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  3. 2d-chris

Posts by 2d-chris

  • Random Photo Thread

    • 2d-chris
    • September 22, 2013 at 7:47 PM

    yeah, the movie starts there and ends up with the horizon ^^

  • Random Photo Thread

    • 2d-chris
    • September 22, 2013 at 6:21 PM

    been shooting loads of timelapse in frankfurt, I'm slowly putting together a shot movie all city style, here be a frame ... looks sweet in motion


    [Blocked Image: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1262785_10151667120978479_363768942_o.jpg]

  • Zelda: Wind Waker HD

    • 2d-chris
    • September 22, 2013 at 5:52 PM

    looks nice, just the daytime is a little over exposed

  • The random model thread!

    • 2d-chris
    • September 22, 2013 at 1:05 PM

    wolf man, totally pimpin'

  • de_REEF

    • 2d-chris
    • September 20, 2013 at 6:16 PM

    really cool!

  • Diablo 3

    • 2d-chris
    • September 19, 2013 at 10:55 PM

    Haha video blocked in Germany, lets get some more hate on

  • how do i create windows and doors through walls in 3ds max???

    • 2d-chris
    • September 13, 2013 at 10:04 PM

    I'm a maya vertex snap whore, I literally use it for everything D:


    these days I usually select an edge, split it into 3, split it again vertically and then delete the center bit (door ) mesh breaks into quite a few sections but they are nice and clean with lovely edge loops for quick selection, oh and all simple quads.


    this method works great if you plan what you want, which you probably should be

  • Natural Selection 2 - Biodome

    • 2d-chris
    • September 9, 2013 at 9:02 PM

    that's right, blame the outsourcer anyway totally digging this, not like a gardener, just as a gamer

  • Watch Dogs

    • 2d-chris
    • September 6, 2013 at 12:21 AM

    visuals always get nerfed before shipping, as the realization of many factors comes into play, time to even make it all pretty and second and most important target frame rate, this is also why the division was full of so much awesome details, but just the single street on the demo. Demos are treated like movies where play paths are carefully planned and as such don;t represent the entire product, I really dislike that part of our industry.


    that's not to say all these games aren't really pretty and insanely awesome, just demos and early footage are evil

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • September 4, 2013 at 9:04 AM

    what seir said, and ...

    add one light to the scene and make that your key light (primary) then add a fill light (ambient) then add some rim lighting or in games (highlights) to emphasize

    subject, leading or just cool visual elements.

    Biggest mistake noobs make from my experience is adding too many lights, the best cinematographers and lighting guys use less and do more with them.

    Also take note of the size of the light source itself and how diffuse or sharp a light would be in nature, once you've mastered all that you have materials and surfaces to worry about, but one thing at a time

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • September 3, 2013 at 8:32 PM

    a map without light is black, a photo without light is black, and movie without light is black, a room without light is black. Lighting is, and always will be one of the most important factors in artwork, when you start to learn how much thought and expertise that goes into lighting a scene of any media, it's humbling - learn lighting for one and you've got the basics of them all.

  • Kacper Niepokólczycki - Environment Artist

    • 2d-chris
    • August 26, 2013 at 9:11 PM

    you could merge the two projects into a "engine studies" and just slap the best screenshot from each in there, no need for multiple views if it's the same kinda scene

  • [CE3] Abandoned 1920s Hotel

    • 2d-chris
    • August 25, 2013 at 3:38 PM

    looks fantastic, but I'm not sure if the blue and orange pallet is doing it any justice, maybe try more green, blues and browns? http://www.colourlovers.com/blog/2007/11/1…lors-imaginable


    if the goal is horror, don't be afraid [no phun intended] to mute the colors


    In my mind I imagine something like this,

    [Blocked Image: http://static.colourlovers.com/uploads/2013/08/2prew-f-560x372.jpg]


    quickly messed about in lightroom


    [Blocked Image: http://i40.tinypic.com/28sxboz.jpg]

  • Origin return policy...wait, what?

    • 2d-chris
    • August 21, 2013 at 9:20 PM

    maybe they also limit how often you can return, prob once a day many ways to prevent exploitation of this

  • Borderlands 2

    • 2d-chris
    • August 20, 2013 at 9:15 AM

    I guess, but skyrim, mass effects and dragon age all hooked me from the start, as I said, it's a shooter, then an RPG ... tbh the term RPG has been thrown around all over the place, I think borderlands is the closest to one in the shooter space, but it's far away from what I consider an rpg. It could also be the pace of it, really fast and unforgiving, just not my thing anymore

  • pl_borneo

    • 2d-chris
    • August 20, 2013 at 12:35 AM

    looks slick, but doesn't really remind me or borneo ^^ I suppose at least the background fits.

  • Borderlands 2

    • 2d-chris
    • August 20, 2013 at 12:20 AM

    so that's the trick, I couldn't get past the first hour no matter how entertaining it was (claptrap is awesome) soon as I got into combat it was just way too hard and I rage quite multiple times


    looking back, I think the game is fine, I just get bored of shooters these days

  • Random Photo Thread

    • 2d-chris
    • August 18, 2013 at 12:22 AM

    bridge in portugal near lisbon, tis fecking huge ;O


    [Blocked Image: http://farm6.staticflickr.com/5344/9534415460_65092562f2_o.jpg]

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • August 17, 2013 at 2:35 PM

    I see you took a screenshot from doom 3

  • Sleep

    • 2d-chris
    • August 16, 2013 at 11:32 PM

    haha yes, work is the only thing that keeps my sleep on track, I get about 6-7 hours a night on workdays, and weekends I get about 12 hours sleep - so basically I'm catching up on the "standard" sleep hours for an average joe ;P


    when I'm not working, and have time at home I usually find I start to sleep about 5am and get up about 3pm naturally, I suppose that is my natural cycle.

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