I'm with Evert and Daan0 on this hehe, looks rather good. But I don't know about the colour mixage in the last two screens though.. specially that sky doesn't fit your lighting at all.
Posts by DelaZ
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WoW, some CS and Insurgency

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World of Starcraft

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Very nice looking squadie (I still remember playing the first version ages ago ^^)
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Quote from von*ferret
do you know this girl or is this some random picture?
I know her, but I will never show her this or she will prolly kill me

She asked me if I could change her hair colour to see how she'll look.. and I continued ;p
[Blocked Image: http://users.pandora.be/desert/delaz/kari.gif]
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[Blocked Image: http://users.pandora.be/desert/delaz/kari2.gif]
1st how she really looks
2nd photoshoped ;p
gogo
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Congrats
I think I know your art director.. say hi to mike (may) from DelaZ from Insurgency. -
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A futuristic crane?
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Looks cool m8, I first tought it was a rather less HL2 map

But its hot for HL1! lol
What about DM_NATURAL-SELECTIONTEXTURES

j/k
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Awesome stuff, can't wait to see this skinned
Tolchok is on it

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[Blocked Image: http://www.insurgencymod.net/images/vehicles/usmc/humvee.jpg]
[Blocked Image: http://www.insurgencymod.net/images/vehicles/paramil/t72.jpg]
The T-72 is modelled and textured by Tolchok and the version in the render is for the Balkan region. There is also an Iraqi version as well as a wrecked version (as seen before). The Humvee was modelled by Spydr, Ankalar, and Dennis. It was textured by Polygon and shown here is the Desert scheme. There will also be a Woodland version for those maps not set in the desert.
Also, if you have not already seen, we have a work-in-progress screenshot of our United States Marine (Desert MARPAT) in our Dev. Showcase Forum. You must be a registered Forum Member in order to view the contents of this forum though.
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I kinda like the last shot... although it looks very HL1ish. The first two screens look very empty. It all looks very gray and kinda boring. Maybe add some color to it, and some better (less gray) textures. Also you can add alot more detail to the architecture... like the transition between the window and the ceiling etc, and some better use of textures. The lightning also looks rather plain imo.
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Best looking vents in a game [Mazy] EVR~ [/Mazy]
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Look what I found, very old skool texture

[Blocked Image: http://users.pandora.be/desert/delaz/lol.jpg]
http://www.bluestrike.be/tempspul/de_kilo0000.jpg
Anyway glad to see you again.
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OMG lol! It's Bluestrike haha... How are you m8?

long time no see...
Nice convert

*edit*
lol I remember texturing that sub for ya.. couple of years ago
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Looks mighty fine tark
great progress from the latest shots I saw.