you know I do not think zach looks good with the beard thing... just thought I would mention that.
Posts by wacko
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Quote from Pericolos0
cool stuff =). That credit tab is really really stupid though. Switch to another engine if you really hate valve that much!
he speaks the truth in the pipeline sucking and I fund the credits tab be informational. Valve has always lacked in providing any sort of tools that make stuff like this easier. I support such a project and hope in the end it actually gets finished.
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I think its safe to say that if your doing any programming on windows these days it would be good to have the platform sdk.
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congrads on that
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both 2005 and 2003 are supported now as of last October. if you load up the wrong sln file in the wrong IDE you will run into issue.
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we should start a mapcore league... since the 1.15 patch added league support, which is kinda cool because it allows for replays and uploads win/;pss stuff. I could get the needed mpq file so we could run our own league, might be fun anyway. could host here on the core website

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its going to be called Rockin Roll Racing 8 for the xbox750
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ha... I do not think you have to work there to see what they did right and why they have a large player base.
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yea.. that is a poor line of logic, the avg wow player is somewhere between the ages of 26-34, which I think if you asked those folk they would not define themselves as "kids" or people no one wants to play with. I think what you forget is what makes wow a playable game compared to other MMO's and that is the learning curve... The reason you get a large player base is because the game is easier then most MMO's and I think someone else mentioned tayloring to the elite and that is dead on. Blizzard makes games that everyone can play, with little knowledge on how to play them. Of course does this allow for a couple sour apples? sure, but in the overall scope of things it turns out well.
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I approve... Its a nice map, that does not play bad when you have a good amount of people on it.
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I do not think there is a specific book in regards to programming in c++ for games, you find that a lof these books for game programming are more centered around a tech, such as direct x or opengl or they talk about the design aspects from a programmers point of view. Or how you may want to design a certain system of the sorts.
But here are a couple of books I would recommend giving a read,
Game Programming Gem Series - there is 6 of these books they update every couple of years and they are a collection of articles wirtten by industry peeps. It talks about a couple of areas and mainly here again how to design or how one would want to design a certain thing. Like an AI system or something.
Beginning C ++ Through Game Programming - This book gives some intro to c++ and some basic concepts of c++ I would not say its really a game programming book but its not a bad book.
Programming Game AI by Example - This book is a great book on the topic of AI gives some great examples. I would recommend it.
These are just a couple game related books, if I had to say what would be best I would just buy c++ books and read those and get more familar with the lang as you will find that seems to help a lot.
Some books there you may want to look at that I find useful for me, are :
C++ Primer Plus(5th ed) - Yea this book has it all, there is also a c version thats good.
C++ in a Nutshell - good ref book
Windows System Programming (3rd Edition) - pretty good book as well
Effective C++: 50 Specific Ways to Improve Your Programs and Design
Design Patterns: Elements of Reusable Object-Oriented Software
these are just a couple; I think the best way to program a game is to know how to program in general. I think you will find once you know the lang well the rest comes easy. You start to think about how you would attack an issue in a more programmer way.
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happy birthday spelly
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Quote from ShaDoW
Graphics wise the game equals with WoW. The only thing that puts me off is that Blizzard has (in my opinion) a whole lot more experience with these sort of games. Which leaves me with that "I'll try it out but I don't think it will be that big of a deal" feeling. And frankly being an avid MMO player, I haven't seen many MMO games that have gone to beta or released since WoW came out that has the same level of quality and vastness as WoW (the new LoTR MMO for example, which copied a lot from WoW but still fails to deliver).Might seem like a little biased post, but what can you expect. WoW owns the MMO market. And yeah, the article does say very little about the game itself.
I think what is real sad is people do not get the wow model... We do not do anything special or anything new really. We just designed our game to be simple for everyone and that it can run to some extent on anything. I think it was at last years GDC, Rob Pardo gave a great talk on how we designed WoW and it took 10 years of design before we thought we had the right combination and I think thats one of the big things about many of the current MMO's they are just not willing to throw out what does not work as they have invested a good amount of time already in it.
Blizzard has always had a quality art pipeline and you combine this with a good design team; that saw the stuff that worked and made it even easier, and you now have one of the most successful games of all time. I am sure there is a wow killer lurking somewhere off in the distance but when it does come to light I think people will be surpised at how simple the game really is.