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Posts by 2d-chris

  • Anders Jansson - Level Designer

    • 2d-chris
    • August 12, 2009 at 9:30 AM

    HP he's not an artist, the design of the site is sound, the artist stuff obviously isnt the highest priority I assume

    For all the professional experience stuff you're best having a big Linkedin clicky

    ALL that being said my site and portfolio was blinged up quite some, so Im prob being a foo~

  • Anders Jansson - Level Designer

    • 2d-chris
    • August 12, 2009 at 9:11 AM

    People that know what theya re looking for go straight past a fancy website design.

    You can get a great job with just 10 pictures and no professional industry experience, I'm not saying a well constructed portfolio DOESNT help but it's not as important as most people make out - at least in level "design"

    Looks fine to me from a content point of view

  • GRIN shut down

    • 2d-chris
    • August 11, 2009 at 5:00 PM

    omg evert, blaz, peris ........ this is our chance to finally work together again! *hint*

    Really sorry about the situation, but thats show business :/

  • RAGE

    • 2d-chris
    • August 10, 2009 at 12:35 PM

    thats a big brain right there!

  • Surrogates

    • 2d-chris
    • August 5, 2009 at 4:12 PM

    yeaaaaah!

  • Zero Gear - an indie multiplayer kart racing game

    • 2d-chris
    • August 5, 2009 at 4:08 PM

    cool - I like the way it appears you will always land the right way up!

  • The Ball - Indie FPS Action/Puzzle Game

    • 2d-chris
    • August 5, 2009 at 9:31 AM

    This mod is made of so much win!

  • Unreal - Courtyard (working name)

    • 2d-chris
    • August 4, 2009 at 4:04 PM

    fun fun

  • WIP - Bar Level for Adventure Game

    • 2d-chris
    • August 4, 2009 at 4:02 PM

    Looking good, make sure at this stage that you get the proportions correct. Need to play the game to really discover that though

  • Game Design Improvement Talk

    • 2d-chris
    • August 3, 2009 at 9:09 AM

    Haha classic, yes obviously people from some of the best game developers have no idea what they are talking about

    Just for the record, words such as discorce, thesis should be well and truly banned from game development, unless you're at school trying to impress somebody. Formal design documents have there place, but often most people don't read or understand them, a good lead designer communicates through many other means not just paper

  • Gamer (Movie)

    • 2d-chris
    • July 31, 2009 at 4:42 PM

    lul

  • GI Joe

    • 2d-chris
    • July 31, 2009 at 9:36 AM

    Transformers was awesome

  • cs_number13_final

    • 2d-chris
    • July 30, 2009 at 12:28 PM

    Awesome.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • July 30, 2009 at 12:27 PM

    I like the tunnel too for some reason, guess because it's curving and the ground textures spec map looks cool ;P

  • pl_outback_rc4

    • 2d-chris
    • July 29, 2009 at 7:35 PM

    [Blocked Image: http://i28.tinypic.com/2vinhpw.jpg]

    epic win

  • Minos' digital sketchbook

    • 2d-chris
    • July 29, 2009 at 6:36 PM

    Scifi indsutrial farm ... WHAT A COMBINATION <3 it ....

  • Game Design Improvement Talk

    • 2d-chris
    • July 29, 2009 at 9:00 AM

    Looks to me like some kind of weird high concept design. Just needs FORMAT and STRUCTURE

    Start again, explain the setting, story and what your going to be doing in less than 1 page A4 ...

    Don't try to explain every little detail in such a document, you need to start with the basics first :megamon:

  • KoKos sketches thread

    • 2d-chris
    • July 28, 2009 at 9:53 AM

    Not sure really character design isnt my thing but if I had to say it would be ...


    1) The legs, I can't really work them out (maybe make the shoes stand out more they kind of blend into the sand)

    2) The hair is bigger than mine, maybe a cowboy/girl hat

    3) the goggles at first I thought where her eyes

    4) the bag got my attention first, rather than the character ... maybe thats a good thing?

  • Gabe Newell - Interview

    • 2d-chris
    • July 28, 2009 at 8:57 AM

    I think it could work, not literally a AAA title being funded just by the community but even if it made up 25% it would sure help. I would back games that I know should be great! many times in the past I wish games just had a little more money to test/tweak before releasing.

  • KoKos sketches thread

    • 2d-chris
    • July 27, 2009 at 6:38 PM

    composition, lighting and textures are great but I'm not to keen on the character design, kind of hard to tell what it is at first glance.

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