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  3. 2d-chris

Posts by 2d-chris

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • June 25, 2013 at 5:45 PM
    Quote from knj

    no shop in there ?

    Don't think it's an RPG, doesn't need a shop ;p

    Seriously though, looking great penE, but I find it hard to focus on anything in particular, if that's your goal though it's well done

  • Routine

    • 2d-chris
    • June 25, 2013 at 4:35 PM

    really awesome sound design - I think the mixture of art styles is perfect or at the very least intriguing

  • Battlefield 4

    • 2d-chris
    • June 25, 2013 at 1:12 AM

    that water tech is very cool

  • Post your gaming room

    • 2d-chris
    • June 23, 2013 at 10:24 PM

    getting a 2nd monitor soon ^^ but I dont really do any game dev stuff at home these days, oh and my little home cinema/ps3

    [Blocked Image: http://i41.tinypic.com/zlbhy.jpg]

    [Blocked Image: http://i41.tinypic.com/2jcrxj.jpg]

  • failed Uni application :/

    • 2d-chris
    • June 23, 2013 at 4:40 PM

    Seriously though, this is true for everything ...

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    So if somebody says you need to go to uni to succeed, just be like arny and say feck it,

    you can't climb the ladder of success with your hands in your pockets!

  • failed Uni application :/

    • 2d-chris
    • June 22, 2013 at 2:21 PM

    whats uni?

  • IO interactive lays off nearly half its staff

    • 2d-chris
    • June 18, 2013 at 9:37 AM

    wow this sucks ...

    Quite a number of positions at Crytek currently, really exiting new project ... lemme know [email protected]

    http://www.crytek.com/career/offers/overview/frankfurt

  • Getting a job, need advice from people in the industry

    • 2d-chris
    • June 13, 2013 at 9:00 AM

    nothing ,much changed, this is still as valid as ever

  • The Hobbit: The Desolation of Smaug

    • 2d-chris
    • June 12, 2013 at 9:14 AM

    blooming heck, your on to something!

  • [WIP] CS/DE_(tbd)

    • 2d-chris
    • June 10, 2013 at 3:54 PM

    Arh looks cool, my first impressions where of Militia in terms of setting and gameplay, defo reads like a CS map from the screenshots.

    Looking at the screenshots, seems like you could use some defined routes with a more cover from firing positions in the house, a back flank and stuff, but maybe I just can't see them in the screenshots

    Visually, the time of day is a bit bland really, and it's very brown, the terrain is also a bit blobby which usually doesnt happen in real life unless it's eroded by water, so adding more fences or an elevation drop would make more sense.

    Everything also feels a little compressed and squashed together, I would space things out a little to define each area more, this happens all the time when your area is simply too open.

  • Random Photo Thread

    • 2d-chris
    • June 5, 2013 at 10:57 PM

    annnd another one, the river has flooded in several areas, but I really liked the way the water was exactly level with the walkway,

    [Blocked Image: http://farm3.staticflickr.com/2839/8962558337_43227086f3_o.jpg]

  • Random Photo Thread

    • 2d-chris
    • June 2, 2013 at 11:27 PM

    another one ^^ - a HUGE tv tower here in frankfurt

    [Blocked Image: http://farm6.staticflickr.com/5338/8929077175_d90e1eb01f_o.jpg]

  • Cool cartoons you liked as a kid

    • 2d-chris
    • May 30, 2013 at 3:51 PM

    best thread ever ...

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  • [CS:GO] de_convention

    • 2d-chris
    • May 30, 2013 at 3:22 PM

    looking good, visually, I would spend some time selecting textures that give you more contrast in the buildings, thy are mostly gray and boring. You seem to be doing it in shot 3, much better there!

    Overall tough it's starting to come together really well, maybe push for some more interesting angles, anyting but 90 degrees everywhere

    A trick I always liked to use in source engine was clipping to add trims near walls to break up large sections of flat ground. Anything you can do to break up endless repetition should be worth a go, it usually gets less attention but never forget the ground!!

  • CGTextures.com reaches over 100.000 textures!

    • 2d-chris
    • May 30, 2013 at 3:16 PM

    grats!!!

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • May 28, 2013 at 10:46 PM

    very cool, but what is it? needs doodads (lol cant remember if that's how u spell it) and well purpose, base structure is rock on, ,. is it a a storage structure, science lab, urban district, space station or a prison? I'd assume a scene would read via just looking at it, this is technically sound but I'm not sure what it's trying to do.

  • League of Legends

    • 2d-chris
    • May 26, 2013 at 2:37 PM

    ok dat shit was awesome, my monies on the kid

  • Random Photo Thread

    • 2d-chris
    • May 25, 2013 at 11:47 PM

    Zeil shopping street in Frankfurt

    [Blocked Image: http://farm9.staticflickr.com/8548/8832975948_dd18dde7f3_o.jpg]

  • Destiny

    • 2d-chris
    • May 23, 2013 at 11:59 PM

    yeah not quite sure what to think of it really, just ... odd? ;O

  • Xbox One

    • 2d-chris
    • May 23, 2013 at 12:38 AM

    This, seriously nailed it - knee jerk reactions are very immature and no industry does it more than games haha, not gonna deny the comedy gold in the event but still

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