Seriously bright monitor you got ![]()
The shoulder was too blocky, I smoothed it in PS. Shoot me ![]()
Seriously bright monitor you got ![]()
The shoulder was too blocky, I smoothed it in PS. Shoot me ![]()
i really think you should accentuate a yellow or other mellow accent to the lighting, or perhaps desaturate the lighting. i'm thinking it is confusing for players to navigate with such strong colors everywhere. right now i just get the feeling of over information whenever i look at the screens.
Sweet work, great job!!
One week from release!
We just got a final beta out and we are well on schedule.
Final media update:
[Blocked Image: http://nijnka.com/hourences/theball/media/theballnearrelease1.jpg]
[Blocked Image: http://nijnka.com/hourences/theball/media/theballnearrelease2.jpg]
[Blocked Image: http://nijnka.com/hourences/theball/media/theballnearrelease3.jpg]
[Blocked Image: http://nijnka.com/hourences/theball/media/theballnearrelease4.jpg]
The screenshots show our mummies (Modeled by Elusive, Textured by Manti, animated by Whackzero, coded by Lango) and our level selection menu with the worldmap integrated (Menu by VaninaDisc and Hourences, worldmap by Elusive and Hourences). The worldmap shows the lay out of our mysterious world, and what is left to come.
Nice man!
Love the characters, but there's something in the colors and the style used on this mod that doesnt convince me! other than that, top notch!
Aw yeah! ![]()
We have released!
It took our team 7 months, but we have released the third installment of The Ball!
# At least twice as big as the previous release
# We have redone large parts of the first three levels.
# More than 4 hours of singleplay gameplay
# 100 Percent all new art and content
# Over 16 secret to discover and one very hard to find shortcut.
# Solve puzzles and fight monsters in a mysterious world deep inside a volcano!
# Previous installments have won a tripple first prize in the Make Something Unreal contest and was awarded "Best Singleplay Mod of 2008" by ModDB.
Visit us at http://www.toltecstudios.com !
[Blocked Image: http://www.nijnka.com/hourences/theball/media/gorillafight1.jpg][Blocked Image: http://www.nijnka.com/hourences/theball/media/gorillafight2.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theball/media/gorillafight3.jpg][Blocked Image: http://www.nijnka.com/hourences/theball/media/gorillafight4.jpg]
Trailer available here - http://%7Boption%7D
DOWNLOAD
http://www.fileplanet.com/193016/190000 ... all:-Teotl
http://download.beyondunreal.com/filewo ... -Teotl.exe
http://files.filefront.com/TheBall+Teot ... einfo.html
http://%7boption%7d (TEMP)
___________________________________________
QuoteDisplay MoreCreative Director - Sjoerd "Hourences" De JongProgramming - James "SolidSnake" Tan - Russ "Vaninadisc" McMackin - Markus Arvidsson
Level Design - Sjoerd "Hourences" De Jong - Thomas "Setheran" Browett - Kevin "Sklare" Cytatzky
Additional Level Design - Anton "Rendermonkey" Botvalde - Russ "Vaninadisc" McMackin - Dan "Daze" Banefelt
Level Scripting - Anton "Rendermonkey" Botvalde - Thomas "Setheran" Browett
Environment Art - Sjoerd "Hourences" De Jong
Character Art - Bart "Pestibug" Wiltenburg - Elusive - Markus "Tores" Palviainen
Additional Character Art - Manti
Animation - Hongman "Whackzero" Leung
Additional Animation - Markus "Tores" Palviainen - Charles "EvilEngine" Jones
Original Music and Audio - Theodore Wohng
Additional Music and Audio - Epic Games
Voice Acting, Video, Additional Sound Design - Henrik "Bersy" Ryosa
Additional Help - Hal:Forums - Hazel;Textures - Mr.Prophet:Story - Utz:Animations - SBR:Palm Trees - Polycron:Loading Screen - Winegums:Website - DGUnreal:Programming - Zynthetic:Intro Voice Acting - Psychotropic Circle:Music Samples - Cgtextures.com:Textures - And the unknown makers of our fonts
wow, i need to check this out o_O looks fantastic!
Wow, brilliant timing. Was just about to give this another go after i got stuck in the first one and havent tried since. Looking forward to it.
Congratz with the release. looks very impressive
That looks better and better. The monkey might aswell be one of the coolest looking enemys that i have seen in a game yet. Scary shit.
Phase 3 results have been announced.
We have won.
1st Best FPS MOD
5th Best Use of Physics
2nd Best Level in Mod
3rd Best Graphics in Level
We also held nominations for.
Best Character
Best Weapon
In the entire contest we now have four 1st places, a 2nd place, two 3rd places, and a 5th place.
And more coming up! ModDB article upcoming in the near future, and we will be announcing Part 4 - Hueca!
This mod is made of so much win!
Well deserved.
Grats Hourences!
You keep on kicking ass
And we are going, at full speed!
We have some major things coming up. It is going to be a ride. We are announcing Part 4 of The Ball: Hueca (far, distant). To be released in little over a week!
Hueca (far, distant) will be the 4th episode. To be released in little over one week from today, Hueca will be a one level extension to our adventure, but it will be a really large level. We estimate it will take people close to an hour to play through and explore. We only had three short months to produce this but I feel we have done more than ever, at a higher quality than ever, and we managed to add a range of fresh new elements to the gameplay and will certainly carry on doing that. Gone are the days of just rooms with puzzles. The design is getting mature.
Hueca takes place in a gigantic cavern with three large pyramids. Inside each pyramid are a whole bunch of puzzles and enemies. The player will travel over the desert using a large ancient vehicle that uses the Ball as its powersource.
Features
# Solve the pyramids in any order and freely roam the desert.
# The introduction of a vehicle to roam the desert with and to protect yourself from its inhabitants!
# Three new enemies: A giant bomb dropping bird, a cannonfodder beetle, and a big sandworm that guards every pyramid.
# Introduction of ball modifications. The ball will acts as a local low gravity field or as flashlight in certain specific areas of Hueca. This functionality will be greatly extended in Part 5.
# The introduction of a brand new environment theme. While used only in the indoor sections in Hueca, this new metal industrial style will take over from the old one entirely in Part 5.
# A new Survival level and further improvements done to the gametype in general.
# A range of changes including new voice acting, more parts of the menu replaced, and last but not least a stats system.
[Blocked Image: http://www.nijnka.com/hourences/theball/theballhueca1.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theball/huecaworm2.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theb…cleandbird1.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theb…cleandbird2.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theb…cleandbird3.jpg]
[Blocked Image: http://www.nijnka.com/hourences/theb…cleandbird4.jpg]
Our team has grown too. Mike Hillard joined us as voice actor, and Charlie Baker as an artist. He worked on the vehicle and did an outstanding job on it.
Also if you come across an article about us in printed media, please shoot me a mail and tell me about it! It would be much appreciated.
Edit:
ModDB is running a preview special on Hueca: http://www.moddb.com/mods/the-ball/feat ... ca-preview
Very impressive.Congrats on this mod.You guys have done extremely well.
I've skimmed through the thread again and man, that gorilla looks nothing short of amazing. Reminds me of Congo!
I've finally figured out what it is that annoys me the most about unreal 3, it's the lack of anti aliasing.
Really like the first shot though.
And you can tell that Hourences is involved with this because everything is red and dark brown ![]()
awesome! i hope part 4 is as good as the previous 3 parts
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