DelaZ
    • June 17, 2004 at 8:32 PM
    Quote from insta

    Bottom line : Its a computer game.

    liar

  • Sw_ColdStone (aka sw_village) - Pre-Final Screenies :)~~

    • DelaZ
    • June 9, 2004 at 1:27 PM

    Looks nice

  • ConFlict Asia

    • DelaZ
    • June 6, 2004 at 7:15 PM

    good luck

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 6, 2004 at 2:50 PM

    I was talking bout the face !

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 5, 2004 at 4:02 PM

    We're prob not gonna use it

    Lot's of thing to do tough :

    - remove the cornroles (other hairstyle)

    - fix the ears (align)

    - new model with "black man" proportions

    - fix many other things (nose..)

    - skin eyes

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 4, 2004 at 9:58 PM
    Quote from Jeremy

    DelaZ wasn't even supposed to post them.

    me are bad

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 4, 2004 at 9:40 PM

    [Blocked Image: http://users.pandora.be/desert/delaz/misc/images/wip_ins.jpg]

    cornrolls wip!

    (model by Jeremy | skin by DelaZ)

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 3, 2004 at 11:02 PM

    Ok stratz...

    Insurgency is a Tactical Infantry Combat mod. The Combat takes place in nearly any place on earth.

    Convincing locations with great detail, plenty of cover from view and fire. The locations can be real warzones with

    all the typical details or even an untouched location about to see combat.

    Insurgency involves conventional and guerrilla forces to cater to different types of gamers.

    The more disciplined players that love to use teamwork and tactics to their advantage

    will enjoy playing on a conventional team such as the United States Marines.

    The players who like to go solo or like to use hit and run tactics will enjoy playing as guerrillas.

    Team & squad based gameplay for the convential forces.

    More solo gameplay for guerillas and/or rebels.

    Special features like 24 hour lighting, real time and real time weather.

    etc...

    http://www.opcoin.net

    FAQ, Info & Press for more info

    If you have any interest contact me on IRC (GameSurge.net - #opcoin)

  • HELLLLPPP

    • DelaZ
    • June 3, 2004 at 10:23 PM

    I love the topic title...

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 3, 2004 at 9:41 PM
    Quote from Crackerjack

    A bit to early to start mapping for HL2 isnt it?

    Maybe it is yes, but it wont hurt anyone. The only thing it will do is give us little advantage if we succeed.

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 3, 2004 at 12:16 PM

    I have no idea, I'll inform to the skinner. Thanks anywayz...

    BTW we are still looking for more talented people, so if you are interested just drop by irc or pm me.

  • Operation : CO-IN (Insurgency)

    • DelaZ
    • June 1, 2004 at 7:19 PM

    Thanks for the comments guys

    Quote

    RO is a prety nice mod visually i just think its to slow to apeal to the mass coin will follow the same design lines as RO ?

    We're not planning to follow the RO gameplay, we'll try to be more innovative and we have a couple of cool ideas in mind.

    The differences between the opposing teams will be kinda big and we hope to balance everything out and have a nice gameplay.

    Quote

    yes, HL2 still uses the good old r_speeds

    What is a good average (r_speeds) for online play?

    And do you have any idea how many polies (on screen) the game can handle? (without lagging the game to much)

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