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Posts by 2d-chris

  • What have you purchased recently?

    • 2d-chris
    • April 3, 2016 at 8:16 PM

    got the motor for my slider, so cool, does timelapse and movie work, can do a move over hours with no problem lol - thats one seriously accurate motor :P

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  • Superman VS Batman

    • 2d-chris
    • March 25, 2016 at 4:29 PM

    /emoticons/[email protected] 2x" title=":(" width="15">

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  • A Guide for UT Mapping with UE4

    • 2d-chris
    • March 24, 2016 at 3:58 AM

    We've made it easier than ever to access the development tools for Unreal Tournament, in this guide I will share instructions, and some handy links for anyone who would like to build a level for the contest.

    Downloading the game and editor

    1. Follow THIS link and click "Download UT for Free" (yes, it's free!)
    2. Sign in with your account or make one
    3. With the launcher open, you should see Unreal Tournament up the top, click on this
    4. Download the game (play) and editor (create)

    [Blocked Image: http://i63.tinypic.com/2dgrnu8.jpg]

    Epic Games Launcher

    The next step - Getting to know the game

    Even if you are a Unreal veteran, before starting a level, it's wise to play the game for a bit to get a feel for it. Every Unreal Tournament game has it's unique feel, scale and pacing, and UT4 is no different. It is also a good idea to take a close look at the official levels, some have been finished, some are what we call "Shells", these are a great example of proving out a levels gameplay before investing time and effort with art,

    Zaccabus has put together some wonderful guides, everything from basic movement to advanced weapon tips, this will be extremely useful for getting up to speed on what UT4 is all about. Click THIS to go to his YouTube channel.


    Basics of the Editor

    Unreal Editor has been widely documented, this should make it quite easy to find specific information you require, but I will provide some handy links for getting up to speed.

    Epic's Map Making Tutorial - Good place to start.

    Sid (Veteran UT level designer) demonstrating the editor - Tips from a pro.

    Unreal Engine Tutorial Playlist - Everything but the kitchen sink (most of this is valid to some degree for UT4).

    Jim Brown (Senior Designer) demonstrates the editor - Good summery of the editors core functionality.


    What is Team Showdown Mode?

    Epic was kind enough to provide us with a detailed guide on everything related to mapping for the Team Showdown mode. You can download the PDF version or the Word version.

    Additionally, Nato just posted a guide and discussion over at the official forums, check it out HERE

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    How do you test your map in the game?

    We've made it easy to test and share your maps in the actual game, although you can play in the editor, it's always advisable to play it in the real game, we support BOT play which is incredibly useful in the early days of developing a level. Sharing a level will package all custom assets into a single file, making it easy to share with others.

    1. To add bot support for your level, simply add a "NavMeshBoundsVolume" around your entire level, when you hit build it will make the paths for you
    2. Once your level has been Built, you need to do the following to play in the game
    3. Click "Share", then "Share this level", in the bottom right of your editor you should see a message telling you the script is running, this can take anywhere from 30 seconds to 10 minuets depending on the complexity of your level.
    4. Once packaged, a prompt will appear asking if you would like to share, before doing this make a note of where the file is being saved, click "Open window to packaged Content Directory, then click no
    5. From the Epic Games Launcher, play the game, your map should show up in the list if you make Custom game. If it doesn't show up, you might need to revisit the "world settings" and make sure the game mode is set-up correctly.

    [Blocked Image: http://i67.tinypic.com/ezhevt.jpg]

    Share button location

  • Overwatch

    • 2d-chris
    • March 24, 2016 at 12:06 AM

    TF2 is almost 10 years old now :OOOOOO

  • What have you purchased recently?

    • 2d-chris
    • March 10, 2016 at 9:55 PM

    It's almost impossible to fry a modern cpu, they throttle to almost nothing if your nuking them, still wouldn't advise trying :P

  • What have you purchased recently?

    • 2d-chris
    • March 10, 2016 at 5:56 AM

    Sony A7RII + Battery Grip and the Metabones EF to E mount adaptor, Rhino Motion motor arriving tomorrow for some serious timelapse and movie goodness

    [Blocked Image: https://scontent-atl3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12792375_10153465514213479_2606818904622511245_o.jpg]

  • Random Photo Thread

    • 2d-chris
    • March 7, 2016 at 4:29 PM
    Quote from ChA1NsAw

    This is Unreal Tournament 4 ingame footage right? I expect nothing less.

    If only a got a $ for every time I've heard that one ;P

  • Random Photo Thread

    • 2d-chris
    • March 7, 2016 at 3:02 AM

    Yeah youtube did some funky stuff with the compression, the source file (youtube settings) is clean as a whistle. I think, ironically it's too detailed for youtube even at 4k O.o, look at the road on the bottom left at the start, It's about 5 seconds between each photo, over about 30 mins, but I speed up the final results by about 30%

    Think I will have to play with actually smoothing out the results, unless they improve their codecs

  • Random Photo Thread

    • 2d-chris
    • March 6, 2016 at 11:12 PM

    Tested out my camera with the timelapse app, worked really well, the timelapse itself is not great, no moving clouds or subjects, but still worth a share, this is epic's HQ btw. 15gb's of data for 6 seconds timelapse D: but it is taken at native 8k resolution :o

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  • Version control softwares

    • 2d-chris
    • March 4, 2016 at 6:58 PM

    P4

  • [Question] Scripting - Level Design Portfolio

    • 2d-chris
    • March 3, 2016 at 10:12 PM

    Make a short video - cut to the parts where things are happening, I've not needed to do that, but I would do if I made a HL2 sp level and wanted to show it.

  • What's going on with your life?

    • 2d-chris
    • February 29, 2016 at 9:58 PM
    Quote from jackophant


    Quote from Corwin

    Got promoted to Senior LD last week, woot!

    https://www.youtube.com/watch?v=UtKADQnjQmc

  • Doom (4)

    • 2d-chris
    • February 22, 2016 at 8:47 PM

    hehe that extreme DOF makes it feel more staged than it probably should, but it's still dope so what ever, love the red one, feels unique

  • Map Theme | How do you decide?

    • 2d-chris
    • February 18, 2016 at 6:58 AM

    Yeah what evert said, personally, even with a good theme you can make it boring or really cool, I know that is very subjective, but try to go for something that you've not seen much in a game before, or something iconic for what ever reason. A warehouse can be done ok, or done really well, but I doubt it would stand out as much as something like a telescope in a jungle like https://www.uvm.edu/newsadmin/uploads/arecibo3.jpg Location scouting for movies is a real thing, and it's no different in games - there is a skill to it, I've watched literally hundreds of documentaries about pretty mundane things (modern marvels, engineering and architecture) you'd be amazed how cool some of those areas you normally don't see are. Normal everyday locations and themes serve a purpose too, In the sense they prove a baseline for other levels to stand out - but I'm not sure I'd enjoy building those these days.

    A trick you can do to add more theme to your level, is to take a pretty normal location and add a twist, like a plane crash, post earthquake/disaster, extreme weather etc, theme is so much more than a location, it's a story.

    One final tip, it can be refreshing to find a theme that is more specific, a "City" is a huge amount of work to pull off, requires many assets and a lot of different sub themes, where as a power plant, sports stadium, warehouse or office is very manageable in terms of art, where you can reuse most of the art throughout the level without it becoming too boring, use tricks like different lighting and atmosphere to save time and give an area a unique feel, for example, a warehouse need's storage, utility rooms, car parking/garage entrance, office/staff room and toilets. You now have sub themes that fit your overall theme, the location should feel as if it would function.

  • New monitor time

    • 2d-chris
    • February 11, 2016 at 4:48 AM

    I'm packing a pair of these suckers, if you want pure quality and color accuracy these are the real deal, they are not some insane refresh rate gaming panel, but for work they are incredible and easy on the eyes. Don't be fooled by insane specs that are useless in the real world, you get what you pay for, so pure, uniform brightness, no eye strain etc, they blow the ultrasharps out the water (we have dual dell ultrasharps 27" at work) totally recommend these nec's if you have the budget http://www.necdisplay.com/p/desktop-monitors/pa242w-bk considering what I spend on the rest of my PC, I would never buy a cheaper monitor again, it's so worth the stretch if you can afford it.

  • My first attempt at street photography

    • 2d-chris
    • February 10, 2016 at 5:45 AM

    Well yeah, so long as they acknowledged you that's ok, there are techniques I've heard of to get a shot really close even with a 35mm lens and have people fooled. When it comes to laws, there is no simple rule, for example in Germany the law is completely different. You absolutely can't take a photo of somebody up close unless they give you permission, I suppose not beating your face in is pretty good proof for that.

    Still think it's weird shooting a photo then asking for permission, you could do what most street people do and say, hey, can I shoot you doing while you go about what ever it is your doing, most people will just carry on and be cool with it, just my opinion! That's why I shoot trees, and I'm very good with people when I have to be :D

  • My first attempt at street photography

    • 2d-chris
    • February 10, 2016 at 3:21 AM

    Well I'm not really into street photography, but you can't just go around taking photos and sell them, you have to ask permission soon as money is involved and there is a good chance you'll have to take images down if people find out, I get the idea of being candid, best photos I've taken of friends are candid.

    Most professionals I've seen avoid the idea of true candid, and they usually say to not do it because it does give a pretty creepy/bad name to photographers, you know the creepy dude hiding behind a lamp post with a zoom lens shooting people that are unaware ... this is precisely why i shoot landscapes so I don't have to worry about all this stuff.

    Your photos are of people directly and very personally, not a wide shot of them walking by or in a wheelchair from a distance, as art it's fine, but it does raise concerns as a project IMO, if your goal is to be a bit out of there and risky then it's all good.

    I guess, what I'm getting at is, this is not street photography in the traditional sense, you know people going about their lives in an environment shot, it's more of, taking portraits of people on the street without them being aware?

    It's an interesting project but I wouldn't have the balls to do it but I guess art can and is taking bold steps.

  • My first attempt at street photography

    • 2d-chris
    • February 10, 2016 at 1:17 AM

    I know you said candid, but when it comes to people it's always best to ask permission (lets not get into the legal side of this) , the key is to make them feel natural. Ofcourse you can grab a shot with a long lens but it won't feel the same as f8 forget with a 35mm, if you want to ninja buy something like an rx100IV, people won't blink an eyelid or be scared off by it. IMO the best street shots look candid, but are actually a bit scripted in one way or another. I think these days I feel more awkward hiding and shooting people than just asking them, not that I've done much of it.

    This vid is awesome,

    https://www.youtube.com/watch?v=zh6zr3wKRV0


    your pics are cool btw :D

  • XCOM2

    • 2d-chris
    • February 9, 2016 at 6:49 AM

    That feeling when your A team squad comes back into action after using rookies for a few missions

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/11/1318.gif]

  • XCOM2

    • 2d-chris
    • February 9, 2016 at 4:12 AM

    I've had quite a lot of the action cams mess up and not trigger at all, the game sits there for like 10 seconds and then responds again, seems like they have some funky camera code. Happens quite a lot for me, sometimes everytime during a mission. Might turn it off until it's patched.

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