yeah, the movie starts there and ends up with the horizon ![]()
Posts by 2d-chris
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been shooting loads of timelapse in frankfurt, I'm slowly putting together a shot movie all city style, here be a frame ... looks sweet in motion

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looks nice, just the daytime is a little over exposed
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wolf man, totally pimpin'
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really cool!
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Haha video blocked in Germany, lets get some more hate on
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I'm a maya vertex snap whore, I literally use it for everything D:
these days I usually select an edge, split it into 3, split it again vertically and then delete the center bit (door
) mesh breaks into quite a few sections but they are nice and clean with lovely edge loops for quick selection, oh and all simple quads.this method works great if you plan what you want, which you probably should be

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that's right, blame the outsourcer
anyway totally digging this, not like a gardener, just as a gamer -
visuals always get nerfed before shipping, as the realization of many factors comes into play, time to even make it all pretty and second and most important target frame rate, this is also why the division was full of so much awesome details, but just the single street on the demo. Demos are treated like movies where play paths are carefully planned and as such don;t represent the entire product, I really dislike that part of our industry.
that's not to say all these games aren't really pretty and insanely awesome, just demos and early footage are evil

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what seir said, and ...
add one light to the scene and make that your key light (primary) then add a fill light (ambient) then add some rim lighting or in games (highlights) to emphasize
subject, leading or just cool visual elements.
Biggest mistake noobs make from my experience is adding too many lights, the best cinematographers and lighting guys use less and do more with them.
Also take note of the size of the light source itself and how diffuse or sharp a light would be in nature, once you've mastered all that you have materials and surfaces to worry about, but one thing at a time

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a map without light is black, a photo without light is black, and movie without light is black, a room without light is black. Lighting is, and always will be one of the most important factors in artwork, when you start to learn how much thought and expertise that goes into lighting a scene of any media, it's humbling - learn lighting for one and you've got the basics of them all.
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you could merge the two projects into a "engine studies" and just slap the best screenshot from each in there, no need for multiple views if it's the same kinda scene
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looks fantastic, but I'm not sure if the blue and orange pallet is doing it any justice, maybe try more green, blues and browns? http://www.colourlovers.com/blog/2007/11/1…lors-imaginable
if the goal is horror, don't be afraid [no phun intended] to mute the colors
In my mind I imagine something like this,
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quickly messed about in lightroom
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maybe they also limit how often you can return, prob once a day
many ways to prevent exploitation of this -
I guess, but skyrim, mass effects and dragon age all hooked me from the start, as I said, it's a shooter, then an RPG ... tbh the term RPG has been thrown around all over the place, I think borderlands is the closest to one in the shooter space, but it's far away from what I consider an rpg. It could also be the pace of it, really fast and unforgiving, just not my thing anymore

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looks slick, but doesn't really remind me or borneo
I suppose at least the background fits. -
so that's the trick, I couldn't get past the first hour no matter how entertaining it was (claptrap is awesome) soon as I got into combat it was just way too hard and I rage quite multiple times

looking back, I think the game is fine, I just get bored of shooters these days

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bridge in portugal near lisbon, tis fecking huge ;O
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I see you took a screenshot from doom 3

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haha yes, work is the only thing that keeps my sleep on track, I get about 6-7 hours a night on workdays, and weekends I get about 12 hours sleep - so basically I'm catching up on the "standard" sleep hours for an average joe ;P
when I'm not working, and have time at home I usually find I start to sleep about 5am and get up about 3pm naturally, I suppose that is my natural cycle.