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Posts by 2d-chris

  • Game music

    • 2d-chris
    • January 8, 2015 at 11:14 PM

    I could post endlessly, but ...


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    It fits the cold, corporate and secretive planet like a well fitting glove, absolutely perfect. The entire OST was brilliant.

  • Buying a gaming laptop :o

    • 2d-chris
    • January 6, 2015 at 6:12 PM

    what? it's awesome ... if you get the start menu mod ;P

  • Into the Stars

    • 2d-chris
    • January 6, 2015 at 1:33 AM

    For SP space fans, check this kickstater project out, some experienced devs and no other than Jack Wall doing the OST. Pretty freaking exciting.


    https://www.kickstarter.com/projects/fugit…/into-the-stars


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  • Buying a gaming laptop :o

    • 2d-chris
    • January 5, 2015 at 5:31 PM

    the problem with my gaming la[top isn't performance or price, its the god damned noise the fans and dv drive make in gaming or movie operation. It's like a hair drier. I hope the newer laptops have found a way to be MUCH quieter. Noise is the one thing that is hard if not impossible to judge on a spec sheet.

  • Guardians of the Galaxy

    • 2d-chris
    • January 4, 2015 at 11:32 PM

    awesome movie

  • MapCore Job Census

    • 2d-chris
    • January 3, 2015 at 6:18 PM

    senior just means your old and boring

  • The Steam Sale Thread

    • 2d-chris
    • December 31, 2014 at 10:03 PM

    I only got planetary annihilation for 4 bucks, and just to think they where asking 85 big ones for early access D:

  • Happy New Year Friends !

    • 2d-chris
    • December 31, 2014 at 7:44 PM

    Have a good one ya'll

  • ULTRAFLOW

    • 2d-chris
    • December 31, 2014 at 7:37 PM

    grats, looks fun

  • Mappers block?

    • 2d-chris
    • December 23, 2014 at 7:11 PM

    There are also expectations, when you gain a reputation you want to keep it going, preferably in the right direction. I fit somewhere between the popular comments in this thread, it really depends if it's professional or personal work, but I do lean towards the burned out comment, level design is very unique, it takes 6 months or so of dedication to pull something great out of the bag. Environment art is a little more separated, you can bounce back and forward for all the different elements to keep yourself entertained, see great progress, almost a finished asset in relatively short periods of time. Even then, it's defo similar for every role out there.


    So, a good solution would be to invest time in both the artistic, gameplay and performance of your levels, even if your not an expert in them all. This is pretty much what I do on a day to day basis.

  • SPAM! Again!

    • 2d-chris
    • December 20, 2014 at 11:47 PM

    what? you guys didn't click for bitchz?

  • Post Your Pic Extravaganza

    • 2d-chris
    • December 20, 2014 at 2:11 PM

    German tavern man 2d-chris says goodbye to fellow developers and Germany


    [Blocked Image: https://scontent-a-ams.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10344281_10152593881568479_7726460604893965200_o.jpg]

  • Minesoft...Microcraft...you decide

    • 2d-chris
    • December 19, 2014 at 4:44 PM

    It's a lot of effort to design your own house, also the land itself is worth a big chunk of that money, look at that location! But yeah, it looks quite souless, but its not like he can't afford to get it refitted ...

  • The Interview (aka pissing off Kim Jong-un with a movie)

    • 2d-chris
    • December 18, 2014 at 9:30 PM

    theres got to be more going on than meets the eye, maybe the movie was aweful

  • what was your favourite / most inspiring map

    • 2d-chris
    • December 17, 2014 at 1:30 PM

    Yeah, Facing Worlds was a real eye opener, probably the single most important map for me. For CS there are simply too many that where all inspiring - many of them were made by people in this community, great times.


    I loved


    cs_bikini and that jungle one Mike made? For making new interesting locations with custom art, he also added a lot of life to the maps back then.

    cs_morningstar? PhilipK's hotel map, this was awesome, clean, nice layout and pretty as hell. I remember making podbot waypoint for this map

    de_aztec, a very cool setting, interesting unbalanced layout and the tension at those double doors in clan games will never be topped for me.


    de_laguna, de_volare, cs_shogun, de_rock, de_karachi, cs_industrywest, cs_infiltration? by Nay ... and that sandy temple one from Mazy. Uhhh too many to mention, each one was so influential and ahead of their time.


    It's quite funny, no matter what I build these days, if it's a related theme these old cs maps are the first thing that come to my mind.

  • Let's take a moment to talk about Turok 2

    • 2d-chris
    • December 16, 2014 at 5:00 PM

    lol those gfx are so 2012

  • Is it worth it for a level designer to learn how to make concept art?

    • 2d-chris
    • December 14, 2014 at 11:37 PM

    Try it, you'll learn some useful stuff, even if it ends up just being a little experiment.

  • Uncharted 4

    • 2d-chris
    • December 10, 2014 at 10:02 AM

    game looks fun as hell, return to proper uncharted IMO, 3 was a pretty big disappointment for me.

  • Terminator Genisys Trailer

    • 2d-chris
    • December 5, 2014 at 2:21 PM

    I'm the king of blorange, the Michael bay of level designers, eat it


    Quote from ChA1NsAw

    Oh my, it's a can't be unseen thing, fuck. It's everywhere.

    edit, lol:
    [Blocked Image: http://puu.sh/dheuz/a04eb80d62.jpg]

  • Is Wix Professional enough?

    • 2d-chris
    • December 3, 2014 at 11:20 AM

    It's fine, what matters is your work.

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