Posts by 2d-chris
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really awesome sound design - I think the mixture of art styles is perfect or at the very least intriguing
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that water tech is very cool

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getting a 2nd monitor soon
but I dont really do any game dev stuff at home these days, oh and my little home cinema/ps3[Blocked Image: http://i41.tinypic.com/zlbhy.jpg]
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Seriously though, this is true for everything ...
So if somebody says you need to go to uni to succeed, just be like arny and say feck it,External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.you can't climb the ladder of success with your hands in your pockets!
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wow this sucks
...Quite a number of positions at Crytek currently, really exiting new project ... lemme know [email protected]
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nothing ,much changed, this is still as valid as ever
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blooming heck, your on to something!
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Arh looks cool, my first impressions where of Militia in terms of setting and gameplay, defo reads like a CS map from the screenshots.
Looking at the screenshots, seems like you could use some defined routes with a more cover from firing positions in the house, a back flank and stuff, but maybe I just can't see them in the screenshots

Visually, the time of day is a bit bland really, and it's very brown, the terrain is also a bit blobby which usually doesnt happen in real life unless it's eroded by water, so adding more fences or an elevation drop would make more sense.
Everything also feels a little compressed and squashed together, I would space things out a little to define each area more, this happens all the time when your area is simply too open.
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annnd another one, the river has flooded in several areas, but I really liked the way the water was exactly level with the walkway,
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another one
- a HUGE tv tower here in frankfurt[Blocked Image: http://farm6.staticflickr.com/5338/8929077175_d90e1eb01f_o.jpg]
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best thread ever ...
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looking good, visually, I would spend some time selecting textures that give you more contrast in the buildings, thy are mostly gray and boring. You seem to be doing it in shot 3, much better there!
Overall tough it's starting to come together really well, maybe push for some more interesting angles, anyting but 90 degrees everywhere

A trick I always liked to use in source engine was clipping to add trims near walls to break up large sections of flat ground. Anything you can do to break up endless repetition should be worth a go, it usually gets less attention but never forget the ground!!
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very cool, but what is it? needs doodads (lol cant remember if that's how u spell it) and well purpose, base structure is rock on, ,. is it a a storage structure, science lab, urban district, space station or a prison? I'd assume a scene would read via just looking at it, this is technically sound but I'm not sure what it's trying to do.
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ok dat shit was awesome, my monies on the kid
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Zeil shopping street in Frankfurt
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yeah not quite sure what to think of it really, just ... odd? ;O
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This, seriously nailed it - knee jerk reactions are very immature and no industry does it more than games haha, not gonna deny the comedy gold in the event but still
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