Posts by TomWithTheWeather
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Welcome to HELLL! er.. or... Mapcore as we call it around here.

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I'd never put myself through needless torture. God I love sleep.

I have pulled an all-nighter during crunch but it was fairly relaxed. I really didn't have to do any work, as my mapping responsibilities were finish and locked down, but I had to be there because the programmers were crunching hard and I had to be on alert in case I had to tweak something in a map that changed because of what a programmer changed. It was cool though; me and some good friends/coworkers staying up all night, goofing off and fixing very minor bugs. Then about 7:00 am the next morning Steve Polge annouces that we've gone gold we all cheer and go to the Waffle House for pancakes and then home to sleep the rest of the day. I'd stay up for days just to hear that word "gold".

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Quote from Tequila
Wouldn't for BiA it be: "OK, got a lovely tree here from the artists. Now, I just need to consult thousands of maps, accounts and photographs to calculate the EXACT position of the thing during D-Day, and if I get it even a millimetre wrong, then I'm sacked"?

That's why we have Uber-GPS's that have a rewind time feature so we can see into the past.

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Quote from Bluestrike
So you say there is hope for mappers what have sucky texture and model skills?

Yup. Different jobs at game companies are getting more and more specialized. It's getting to the point where game environments are getting too visually detailed for most traditional level designers to handle. If done correctly, the workflow combination of a separate artist and level designer can actually be faster and produce a better, more polished, product in the end. This also leads to the artistic theme of the entire game being more consistant.
For instance, look at a game like UT2k4. A very large portion of the maps were made by a large amount of different people. As a result, you get a game whose maps are very inconsistant. It works for UT2k4 because it's just a crazy game with no clear visual theme anyway. One minute you're fighting on an asteroid with two towers and the next minute you're in and Asian setting. But the game tends to feel less like one whole game and more like an assembly of mods.
HL2 was so polished and looked good because they did separate the level design from the artist tasks. Same with Doom3. Farcry. These current gen games, IMO, show how the roles of artist and level designer are breaking up and how well it works out if everyone is talented and specialized. Just think of next-gen engines and how high-poly they'll get. It's almost too much work even for the level designer that can do relatively high-poly modeling and 2048 texturing.
I think in the next year or two, level design and artist will fully separate across the whole industry because of the boost in has-to-be-modeled-detail-because-brush-can't-do-it. Brush, as a visually appealling tool for the LD, is dying. Brush is going to get to the point where it's only really useful as a method for optimization. But you say, "What about HL2 and Doom3? There's still a lot of brush there!" and I'd say that you are correct and it works well, but the next couple of gen leaps in engine tech and hardware tech are going to make HL2 and Doom3 look like Quake1.
And don't worry, it's not like the level designer doesn't have anything to do anymore. He's now plenty occupied with gameplay/mapflow creation, blocking out the entire game, scripting sequences, and most important of all, making the game fun. Fact is, most LD's are mediocre at modelling and texturing. When a company is trying to create the best possible game, who do you think will get the task of modelling the statue that goes in the courtyard in the map? Artist, because he'll do a much better job at it.
Gearbox does it this way and as a result, the game is better, visually and consistantly. And I still get to do a big portion of tradional LD things. I didn't make the tree, but I get to put it where I want to, and it looks better than anything I could have created myself.

My 2 cents.
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Good stuff. I want to go to England now.

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Thats was probably one of the best flashes I've seen, and combined with one of my favorite bands. :tup:
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I have that SG552 you posted a picture of.
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Add two soccer goals, and you'd have the Deathball mod from UT04.
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Nice stuff Hour, and welcome to Mapcore.

Nice to see another Unreal person here. I was getting lonely.

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I don't have any pics of the actual car yet, but this is what I bought this morning. Saab 9-2x.
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Quote from FletchDisplay More
1) take out old card2) put in new card
3) start computer
4) windows will be like "oh shit, that old card not there any more. buhleet it. and it will be gone"
5) windows will be like "hot shitz man, new toy. new toy. and will ask you for your drivers"
6) pop in cd, follow instructions
7) go download new drivers off the interweb to update everything.
Or the best way...
1. Go to add/remove programs in Control Panel and see if your old video card drivers are listed. If so, uninstall them. If not, right click My Computer and select "properties". Use the menu that pops up to locate "Device Manager". Click that and select your video card from the list (it might be refered to as "display adapter" or some such. Select it and click the "properties" button. Uninstall drivers from here.
2. Turn off your computer and swap out the old card for the new card.
3. windows will be like "hot shitz man, new toy. new toy. and will ask you for your drivers"
4. pop in cd, follow instructions
5. go download new drivers off the interweb to update everything
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Archibald the Nerf Herder, lvl 48 Demi-Canadian, +19 Pointy Stick of Might.
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I've got one! I've got one! \o/
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I just beat it. I was a good game, but not as cool as the hype led me to believe. The ending was kind of disappointing, but it looked cool so I guess that's all that matters.
