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Posts by 2d-chris

  • Mapcore Challenge - Engine Preference

    • 2d-chris
    • July 23, 2014 at 12:34 AM

    Enough engine talk, what about the driver, wheels and track!

  • DOTA 2

    • 2d-chris
    • July 22, 2014 at 2:28 PM

    I think its a bit of an overreaction, I enjoyed the games up until the final, I also really enjoyed the games at ESL Frankfurt last month. It's true the final games where really disappointing, but IMO it's no different than any other sport where you can get some really shit games.


    Lasts years TI was rat DOTA, the Chinese found a way to outplay it, and next year another play style will dominate that.


    I suppose the only thing I'd prefer to see is more heros being used, than the shuffled 15 or so that get selected and banned every game.

  • Random Photo Thread

    • 2d-chris
    • July 19, 2014 at 11:33 PM

    with balls of steel, nah serious there is a crossing there with a middle area which is perfect for a camera

  • Random Photo Thread

    • 2d-chris
    • July 19, 2014 at 11:25 PM

    new bridge here in Frankfurt


    [Blocked Image: https://farm4.staticflickr.com/3880/14713984483_63e6fed2b6_o.jpg]

  • Mapcore Challenge - Engine Preference

    • 2d-chris
    • July 19, 2014 at 9:50 PM

    I think though, much like how hard it is to pick an engine for any given project, each have their own advantages - not to mention how time consuming it is to learn a new one. For me, it's more important to see the results, than give a monkey about what engine it actually is.


    If it where up to me, contests would be on all engines, leaving it up to the person to decide which is best for them.

  • Mapcore Challenge - Engine Preference

    • 2d-chris
    • July 19, 2014 at 3:40 PM

    If we're mostly working with regards to level design, then it really has to be Source, due to the variety of games that use it and allow access to the editor.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • July 13, 2014 at 7:07 PM

    Yup, but there are other options you know, other games, other engines ... it sounded like you'd prefer to add more details but you can't, but there's nothing stopping you from moving on and doing that


    The maps still have room for improvement in other areas though, brushwork detail and scale is not what makes a "prettier" map

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • July 13, 2014 at 3:55 PM

    But this is 2014 ...

  • Dragon Age: Inquisition

    • 2d-chris
    • July 13, 2014 at 2:34 PM

    Checkout dragon age origins - if they claim it's closer to that then it could be awesome - not getting good vibes from the combat here though - the rest looks good ofc


    As for a comparison with Skyrim, hmm, all I know is I played over 300 hours of both

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • July 12, 2014 at 8:55 PM

    also, slap a few taller structures, both in the play space and around it - will help to breakup that flat feel it has.

  • Minos' digital sketchbook

    • 2d-chris
    • July 10, 2014 at 5:24 PM

    it has that Salarian science outpost vibe to it - but it could be a more residential area, very cool shapes.

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • July 5, 2014 at 1:02 PM

    also reminds me of cs_bikini ^^

  • WIP in WIP, post your level screenshots!

    • 2d-chris
    • June 26, 2014 at 10:57 PM

    that's nice and clean visually, holds together well!

  • Summer 2014 Steam Sale is Live

    • 2d-chris
    • June 23, 2014 at 10:39 PM

    playing Tomb Raider, tis really solid, but god damn those frustrating quicktime events, what makes it worse is it's red text on a black background, what where they thinking?

  • failed Uni application :/

    • 2d-chris
    • June 20, 2014 at 5:47 PM

    really cool work!

  • Summer 2014 Steam Sale is Live

    • 2d-chris
    • June 19, 2014 at 7:28 PM

    just got democracy 3

  • Watch Dogs

    • 2d-chris
    • June 17, 2014 at 9:30 AM

    there becomes a point when nerfing pc assets to console specs actually hurts the game play, sure, it's not competitive, but still ...you can tkae it quite far, just look at C3, then again it was not running at 30 fps on console :/

  • [CS:GO] ar_blocks WIP

    • 2d-chris
    • June 15, 2014 at 11:28 PM

    cool idea!!

  • Battlefield Hardline

    • 2d-chris
    • June 15, 2014 at 6:26 PM

    didn't they just announce this game? isn't it weird that you can play it already or did I miss something? :S

  • Star Wars: Battlefront (3)

    • 2d-chris
    • June 11, 2014 at 9:20 AM

    this has me pumped, loved one of the other Battlefronts back in the day

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