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hessi's Maya SMD exporter

  • hessi
  • March 17, 2008 at 7:19 PM
  • hessi
    • March 17, 2008 at 7:19 PM
    • #1

    ok what do you think?

    [Blocked Image: http://www.thomashess.net/hessis_smd_export.jpg]

    wouldnt it be nice to have a working HL2 exporter for maya version greater than 7.0? and one that works with EP2 and EP1 content? and that works under windows vista?

  • dux
    • March 17, 2008 at 7:28 PM
    • #2

    This thread needs more whine at valve.

  • e-freak
    • March 17, 2008 at 7:57 PM
    • #3

    best ever

    on the engine-switching: I would save the details for that stuff in an easy accessable txt file (or cfg whatever) so you can easily adapt to randomly changing directory-structures

  • -HP-
    • March 17, 2008 at 8:11 PM
    • #4

    ah ah ah, epic!

  • hessi
    • March 17, 2008 at 9:15 PM
    • #5
    Quote from e-freak

    best ever on the engine-switching: I would save the details for that stuff in an easy accessable txt file (or cfg whatever) so you can easily adapt to randomly changing directory-structures

    if i actually finish this, i would open source it. so modifications would be possible for everyone!

  • ⌐■_■
    • March 18, 2008 at 6:16 PM
    • #6

    cool stuff man..

  • wacko
    • March 19, 2008 at 6:06 AM
    • #7
    Quote from Pericolos0

    cool stuff =). That credit tab is really really stupid though. Switch to another engine if you really hate valve that much!

    he speaks the truth in the pipeline sucking and I fund the credits tab be informational. Valve has always lacked in providing any sort of tools that make stuff like this easier. I support such a project and hope in the end it actually gets finished.

  • ⌐■_■
    • March 19, 2008 at 11:47 PM
    • #8

    i actually think this is one of the scarse ways devs can give feedback in a way it reaches both professional developers and amateurs..

  • Defrag
    • March 20, 2008 at 1:21 PM
    • #9

    Looks good. The credit tab makes you look really childish though, regardless of whether there's any truth in it (which there is [the pipeline / tools being sub-par])

  • robert.briscoe
    • March 23, 2008 at 9:32 AM
    • #10

    Nice one! Fancy making one for Max too?

  • Ginger Lord
    • March 23, 2008 at 1:31 PM
    • #11
    Quote from robert.briscoe

    Nice one! Fancy making one for Max too?

    http://www.wunderboy.org/3dapps.php

  • Psy
    • March 23, 2008 at 3:52 PM
    • #12

    ...but you don't get the QC generator with the Max plugin.

  • hessi
    • March 24, 2008 at 10:04 PM
    • #13

    since i started working on some code fragments, this shall be my next project. a working 1 click exporter for maya.

    what did i do today:

    - implement the base of the "generateQC" MEL command. the syntax is set and works.

    - the GUI is partially connected to MEL commands which do the dirty work (those come with my Plugin)

    what will my next steps be:

    - connect the generateQC MEL command to the gui which basically means querying attributes

    - write wrapper MEL commands for vtex and studiomdl including their parameters

    - connect these commands to the full compile procedure and do some dummy compile (which includes: VMT generation, traversing the DAG and scanning for attribute connections within the materials)

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