As long as there are clips from Walker: Texas Ranger... oh wait..
Posts by TomWithTheWeather
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What's up with that guys elbow?
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It's important that you block out the map in BSP first so that you know it'll play decently. This way you wont have to make drastic layout changes midway through your art creation process.
To avoid art problems, one of the main things you need to communicate to the other people is the size and scale of the models you need to have made.
One trick to making your static meshes scaled correctly the FIRST time is to actually build a very rough, yet correctly scaled/sized version out of BSP. Say for instance you wanted to make a house. Just build that house out of simple brushes, not even worring about texturing it, and play with it's size and location until you get it how you want it. To get scale right, have a "standard" smesh that is the same height as the player. I've seen guys who didn't do this and when they finished that super awsome looking doorway model and imported it, it was 3 times the size of the actually doorway.
When you're happy with your temp BSP house, select the brushes that it's made from, duplicate them, drag the new brushes up into the sky or at least somewhere where you have plenty of space around them, and rebuild. If you've gotten this far, you should now have a second house floating way up in the sky somewhere. Now take your red builder brush and completely surround the floating house and intersect it. Now your builder brush should be shaped like house.
Now you can export your house shaped brush into a format that you can then import into max and model from there. You probably wouldn't want to actually use that crappy imported model as a base for your nice house, but you can have it there for a side-by-side comparison of the nicer house you make from scratch.
Shoot, I've seen maps where the mapper blocked out the whole thing in BSP and then imported that complete BSP shell into max and created his smeshes to perfectly fit all the walls and such. As a result, his map was super clean and the vertex lighting actually looked very decent because he didn't have random mesh verts imbeded into the BSP.
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Good tools are very important to a game developer. Why do you think everyone seems to be lisencing UE3 and not Source? Easy to use tools. Both engines are awsome, but the one that is easier to use will be the most used and most popular with devs.
Importing textures/materials:
UE2 - http://udn.epicgames.com/Two/TextureBro ... nce#Import
Source - http://adamowen.com/tut_cmats.htm
As a mapper or artist, which would you rather deal with on a day to day basis?

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Quote from ReNo
but its the lack of things like this being provided by valve that get people pissed off.
I think that's the reason most of the custom HL2 maps we've seen so far is the boring industrial/canal/concrete look. If the "Source" community doesn't get better tools for this, it probably wont reach the level of creativity it could have. It's gotten to the point where everytime I see another industrial themed map, no matter how well done, I think "bla, do something original please".
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Quote from von*ferret
Source has its benefits but I'm starting to open my eyes to other things now like unreal's pro's/con's. I'm finding that source has the best looking lighting so far, but I've barely dived into unreal lighting so I can't say for sure. I just like how source lighting looks. As for more user friendly source is definately a pain in the ass to get anything custom into the engine compared to unreal where its only a couple of mouse clicks and voila. Dunno, maybe in the future valve will implement somehting more user friendly.
Unreal Engine 2's lighting blows compared to Source. Now if you're talking about UE3... that's a whole other situation.

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Quote from DaanO
The engine is Epic's core business, games are getting to be more and more of a sidedish or something. But still something they can make some good money with, so i think there will be an Unreal 3 game.Izuno: It was very well done, almost tricked me as well so we still love you yes
Actually they make more money off of the games they make then the engines they license. Though I think with UE3 they are going to make way more money than they did with UE2 or UE1.
There is no confirmed Unreal 3 (the game), though I wouldn't be surprised to hear of its development in the next 2 or 3 years.
The art you see in the screenshots from UnrealTechnology.com is a game they are creating for next-gen consoles. Remember that press announcement you saw a couple of years ago that said that Microsoft had teamed with Epic? Yeah, this is it. You'll probably be seeing a lot of Unreal technology-based games on Xbox2.
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I think I've seen this map before...

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He Is Legend - "90210" & "I am Hollywood"
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Haha nice, looks very Unreal.

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It's a kids game, but yeha, it was cool. I love the crazy art style.
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WoW WoW WoW WoW WoW WoW WoW WoW WoW WoW Quake3 WoW WoW WoW WoW WoW WoW WoW WoW
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Keep it civil people.
Nice pics.

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Mmm sunset.

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It's mainly a color thing. Notice how the greens and blues stand out. If I had taken pics without the filter on the difference would be way more visible.
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So I have this polarizing filter that I never really knew how to use until today. I went to Arbor Hills Nature Preserve in Plano and holy crap it worked nicely. These are stock pics. Nothing was done but cropping and resizing. All were shot around ISO200.
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/DontClimbThisTree.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/PinkFlower.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Pricklies01.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Skipper01.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Trail01.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Trail02.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Trail03.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Trail04.jpg]
[Blocked Image: http://tomwiththeweather.beyondunreal.com/miscpictures/planoparks/Trail05.jpg]

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HL2 needs more sci-fi settings.