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  2. Mendasp

Posts by Mendasp

  • what will be the surprise

    • Mendasp
    • November 30, 2004 at 12:32 PM

    The big CS: Source update they promised was scheduled for December, so it kind of makes sense, but since they announced it... I don't see how that's a surprise.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • Mendasp
    • November 6, 2004 at 7:35 PM
    Quote from Schmung

    Imported an oldish, fairly simple rmf into the new hammer without too much difficulty. Damm thing runs like a crippled sloth on my system.

    Whoa, it's true, I tried with very simple maps and it loaded them just fine, but it doesn't like the complex maps much, it seems :S

  • zp_winchester

    • Mendasp
    • November 6, 2004 at 11:12 AM
    Quote from Nz-Nexus

    Lol so sick this is, you should start with Half-Life 2 mapping instead.And wait, who really plays ZombiePanic when cs Source exists now?

    lol, i hopes this ends well, but i wish you could finnish this map before i hum hum..

    Let me be the first to sayWHAT

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • Mendasp
    • November 6, 2004 at 9:40 AM

    When I make a new configuration with WAD3 / Half-Life and try to load an old map (rmf) it just ignores my list of textures... >_>

    Any solution to this?

  • ns_selene

    • Mendasp
    • November 5, 2004 at 12:06 AM

    So WIP it hurts!

    [Blocked Image: http://www.natural-selection.org/forums/uploads//post-4-1099572033.jpg]

  • Congrats to Zazi!

    • Mendasp
    • November 1, 2004 at 9:05 AM

    did you tell them you like to delete stuff?

  • HOLY SHIT BATMAN !!!!!!!! HL 2 GONE GOOOOOLD

    • Mendasp
    • October 19, 2004 at 10:32 AM

    I have to say...

  • ns_attrition

    • Mendasp
    • October 19, 2004 at 10:29 AM
    Quote from PS_Mouse

    I'm loving it

    Mouse do you work at McDonalds when you're not compiling hydrosity? :wink:

  • ns_selene

    • Mendasp
    • October 13, 2004 at 11:57 AM

    Someone suggested not-so-long ago to make an outdoor area connecting two different buildings... I'm quite interested in trying that idea in my map...

  • ns_selene

    • Mendasp
    • October 12, 2004 at 3:27 PM
    Quote from Nz-Nexus

    Development Information, please.

    Status = On hold.

    I have to update ns_bast and co_sava, then I can go back and continue development of this map.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Mendasp
    • October 7, 2004 at 11:40 AM

    My first map was a CS map with... dust textures, how typical...

    [Blocked Image: http://mendasp.thezazi.net/mapas/de_fort/de_fort1.jpg]

  • co_last

    • Mendasp
    • October 2, 2004 at 7:03 PM
    Quote from FrieChamp

    Your signature is interesting Nexus

    lol, didn't notice.

    Interesting, indeed.

  • HL2 Map Design Question: Brush or Mesh?

    • Mendasp
    • September 28, 2004 at 11:51 AM

    I think you do need to have them in powers of 2 or it won't even make the texture...

  • co_last

    • Mendasp
    • September 20, 2004 at 7:23 PM
    Quote from Nz-Nexus

    I was banned because i had double account.

    You were banned after your 5th decompile (you were warned), and then perma-banned for ban evasion (3 new accounts).

  • wip -=ogdm=-

    • Mendasp
    • September 19, 2004 at 5:38 PM

    I know someone that would have an orgasm looking at all that round stuff

  • ns_selene

    • Mendasp
    • September 19, 2004 at 5:01 PM
    Quote from Evert

    Looking pretty good.On the first two pics tho, the lightning seems to be cast by them lamps, but the shadows are cast from those borders on top of the lights.

    Just looks a bit strange, nice work so far tho.

    wha? the light comes from the sky

  • co_purity

    • Mendasp
    • September 19, 2004 at 11:39 AM

    You need to increase -gamma in HLRAD, because it looks close to fullbright :-?

    What happened with your ns_ map btw?

  • ns_selene

    • Mendasp
    • September 19, 2004 at 11:38 AM

    Looks like a lot of NS.org forumites are registered here, huh? Even Nexus!

    Well, I don't know if I'll be able to finish this map before the devs decide to port or not NS to another engine (if they even do), so I'm being quite slow...

    Anyways, the pics (some of these are a bit old, but they show the basic idea anyways):

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene1.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene2.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene3.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene4.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene5.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene6.jpg]

    [Blocked Image: http://mendasp.thezazi.net/mapas/ns_selene/ns_selene7.jpg]

    Comments?

  • co_last

    • Mendasp
    • September 18, 2004 at 2:58 PM

    hahahahah

    HAHAHAHAHAHA

    I mean, hi nexus

    PS: hahahahah

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