I would donate some money if there was a place for me to do so! I have met some great people from the Core in the last 11 years!
Posts by wacko
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I just got this news... and this makes me very sad to hear. When you have been in a community for a long time like Mapcore you meet some wonderful people who not only care but go the extra mile to make their time here enjoyable. Engy was one of those people; this year marks 12 years for me here at Mapcore and Engy was a part of that... You will be missed my friend!
R.I.P Engy!
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I am in lol anyone wants to play can add me [email protected] is my Battle.net account 
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I am no longer at Blizzard.. am now at Unknown Worlds as a programmer.
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Well I might as well throw one in the mix for the year!
[Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs447.ash2/72088_1701645896914_1110937274_1872190_8301882_n.jpg]
Yea.. I will leave the imagination up on wtf is going on with my shirt lawls

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I shall be there this year!
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Great work Kleinluka
I bought the Album to support the awesomeness!!!! -
Our team, Wafflestomp, is looking for artists to help create our small vanity project, Grim: Strange Case. Unpaid, but badass.
About the Game: Grim is an over-the-top beat em up sidescroller set in 1890's London. You play as Grim, the demon gentleman, who has a lot of similarities with Jack the Ripper.
You will be fight against a fellow demon chap, Dr. Jekyll. Jekyll is bent on bringing London to its knees, but Grim, who also resides in London, cannot permit this. In your pursuit of Jekyll you will encounter his minions, the poor common Londoners who have fallen victim to Jekyll's serum.
About the Team: We are mostly industry professionals at a few different AAA companies. Regardless of where we work, we are badasses and we are looking for some more badasses. We are unique as far as small nonprofit indie teams go because we are mostly technical, with some artists. Instead of the usual, all artists teams. So far the team is comprised of 2 programmers, 1 designer, 1 level designer/artist, 1 UI artist, 1 animator, 1 rigger, and 3-4 semi committed artists.
What we need: Committed artists. We need concept and 3d artists for both character and environment. You will need to be able to match the style target. Which lies somewhere between WoW and Fable...more towards Fable's texturing style. We're using UDK, so some familiarity with that is preferred, but not necessary
Send a PM or email wafflestomp.grim at gmail.com . Obviously be able to show work.
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Blah I see a bug in those screenshots that I just fixed...

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was that at roscoes ?
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well we did just ship SC2
like a week before haha -
see... this is just proof I am unable to smile! Its just not possible! I twas fun meeting Zacker as well

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Some how I got into plat 2v2 ZZ FTW
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Quote from Skjalg
at one point in the beta TT vs XX was so imbalanced because two terrans steamrolled everything with their marine+marauder semi-early rush combo. (You had to attack right before a potential tank or collosus got made, z had no chance whatever they did).
I think its pretty universal atleast those who I have talked would say TT is just a waste of a team LOL You really do not see a lot of 2v2 teams that are TT and win a lot. I mean all you needed was Zx to beat a TT team in the beg of the beta, as they had yet to nerf the crap out of roaches which where just raping T. I mean we saw numbers that showed that in most cases TT or T anything for that matter both in 1v1 and 2v2 were just getting raped.
The other issue with T atleast for a period of time, not so much now was cost for econ. In looking at numbers you would see that in order for the T to really get his econ moving for the macro game it was costing them almost double the amount of minerals compared to Z and P. This is why we saw things like build times and unit costs cut for a lot of T units during the beta.
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Quote from dux
This must be 1v1 because I still find terran to be rather lacking in 2v2. I mean TTvXX is almost always going to lose, and TXvsXX is going to struggle especially against protoss.
I think the biggest issue with terran in anything but 1v1 is their builds are pretty much the same either way.. They wall themselves in which means they make some early econ sacrifice to build the wall, and they cannot really commit much in the way of a rush because they tend to be a little behind. BUUUT in 1v1 this works well.
Of course. 2 v 2 is just a total CHEESE fest, the game is in no way balanced for anything other than 1 v 1.
I do not think that is 100% true, I am sure they will address the terran lacking in anything but 1v1 at some point

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Quote from dux
The best Euro player in SC2 is a terran player
This must be 1v1 because I still find terran to be rather lacking in 2v2. I mean TTvXX is almost always going to lose, and TXvsXX is going to struggle especially against protoss.
I think the biggest issue with terran in anything but 1v1 is their builds are pretty much the same either way.. They wall themselves in which means they make some early econ sacrifice to build the wall, and they cannot really commit much in the way of a rush because they tend to be a little behind. BUUUT in 1v1 this works well.
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when they had medics in MP they were OP... I mean crazy OP with stimpack marauders were just killing everything. So they swapped them for the Medivac which was a little more spendy and did not require the tech reactor in the starport.
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Wow Achievements are not connected to Battle.net sadly

As for chat what about it don't you like ?