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  3. 2d-chris

Posts by 2d-chris

  • Unreal 3: DM-OriensForest_beta

    • 2d-chris
    • May 15, 2009 at 9:08 AM

    Reminds me allot of stargate, vancover forests perhaps I would add some ground level details like rocks and some vegitation if you can.

    Looking real good as it is though

  • Weird Displacement Problem (Hl2)

    • 2d-chris
    • May 15, 2009 at 9:06 AM

    If all else fails reinstall SDK and HL2 , or even steam!

  • Deus Ex 3

    • 2d-chris
    • May 14, 2009 at 6:38 PM

    lol

  • Bioshock 2!

    • 2d-chris
    • May 14, 2009 at 6:10 PM

    omg I'm so hyped!

  • TF2 Sniper Update

    • 2d-chris
    • May 14, 2009 at 12:00 PM

    Still - add up all the arena maps and they are still played less than badwater? Not bad for a mode that was introduced after the original game shipped

    PL maps are the best ever

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • 2d-chris
    • May 14, 2009 at 9:49 AM

    I've been looking at all the "leaked" content, and it's no surprise they had a hard time making this game. It has so many crazy elements. Sure, if you make a game with lower than AAA production values it's possible but otherwise it's a nightmare. I might regret saying this one day but it looks to me like they where living on the legend and forgot to actually make a game. That afterall is what it's all about.

    Epic fail on all fronts. Let a mod team make the bloody thing, it'll be better and save you the cost of a few private tropical islands.

  • TF2 Sniper Update

    • 2d-chris
    • May 13, 2009 at 4:06 PM

    Yeah Cybbe but so does every other multiplayer game. Clan/guild play is a different ball game to casual public. No multiplayer game I've come across is an exception to that rule.

    I agree with Thrik, the focus from how I see the game is on public play. But you know, when there are plenty of public gamers there will be people who take it seriously and join a clan.

  • Zero Gear - an indie multiplayer kart racing game

    • 2d-chris
    • May 13, 2009 at 9:03 AM

    please insvite me - I'd love to test/play

  • TF2 Sniper Update

    • 2d-chris
    • May 13, 2009 at 9:02 AM

    Awesome - I'm not half bad as the sniper

  • two weird questions

    • 2d-chris
    • May 12, 2009 at 2:09 PM

    ahahaha - yeah I like the hair dryer idea

    Or when shes sleeping put some shaving foam in her hands, then tickle her face

  • I need a submarine topdeck gun, anyone?

    • 2d-chris
    • May 8, 2009 at 4:35 PM

    I'm happy the Interwave guys picked ND up It finally has a real chance of getting released in one form or another. Allot of experienced modders.

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • 2d-chris
    • May 8, 2009 at 12:21 PM

    or matt damon

  • DvS' photothread

    • 2d-chris
    • May 8, 2009 at 9:07 AM

    I'm not so into photography but you sure seem to have a unique style. The kind of pictures you can use in high profile adverts. Keep it up

    Images

    • b7fmabblaj.webp
      • 19.24 kB
      • 1,000 × 750
  • Ratio of artists to programmers

    • 2d-chris
    • May 8, 2009 at 9:03 AM
    Quote

    ":3f5x4edd]Well, programmers do get more than artists, and last in the list come designers.

    I really trust that report recently, if you are It was my understanding that (in the UK) it's artists who get least! Here it seems to be exactly the same.

  • "Fresh meat" wave in company

    • 2d-chris
    • May 7, 2009 at 10:25 AM

    Sure it's a good thing Even if it's not you can't change the fact some people want to move on to another company no matter how much fun they had.

    Personally it takes me about 6 months to find my place in a company. However, that's not suggesting can't be very productive right from the start. Experience helps. Juniors and interns can be really awesome, a fresh look at things can also help.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • May 5, 2009 at 9:02 AM

    Looks great Mr ... think we really need some new texture sets for tf2 though

  • DvS' photothread

    • 2d-chris
    • May 4, 2009 at 1:02 PM

    amazing

  • Lighting TH-Canyon and TH-Stronghold (UT3)

    • 2d-chris
    • May 4, 2009 at 9:14 AM

    Really good contrast and colors!

    From those screenshots not much to crit at all!

  • de_Boston

    • 2d-chris
    • April 30, 2009 at 1:09 PM

    Really ... realllly nice work

  • 2008 Game Developer Salary Survey

    • 2d-chris
    • April 30, 2009 at 9:06 AM

    I really don't trust this at all lol, since when do artists get more than designers on average?

    Neverthe less, if these are average wages to be expected at some point in a long career it's not all that bad.

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