I'm going to hold off and probably play the game when it is cheaper.
After playing the demo (which I did find fun), and in contrast to what most of the ShackNews groupies would say, I don't think this game is innovative in the way some people are claiming. To hear some people talk, no FPS game will ever be the same again after Prey.
It has a few neat gameplay mechanics (ceiling tracks, gravity changes, spirit-walking) that open up a few interesting puzzle ideas, but overall, it hasn't done anything to revolutionize the FPS genre. AI is still bland. Weapons (in the demo) are mediocre and generic. And gameplay in general is just the same old shoot-stuff-that-moves formula.
Level design is interesting, only because of the gravity shifting; otherwise, I've seen these levels before in Doom3 and Quake4. Will Quake Wars be the first Doom Engine game that doesn't look like all the rest? I hope so. Otherwise, it looked as pretty as the Doom Engine can manage.
Story seemed pretty cheesy to me and some of the voice acting wasn't that great. Monster design seems kind of uninspired. I don't like the death minigame; not because it's hard or anything (quite the opposite), but because it seems lame and handholdingish to me. Just give me godmode and let me periodically play minigames.
I give the game an extra point for Blue Oyster Cult's "Don't Fear the Reaper" when the aliens abduct you. ![]()
Prey = 7/10