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Posts by 2d-chris

  • What have you purchased recently?

    • 2d-chris
    • May 6, 2015 at 8:12 PM
    Quote from will2k

    Painted the house last year in off-white (neutral but boring ) and i think I will repaint some parts this summer with different colors.


    What colors did you choose? are you going for a different color for each room (mood/color theory) or a unified color?


    For my living room, I went with warm and very vibrant accent walls, for the bedroom I went with a soothing green ^^ once the apartment is done I'll defo post some pics, spent a lot of time, effort and money on it so far!

  • Need advice for indoor lightning in source engine

    • 2d-chris
    • May 6, 2015 at 6:25 PM

    A good tip, if you can't make a scene with man made lights look cool, open up a natural source of light, we do this a lot. Skylights, holes in a cave ceiling, light shafts with mirrors if your going all mythical etc. The real trick to making a scene look cool is to have a key light, one main light, if you can make that natural you'll have a much easier time adding accent lights and of course game play focused ones.

  • Games W.I.P Thread

    • 2d-chris
    • May 5, 2015 at 3:36 AM
    Quote from AtsEst

    Bad life choices led me to making this thing:

    External Content www.youtube.com
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    Proof of said bad choices:

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/planet_constructor.jpg~original]

    hehe cool - the musics hilarious at that speed

  • [WIP] CTF Atmos UT4

    • 2d-chris
    • May 4, 2015 at 1:04 AM

    Yeah I agree, I would increase the shadow brightness, for whiteboxing I tend to take a skylight and turn off shadows for ambient fill. Or you can use the auto exposure in he post process volume to clamp the really dark areas ... or assign and ambient cubemap to the post volume and set its intensity higher. In terms of making it easier to read, I'd minimize those strong colored point lights where the scene is already busy, they are fine in confined spaces though. If I was going to work on a moon base, I'd stick with a single architectural theme so help lower the visual noise you can get with tons of funky geometry in a large open map. Still, this looks like a lot of fun, keep it up! PS: get better soon!

  • [Crysis 2] Green Location

    • 2d-chris
    • April 28, 2015 at 8:59 PM

    Very cool, it's like a trip down memory lane. Such a shame we didn't release the crysis 3 editor

  • You can now sell content through Steam Workshop

    • 2d-chris
    • April 28, 2015 at 4:11 AM

    isn't this Bethesda backing out?


    Anyway, there's no point doing this if it's not properly thought through, not worth the negative press for a few bucks.

  • You can now sell content through Steam Workshop

    • 2d-chris
    • April 25, 2015 at 9:21 PM

    IMO the publisher should validate the mod before it goes on sale.

  • MapCore Job Census

    • 2d-chris
    • April 24, 2015 at 8:49 PM

    Woot, grats!

  • You can now sell content through Steam Workshop

    • 2d-chris
    • April 24, 2015 at 2:19 AM

    If it's optional it doesn't matter, I'm all for people trying to make a living out of their work, there will always be pros making mods who can't charge for it because it breaches the terms of their full time contracts anyway


    At first people will try to sell everything, soon after nobody will be buying the shit stuff and it will be like before, yes I've donated to some modders ... people do that you know ...

  • Cryengine VS The World: Is it a good platform for indies?

    • 2d-chris
    • April 21, 2015 at 7:30 PM

    It's great for level designers and making art, but unfortunately that's where it's pros end. It's a beast of a codebase that requires a lot of work to make simple features, it's bloated out of control. To be fair though, it's still a good choice for a first person shooter game if you have a decent sized team. That being said, I've seen the advantages to UE4 and would use that now, blueprints is just too powerful to ignore.


    Honestly, there are tons of engines that look as good now, so I would never evaluate an engine for that aspect anymore, but rather how efficient it is to get features prototyped and running asap, the final implementation of a feature will take considerable effort no matter the engine.


    This is just my opinion

  • Hours in the CS:GO SDK?

    • 2d-chris
    • April 18, 2015 at 8:13 AM

    0m

  • Star Wars Battlefront

    • 2d-chris
    • April 17, 2015 at 8:23 PM

    Hehe it's a cinematic so obviously it's going to look better, even if it's using ingame assets! Still, hyped as feck - looking good.

  • Games W.I.P Thread

    • 2d-chris
    • April 17, 2015 at 4:31 AM

    looks hot, sorry, couldn't lava that one alone,

  • Star Wars

    • 2d-chris
    • April 16, 2015 at 7:49 PM

    looks classy as feck

  • Looking to buy a new TV

    • 2d-chris
    • April 15, 2015 at 9:41 PM

    Haha yeah, actually I have a panasonic 42" plasma so I know what you mean ^^

  • Looking to buy a new TV

    • 2d-chris
    • April 15, 2015 at 4:09 PM

    FYI, from wikipedia ...


    On September 5, 2014, the Blu-ray Disc Association revealed that the future 4K Blu-ray Disc format will support 4K UHD (3840x2160 resolution) video at frame rates up to 60 frames per second.[196] The standard will encode videos under the High Efficiency Video Coding standard.[196] 4K Blu-ray Discs will support both a higher dynamic range by increasing the color depth to 10-bit per color, and a greater colorgamut by using the Rec. 2020 color space.[196] The standard will use 4:4:4 chroma subsampling. The 4K-Blu-ray specification allows for three disc sizes, each with their own data rate: 50 GB with 82 Mbit/s, 66 GB with 108 Mbit/s, and 100 GB with 128 Mbit/s.[196] 4K Blu-ray Disc technology will be licensed in the spring or summer of 2015, and 4K Blu-ray Disc players have an expected release date of Christmas 2015.[196]


    So, quality will be improving, not just resolution, this has nothing to do with O-LED but more the compression and standardization of formats. All major productions have been shooting 4k and 8k for a while now, and at least 10 bit. Expect a change eventually. Not sure if current tv's can display this color space to it's fullest, that's beyond my knowledge.

  • Looking to buy a new TV

    • 2d-chris
    • April 15, 2015 at 3:28 PM

    I dunno, I think there's never been a better time to buy the average quality tv than now, your getting insane quality for your money. To be fair there's always the next big thing coming with technology, so just buy something, it's only a TV ... my 6 year old Panasonic is perfectly good just too small for my bigger room now. All this fancy new tech like motion control crap I turn off anyway because it's not what the DP intended and makes shit look cheap ...


    My reasoning for a more expensive screen in the future is quality, not 4k, but I'd predict in a year or so you won't get high quality 1080p anymore at sizes about 60" 4K is a thing just not right now, if I spend $4k on a TV I'd like it last at least 5 years, and for all this talk of black levels you have to realize that most movies and shots are broadcast standard clamped so that you don't get insane color ranges and black levels ... just like hi fi audio, your paying for a post rendition "color" that the manufacturer prefers, rather than the most accurate broadcast standard, no doubt they are quite boring. (studio speakers are designed this way as are reference tv's) Hifi audio is purposely colored to give more exciting results, but it really is just preference. All of this is similar to TV's, that's why when you read customer reviews people are changing around the settings to get what they want. A reference quality monitor/screen you don't do that at all.


    In fact, my fancy ass editing monitors are not even running at their capacity because for that I would need a high end Nvidia quatro gfx card and only a few applications support it ...


    By the looks of reviews these days, the actual panel gets the least attention, why? because they are all good and made by a few companies, the reviews tend to focus on bullcrap features that to be fair I would never use ... reminds me of digital cameras and peoples fascination with comparing apples and oranges in a meat pie.


    For all this logic, the only time I care about quality vs another screen is when they are all lined up next to each other in a shop, but in reality, at home you have no comparison so it's just another screen that you setup how you want ... I've never actually bought a TV, speakers or tech in a shop, in fact I'd bet that there is a ton of clever tweaks they make to older tv's settings to promote sales of older stock just to get rid of it ...

  • Dungeon Hero RPG - Free Mobile+Desktop HD Dungeon Crawler

    • 2d-chris
    • April 14, 2015 at 4:56 AM

    Looks totally rad, nice one

  • Mapcore Animated Logo

    • 2d-chris
    • April 14, 2015 at 3:27 AM

    Ship it

  • Looking to buy a new TV

    • 2d-chris
    • April 13, 2015 at 9:13 PM

    I'm going for some LG 65" for my living room, I sit quite far away and my eye sight isn't the best. Buying loads of stuff again now im in the USA, can get a decent one for about $1200. This is mostly for entertaining guests, I'll get a better one for the home cinema I'm building once I have the money. (long term goal I'm not a Millionaire ) I will get a 4k screen for the cinema, mostly because I'll be buying a very good quality screen so the investment might be worth the possibility of having 4K later on, although I'm in agreement it's a bit of a rip off currently, but the prices are not crazy anymore, at least here in the USA.

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