1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. 2d-chris

Posts by 2d-chris

  • Unearthly Challenge winners...

    • 2d-chris
    • August 22, 2010 at 1:19 PM

    I think first is well deserved and so is roberts second

    At least from a level design perspective i'd rather make the first place if it was a scene in a game, just has more oomph imo

  • Crysis 2

    • 2d-chris
    • August 20, 2010 at 12:34 PM

    bit of both like we do at crytek is perfect IMO

    Don't give either art of level design all the power, let it be shared

  • Crysis 2

    • 2d-chris
    • August 20, 2010 at 9:05 AM

    Prob coming close to 300 working on Crysis 2 if you count everyone - but then that's not such a crazy number these days

    Back when I started (Almost 2 years ago) there was only like 15 people working on it from a game side perspective

  • RAGE

    • 2d-chris
    • August 17, 2010 at 9:02 AM
    Quote from dux

    I hope you're working on the PC version of crysis 2 then chris.

    not quite sure if you've noticed, but we're shipping a PC game too, on an IP that was born on PC? I'm also not a game designer, I build levels that would be the same no matter what platform we ship on Consoles really doesnt change an FPS as much as you'd think, give or take some balancing and mechnics like auto aim and what not.

    I think it was DICE who said the biggest mistake they made in Bad Company was assuming they had to make a different game for console players.

    Quote from Jetsetlemming

    Edit: Actually nvm, because remember those initial Cryengine 3 videos where they showed off the game running on all three platforms at once with edits in the editor effecting all three? Doesn't seem like non-tech guys need to worry about individual platforms, which is awesome.

    idtech5's editor is supposed to do the same thing, shame they're not licensing it. Hope they still release an sdk with rage though.

    Nope - level designers here very much require quite detailed technical understanding of the consoles and limitations but the engine and art scale according to configs you run

    Anyway - back on topic please

  • RAGE

    • 2d-chris
    • August 16, 2010 at 9:11 PM
    Quote from Warby

    WOHOHOHO hold your horses there:

    60fps > everything else .... on the importance scale !

    but if your awesome new tech feature is we have infinite unique texture resolution than having lowres textures on your prerelease promotional material is kidn of a big deal

    imagine splintercells promotional screenshots not having dynamic shadows for example ... cant have that !

    dude we're talking about screenshots, that be 1 fps

    If we're talking about fps gameplay then I agree, but personally I don't enjoy FPS games on consoles, never have and prob never will

  • What have you purchased recently?

    • 2d-chris
    • August 16, 2010 at 12:20 PM

    another first! nice swiss wooden bed, only took 3 months to arrive

    [Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs137.ash2/40180_415306718478_513648478_4917806_2755668_n.jpg]

  • RAGE

    • 2d-chris
    • August 16, 2010 at 11:14 AM

    Yeah or less than 60 fps

    Low res textures are the worst offender ever.

  • Deus Ex 3

    • 2d-chris
    • August 13, 2010 at 5:35 PM

    man that music :santahurg: :santahurg:

  • Bioshock Infinite (Spoiler free thread)

    • 2d-chris
    • August 12, 2010 at 11:15 PM

    ooooh cool :chap:

  • Material Tutorials: 8 Step By Step Tutorials

    • 2d-chris
    • August 9, 2010 at 9:15 AM

    I'm inspired to make some level design tutorials but man, such a big subject. Could always split it up into sections.

    Share the love

  • Starcraft 2

    • 2d-chris
    • August 8, 2010 at 12:34 PM

    well, if you play now you're not going to be against those guys man. You'll prob get a 50% record if you just play standard games. The only proper vs players i did was with starcraft 1 and i had a good 70% win record ;P

  • Starcraft 2

    • 2d-chris
    • August 6, 2010 at 12:58 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    this game is epic

  • Starcraft 2

    • 2d-chris
    • August 5, 2010 at 9:09 AM

    man I love these videos ... such an awesome game!!!

  • Crysis 2

    • 2d-chris
    • August 4, 2010 at 2:52 PM

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • August 3, 2010 at 8:59 AM

    nice! I agree with the strip light comment, would look much better than those spotlights! (on the planter)

  • Starcraft 2

    • 2d-chris
    • August 2, 2010 at 8:22 PM

    lol mazy I know exactly what you mean. I chick shit out of all MP RTS games Skirnish all the way

  • Starcraft 2

    • 2d-chris
    • August 2, 2010 at 6:54 PM

    :cop:

  • Starcraft 2

    • 2d-chris
    • August 2, 2010 at 5:45 PM
    Quote

    11 battle cruisers + Mercinary BC + 5 Science vessels = ownage

    Vs AI anyway

  • Starcraft 2

    • 2d-chris
    • August 2, 2010 at 8:46 AM
    Quote from wacko

    when they had medics in MP they were OP... I mean crazy OP with stimpack marauders were just killing everything. So they swapped them for the Medivac which was a little more spendy and did not require the tech reactor in the starport.

    Ok, good point I didnt really use Marauders in SP for some strange reason

  • Starcraft 2

    • 2d-chris
    • August 1, 2010 at 8:54 PM

    man sucks that most of the coolest SP terran units can't be build in MP ;( no firebats, medics or goliaths! Sure balancing is important but boy that sucks so hard to remove standard units that we used in the first game.

    Let's hope it's possible for people to make custom maps where we can use these standard units again

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™