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  3. SKULLHOZER

Posts by SKULLHOZER

  • Doom 3 Engine [Quake 4 & Prey] Help Please!

    • SKULLHOZER
    • September 8, 2006 at 9:59 AM

    Thanks a bunch insta, much apriciated!

  • totally random texture thread

    • SKULLHOZER
    • September 8, 2006 at 9:52 AM

    Great stuff Rayzone, love 'em!

    Just one tiny crit though, the bottom window looks like it's floating on the wall because of the "drop shadow" kinda effect at the bottom...

    [Blocked Image: http://img243.imageshack.us/img243/2712/umqz8.jpg]

    ...the original border kinda made more sense in that way.

  • Doom 3 Engine [Quake 4 & Prey] Help Please!

    • SKULLHOZER
    • September 8, 2006 at 9:39 AM

    Hey.

    Well, I got all three editors running, finally!

    I had to disable SMP (WTF is that BTW?)

    Here's how my shortcuts look:

    Quote

    "C:\...\Quake4.exe" +set r_fullscreen 0 +editor +com_allowconsole 1 +set r_brightness 1 +set r_multisamples 0 +set r_useSMP 0

    Okay, now, I create a room, pop in a light and player start.

    Next, I hit F3 to render the cam/view...

    B L A M ! !

    Nothing.

    Just a black viewport.

    I'm guessing that the lights don't "render."

    What do I do?

    Any help would truly be apriciated.

  • de_parabellum (CS 1.6)

    • SKULLHOZER
    • August 5, 2006 at 6:53 PM

    Oldschool -- Love it!

  • EOT?

    • SKULLHOZER
    • July 6, 2006 at 7:19 PM

    Oooh, extreme off topic – damn, I feel so stupid!

  • warby presents: de_wanda 100% custom map for cs-source

    • SKULLHOZER
    • July 6, 2006 at 7:14 PM

    Wow, paint-overs can really help tune a map!

  • In The Works ...

    • SKULLHOZER
    • July 6, 2006 at 7:12 PM

    I agree with RD, it needs more light.

  • EOT?

    • SKULLHOZER
    • July 6, 2006 at 7:09 PM

    Forgive my ignorance, but what exactly is this “EOT” and “The Education of Oliver Twist” that’s all over mapcore?

    I’m obviously missing something...

  • cs_rushdown (1.6)

    • SKULLHOZER
    • July 6, 2006 at 7:04 PM

    It’s a little bland, maybe better textures and some revised brushwork?

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • July 6, 2006 at 6:58 PM
    Quote from NecrosiS

    Screens from alpha ver. of necro10 (ctf map for quake3):

    [Blocked Image: http://img85.imageshack.us/img85/8161/necro10alpha015hg.th.jpg][Blocked Image: http://img91.imageshack.us/img91/2103/necro10alpha029qy.th.jpg]

    [Blocked Image: http://img85.imageshack.us/img85/7745/necro10alpha033fv.th.jpg][Blocked Image: http://img85.imageshack.us/img85/3050/necro10alpha046ta.th.jpg]

    + Thumbnails!

    + Originality, at least form a “floating ice platforms in quake” POV…

    + Nice skybox.

    I can’t really make out the level's layout – maybe an overview shot… ?

    (like RD mentioned)

  • Where do you live?

    • SKULLHOZER
    • July 6, 2006 at 6:52 PM

    Bellville, Western Cape, South Africa (to be precise) – though I think I might have posted that in this thread already…

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • July 4, 2006 at 9:53 AM
    Quote from PhilE

    [Blocked Image: http://img503.imageshack.us/img503/5228/residencecol2hr.jpg]

    Lovely brushwork, especially the entrances/arches...

    The house reminds me of cs_bikini by the brilliant 3D-Mike.

  • emp_mvalley

    • SKULLHOZER
    • July 4, 2006 at 9:25 AM

    Wow, stunning! Reminds me of Command & Conquer…

  • de_troit for CS:Source

    • SKULLHOZER
    • July 4, 2006 at 9:18 AM

    This map reminds me of de_vine; I love the grungy suburban look! Downloading…

  • My Portfolio that got me a job

    • SKULLHOZER
    • July 4, 2006 at 9:14 AM

    Great work! I love the lighting and detailing.

  • de_trading for CS:Source

    • SKULLHOZER
    • July 4, 2006 at 9:06 AM
    Quote from Skybex

    To be honest, this still looks to me like it should be WIP.

    Agreed. This area looks very bland:

    http://www.meatfactory.net/pics/maps/de ... ng0006.jpg

  • Spellborn levels panorama pics + painting

    • SKULLHOZER
    • July 4, 2006 at 9:03 AM

    Superb use of the Unreal engine!

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • June 20, 2006 at 4:31 PM

    I just slapped those textures on* so that people could see what the geometry looks like – all that brushwork was covered in the SKY texture. Oh, and the only reason they’re covered in those particular textures is because those were the textures already loaded in Hammer.

    *Excluding the third and forth screenshots.

    Quote from st0lve

    Ok so its killbox, killbox2, killboxoutdoors etc. etc.?

    Um, actually, no. The last two screenshots are from an “aim_” map, correct. However, the rest of the screenshots just show WIP geometry that may or may not (more likely ) turn into full-sized “de_” or “cs_” maps.

  • WIP in WIP, post your level screenshots!

    • SKULLHOZER
    • June 20, 2006 at 4:05 PM

    Random stuff...

    [Blocked Image: http://img226.imageshack.us/img226/8120/shot14ak.jpg]

    [Blocked Image: http://img162.imageshack.us/img162/954/shot20ez.jpg]

    [Blocked Image: http://img134.imageshack.us/img134/2217/shot38au.jpg]

    [Blocked Image: http://img221.imageshack.us/img221/6555/shot43rb.jpg]

    [Blocked Image: http://img132.imageshack.us/img132/9130/shot53iw.jpg]

    [Blocked Image: http://img154.imageshack.us/img154/1764/shot60mf.jpg]

    [Blocked Image: http://img65.imageshack.us/img65/3929/shot77rm.jpg]

    ^ Hammer Shots!

    [Blocked Image: http://img90.imageshack.us/img90/651/shot85qo.jpg]

  • dm_avon [Half-Life 2 deathmatch)

    • SKULLHOZER
    • June 20, 2006 at 1:37 PM

    It’s got great brushwork, interesting lighting and it sure does have a nice “feel.”

    However, as some have already pointed out, it needs more vertical gameplay and variation in room size and shape.

    Also, I know this might be a bit of overly critic nitpicking, but a brick wall (indicated by the decals) wouldn’t be built with such a curve in real life (screenshot below). It just looks, unnatural…

    [Blocked Image: http://www.delaz.be/dm_avon_03_thumb.jpg]

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