Right you are~ - Chris Kay
Posts by 2d-chris
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Hey that looks nice, good use of fog and lighting. Come on modelers!!!
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Hey nice work man. be careful with using that many point_spotlights, they are surprisingly expensive
that being said it doesnt look like you have big draw distances, so it's not that bad 
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LOl you've been rick rolled!!

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Looks like it's for PvK 2, nice map and awesome mod!
btw ... for a bit of fun

[Blocked Image: http://img132.imageshack.us/img132/5166/chucklol1td7.jpg]
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Looks yummy, tons of atmospher
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So, yes it's been up for a few months but i've not really promoted it
So shameless pimping will commence in 3, 2, 1 GOGOGOFellow mapcorian Wilco (Joe Angus) made the site for me

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Real nice website!
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Then I have plenty of time to work out how to eat my own balls

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Oh for previous industry jobs you could add mine, me and evert went to the Interview together

Climax Action - May 2005 – September 2006
I'm going to poke quite a few of you I know in 3 or so months when I start looking for another Industry Job

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Man, they are really pushing the medic class eh?
If they do this much for every class I'll actually eat my own balls.This one has the best name ever ..
Midwife Crisis: Heal an enginner as he repairs his sentry while it's under enemy fire.
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I'm going to be an idiot here and point out that personally I don't expect a $29 game to keep me entertained for months or years, Sure why not you ask? Well, it's mainly down to my expectations of games these days, When I buy a game and play it for more than 10 hours I consider it well worth the price.
Sure, almost everyone else wants months of entertainment from what is a budget priced game, maybe i'm just getting older and hopefully wiser

Still, nothing wrong with trying to keep it fresh at all, I just havent overplayed the game to an extent where I've got REALLY good at it, if I was brilliant and played it as much as half of you I'd be very happy to actually pay for an expansion or "fresh" content. Good on you Valve for supporting the game so much after release for no extra cost

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Yep I agree with you Erratic! Never the less theres quite a few really cool tf2 custom maps coming out soon

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It looks fantastic, now I have to play it

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I agree with what Sentura said about your sign prop/texture mino, it's proper fallout style and it's bloody awesome.
The reason I like the style is it isnt too washed out and flat like that gears of War or HL2 art, it has a kind of Blade Runner feel to it I suppose

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Tankz for Ze k1nD W3rdZ y4'Ll!
I'm motivated enough to clip the son of a gun now

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all I have to say is YES!
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Can't wait for DoW2, but starcraft 2 for me at least is more exciting than this, at least from a gameplay perspective, I prefer managing seperate units to squads and always found SC to be much deeper tactically, not so much down to raw force and churning out units. I'm also not a fan of super units that all RTS games seem to have these days, I know why they have them but at least the ones in SC2 don't act anything like the ones in DoW
It's this constant push to make MP games shorter by adding finishing units that cheese me off, SC got it just right, most MP games are over pretty quick without the need for super units or crazy game rules. -
So I've been playing and loving TF2 the last few months so I finally decided to make a map for something other than a mod

cp_yeehaw
[Blocked Image: http://img120.imageshack.us/img120/7269/yeehaw1pg9.jpg]
[Blocked Image: http://img256.imageshack.us/img256/7089/yeehaw2yn6.jpg]
Please note this is very WIP, should have a beta out pretty soon (few weeks) I'm trying to keep to the tf2 style, also performance is a big concern so i'm not going overboard with details and I don't want to make a really close combat level design, those fustrate me a bit :\
Gameplay will be like cp_dustbowl (the first level) but a little more ranged!
*edit* the map above is darn sexy, good job.