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Game Develoment pda/ppc

  • Nysuatro
  • February 4, 2007 at 11:13 AM
  • Nysuatro
    • February 4, 2007 at 11:13 AM
    • #1

    Hey all,

    Are here people who develop games for ppc/pda ?

    And can you tell me what technology you use ?

    If someone has more info about game development for pda/ppc, pleas let me know.

    Greetings

    Nysuatro

  • e-freak
    • February 4, 2007 at 12:33 PM
    • #2

    i add to that request: who knows something about palm-programming.

  • Section_Ei8ht
    • February 4, 2007 at 7:44 PM
    • #3

    It seems to me that most of the smaller games like Tetris and Asteriods are built in Java, but I've also seen my share of programs for pdas written in embedded C++.

  • Nysuatro
    • February 4, 2007 at 10:08 PM
    • #4

    Thanks for the comments

    I found some information about GAPI.

    Someone has experience with it ?

  • wacko
    • February 5, 2007 at 5:29 AM
    • #5

    I would not recommend the GAPI as its old and outdated... There is some much newer API's out there including DX API's that u can use on PPC(Windows Mobile Devices) that are far better. One being the Windows Mobile Direct X API's. These API sit on top of the .NET compact framework 2.0 and use managed code in langauges such as c# or vb.net... I would recommend these over GAPI as tthey are still supported by MS and developed for. You can find some info at http://msdn2.microsoft.com/en-us/library/ms229664.aspx

    As for palm... if i recall they used or do use a Intel xscale processor and require 3rd party 3d SDK's and in many cases as mentioned above are done in java as it tends to be more mature. I would not recomment Palm programming as I find Palm changes its internals for to much to make thre OS worthy of development... I mean even Palm sees this and thus why they make Windows Mobile Devices... I would look at the Windows Moble Platform 3d stuff as I think you will have a lot easier time working with those API's as there are native to the OS and are supported still by MS.

  • Nysuatro
    • February 5, 2007 at 7:23 AM
    • #6

    Thanks wacko, good info

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