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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skacky
    • July 13, 2014 at 6:46 PM
    • #11,181

    Another batch. This thing is chugging so many brushes there's no way it'll be as big as my Honey map, but it should provide some good fun nonetheless.


    [Blocked Image: http://i.imgur.com/wpzqPedl.jpg]


    [Blocked Image: http://i.imgur.com/zZsFEUil.jpg]


    [Blocked Image: http://i.imgur.com/0yLshzil.jpg]


    [Blocked Image: http://i.imgur.com/ak2pLb1l.jpg]

  • ZZZ
    • July 13, 2014 at 6:58 PM
    • #11,182
    Quote from 2d-chris

    But this is 2014 ...


    The problem is that the engine self occludes things and portal based rendering really restrains how open a map can be.

  • 2d-chris
    • July 13, 2014 at 7:07 PM
    • #11,183

    Yup, but there are other options you know, other games, other engines ... it sounded like you'd prefer to add more details but you can't, but there's nothing stopping you from moving on and doing that


    The maps still have room for improvement in other areas though, brushwork detail and scale is not what makes a "prettier" map

  • Sprony
    • July 13, 2014 at 7:38 PM
    • #11,184
    Quote from Skacky

    Another batch. This thing is chugging so many brushes there's no way it'll be as big as my Honey map, but it should provide some good fun nonetheless.


    **PURE AWESOMENESS**


    If you need testers...


    [Blocked Image: http://www.reactiongifs.com/r/ccky.gif]

  • Idolon
    • July 17, 2014 at 11:52 PM
    • #11,185

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10001.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10002.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10003.jpg]

    Almost ready for the 3D sky! yaaaaay

  • FMPONE
    • July 17, 2014 at 11:55 PM
    • #11,186
    Quote from Idolon

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10001.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10002.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10003.jpg]

    Almost ready for the 3D sky! yaaaaay


    This is starting to shape up, good job!


    In the way of crit: I would try to add more detail to the areas so that there aren't so many "flat" brushes, try to add props to the wall panels, try to add blends to the displacements (even the floor surfaces inside the shacks, etc)

  • will2k
    • July 22, 2014 at 6:20 PM
    • #11,187


    resumed work today

  • Spherix
    • July 24, 2014 at 9:46 AM
    • #11,188

    Arrived at work tomorrow, got notified of CS:GO update...

    • Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.


    This bug was preventing me from releasing my func_vehicle version for CS:GO as it would crash the server if a player was still in control of a car on unusual round endings.. Now I have to work for 8 more hours until I can try this out. So happy / so anxious .

  • aaaaasdasdasdasdasda
    • July 24, 2014 at 11:26 AM
    • #11,189

    Made this map in response to someone saying that there was a lack of good arms race maps. Was a good test for detailing![Blocked Image: http://i.imgur.com/E9eqZ9E.jpg][Blocked Image: http://i.imgur.com/VKcZ64T.jpg] [Blocked Image: http://i.imgur.com/KRX8Uq6.jpg][Blocked Image: http://i.imgur.com/BeCrd0D.jpg] [Blocked Image: http://i.imgur.com/GWLUNzX.jpg]   [Blocked Image: http://i.imgur.com/XRPU9dB.jpg]

  • Castle
    • July 24, 2014 at 8:06 PM
    • #11,190

    Check this out, Voxel level design work in Unity. This is my first time working in unity too.


    [Blocked Image: http://i.imgur.com/pg03VWU.jpg]


    With that said, I feel as though voxels may soon be edging out standard terrain and model development pipelines at this rate.


    edit: This is for Subnautica

  • PogoP
    • July 24, 2014 at 8:58 PM
    • #11,191

    Didn't know you were allowed to show SN stuff! Looks like fun though.

  • Castle
    • July 24, 2014 at 9:02 PM
    • #11,192
    Quote from PogoP

    Didn't know you were allowed to show SN stuff! Looks like fun though.


    This thing is a huge change from what I am used to when working in the industry. I am actually encouraged to talk about the game and show it off. I will even be doing one of my videos on the design process along with talking about Voxel level design in general.


    Normally, talking about stuff public like this would get me burned at the stake and black listed for life LOL

    I had to keep asking for permission because I get so scared to do something like this!

  • PogoP
    • July 24, 2014 at 9:07 PM
    • #11,193

    That's awesome man, I'm glad you're enjoying it at UWE. I loved working with those guys, it was really great! The quality bar was so high!

  • text_fish
    • July 24, 2014 at 10:40 PM
    • #11,194

    So after developing their own in-house engine for NS2 how come they're using Unity for the new thing?

  • dux
    • July 25, 2014 at 12:25 AM
    • #11,195

    Unity is better suited for what we're doing.

  • cashed
    • July 25, 2014 at 4:16 PM
    • #11,196

    I can also imagine up-keeping your own engine to be a lot of work. Programmers can focus on making the game awesome and not worry about performance.

  • Castle
    • July 25, 2014 at 10:27 PM
    • #11,197
    Quote from cashed

    I can also imagine up-keeping your own engine to be a lot of work. Programmers can focus on making the game awesome and not worry about performance.


    Up keep is often the same with an engine in house or not. Every game needs new stuff and the new stuff always has a cost.

  • Skacky
    • July 27, 2014 at 1:35 AM
    • #11,198

    Spark was also very demanding so I guess Unity was a tradeoff for better performance.

  • ZZZ
    • July 27, 2014 at 6:02 PM
    • #11,199

    [Blocked Image: http://s20.postimg.org/gjl2tp4y1/DM_Sgtech_Deck16_2014_7_27_13_49_42_262.jpg] [Blocked Image: http://s20.postimg.org/5ew48f77t/DM_Sgtech_Deck16_2014_7_27_13_49_56_995.jpg] [Blocked Image: http://s20.postimg.org/bidosbxhl/DM_Sgtech_Deck16_2014_7_27_13_50_7_941.jpg] [Blocked Image: http://s20.postimg.org/99ziazqdl/DM_Sgtech_Deck16_2014_7_27_13_50_21_973.jpg] [Blocked Image: http://s20.postimg.org/7pu6clhzd/DM_Sgtech_Deck16_2014_7_27_13_50_51_948.jpg] [Blocked Image: http://s20.postimg.org/y5sxyhd1l/DM_Sgtech_Deck16_2014_7_27_13_51_26_108.jpg] [Blocked Image: http://s20.postimg.org/qsdjziszt/DM_Sgtech_Deck16_2014_7_27_13_52_4_668.jpg]


    This is going to be a map to say good bye to UT.

  • will2k
    • July 27, 2014 at 7:04 PM
    • #11,200

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