Quote from Fletchhttp://en.wikipedia.org/wiki/Godwin%27s_LawYou%27re getting really close to me locking this thread. Settle down.
3rd time i have seen godwins law invoked this week..
Quote from Fletchhttp://en.wikipedia.org/wiki/Godwin%27s_LawYou%27re getting really close to me locking this thread. Settle down.
3rd time i have seen godwins law invoked this week..
So having used both Gimp and Photoshop, I would have to say Photoshop is far better and there are a couple reasons why. Mainly I think Photoshop makes better use of screen space. I think that you can do a whole lot more from the basic screen setup then you can for gimp. Secondly keyboard shortcuts Gimp like barley uses them for anything where as Photoshop has a good base set setup from the start. I think that it makes life much easier from the start. I also think that the general support Photoshop is much better then gimp. When I use gimp it feels like I am using an application made by a three year old, when I use Photoshop it feels as if I am using a polished application. Then again maybe that’s the issue with open source application... They never feel polished.
which cheat was that ?
Quote from Fletchhttp://www.garagegames.com/products/torque/tge/Torque - fucking cheap and works on just about everything. Also looks like crap a lot of the time... but you get what you pay for.
not that I would disagree but I think much of the reason people dawg on this engine is mainly because people make crap for it... but it has come a long ways since it was originally released
http://www.garagegames.com/products/torque/tgea/
but also to just mention something about many of these engines... There is only two that have tools and many of them just copy Q3 code with added feature sets like HDR lighting and such. On top of that no physics in many of them, which is a bog amount of work right there and you might as well just start from scratch as I found it to be a pain in the ass to implement a physics engine into code thats already well established.
lol... the good old days ![]()
so to follow up here are some old pics I found from back in the day...
Something Zaphod did for tarky and cannibalcorpse way back when.
[Blocked Image: http://www.thewacko.com/mapcore/zaphod.jpg]
This is a partial picture of a map done by Gamer55 before he claimed his death
[Blocked Image: http://www.thewacko.com/mapcore/Picture24.jpg]
A Desert Crisis Mock up ad done by spongerocker who user to hang in mapcore long ago
[Blocked Image: http://www.thewacko.com/mapcore/admag.jpg]
Mikezilla eating a popcicle
[Blocked Image: http://www.thewacko.com/mapcore/arf.jpg]
One of the few maps that I can say I ever worked on outside HL and unreal. This was a Dungeon Siege map... and those of you who did any mapping for this game know what a pain in the ass it was.
[Blocked Image: http://www.thewacko.com/mapcore/ds4.JPG]
An image of the wonderful mapcore IRC channel back in 2001. From the looks of it, FP an old member was being kicked by gamer55. Of course FP would later be outed by most of mapcore for coping textures which of course we do not approve of
.
[Blocked Image: http://www.thewacko.com/mapcore/gayfp.jpg]
Some texture by Engi
[Blocked Image: http://www.thewacko.com/mapcore/spade_bloody.jpg]
The wonders of Telnets back in the day...
[Blocked Image: http://www.thewacko.com/mapcore/untitled.JPG]
Who knows... Made by gamer55
[Blocked Image: http://www.thewacko.com/mapcore/wacko.jpg]
hmmm... I wonder
[Blocked Image: http://www.thewacko.com/mapcore/omgnerd.jpg]
I have a bunch more... and a lot of saved chats WOW a lot of them... some interesting conversation back in the day of the core. Some of the more interesting files I found were copies of ass_bullets, which was a map done by mojo back in the day. the rmf file for eggfart or what would become de_crystal. dm_nostalgia which was made by superslacker
and a bunch of random maps made by various people in the community. It was an interesting tid bit I will say to go back and look at some of this stuff.
lol... So old, I should post some screens of old relics of mapcore goodness including some of those by the man you speak of. He never died he just lied... its flows.
I would not recommend the GAPI as its old and outdated... There is some much newer API's out there including DX API's that u can use on PPC(Windows Mobile Devices) that are far better. One being the Windows Mobile Direct X API's. These API sit on top of the .NET compact framework 2.0 and use managed code in langauges such as c# or vb.net... I would recommend these over GAPI as tthey are still supported by MS and developed for. You can find some info at http://msdn2.microsoft.com/en-us/library/ms229664.aspx
As for palm... if i recall they used or do use a Intel xscale processor and require 3rd party 3d SDK's and in many cases as mentioned above are done in java as it tends to be more mature. I would not recomment Palm programming as I find Palm changes its internals for to much to make thre OS worthy of development... I mean even Palm sees this and thus why they make Windows Mobile Devices... I would look at the Windows Moble Platform 3d stuff as I think you will have a lot easier time working with those API's as there are native to the OS and are supported still by MS.
Just had to post to this one since I have an Amiga A1200 sitting on my desk here at work
Some games I enjoyed on the Amiga were, Civ, Simcity, Lemmings, World Circuit, Eye of the Beholder, Harpoon, Populous, Gunship, F-18 Interceptor, Wings, Dizzy, and of course the greatest application of all time that made a company who we have come to hate now days AKA EA Deluxe Paint(yes they made what could have been the best old school painting application EVER) one of the largest gaming companies ever.
sadly, nothing that works with express
I have read about people bounding the .php files to just use the html intellisense. if you really needed it you could make your own intellisense schema files, with out having to write your own language service for VS. Which I am surprised someone has not done already.
Quote from SkjalgI watched all of those a couple of days ago, and I must say I'm looking forward to this.For those of you who don't know, HG:London is a MMORPG made by some chaps that left blizzard when they got tired of the same old same old (warcraft and diablo).
I think its weird that they made a sci fi diablo, tho
Since these guys are the brains behind diablo and starcraft I my guess is that gameplay is fkn awesome
well without saying to much, I can say they did not get tired of more of the same, people got tired of them wasting time and not giving the people what they wanted which was more of the same... I am sure that is reflected by the over 8 million wow customers worldwide and the more then 1.5 million online D2 players worldwide.
While many have stated that this game played much Diablo 2 when they played it at E3, it will be interesting to see what Bill Roper can do without the huge backing of Blizzard.
bad news there express does not support plugins
but shoudl support syntax highlighting I will see what I can find.
Quote from ZackerIf I wanted yet another IDE, then I would not have asked for a free php plugin for visual studio. VS is my favorite IDE and the one I am the most familiar with, which is why I would prefer to do all my development there.
Are you looking just syntax highlighting or full intellisense support as well ? and which version of Visual Studio ? 2003 or 2005 ?
we had a huge company meeting yeaterday and watched it up on the movie screen, this being like the 12th time i have seen it, it was just as good.
well its about time, congrads dude, a long time coming I will say ![]()
Quote from e-freakDisplay Morenah i programmed 3 years with basic for school and it could handle all stuff for strings and arrays (patterns) and so on...the syntax is in basic imho totally different from c++ and delphi. while basic and lua don't split var types in integer and string c++ and delphi do. for example:
basic:
x = "Hello World"
x = 12 * SQRT(13)
x(1,5) = "Vars is free"
delphi:
VAR x := Integer;
x1 := String;
x2 := Array of String [...]
begin
x := 12 * SQRT(13);
x1 := "Hello World";
x2(1,5) := "Vars in an array";
end;
end.
well I mean its a dynamic lang which in most cases do not really have types they are just objects. scripting langs all tend to be that way. LUA is a good one I will say aside from WoW's UI we use it all over the place in tools