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  3. Zyn

Posts by Zyn

  • Overwatch

    • Zyn
    • May 17, 2016 at 6:52 PM

    Someone predicted that animated short almost down to a T


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  • Doom (4)

    • Zyn
    • May 17, 2016 at 5:31 PM

    Starting to figure out how all the inputs and outputs work in SnapMap, and have published two maps after some eureka moments. Still unsure how Secret scoring works as defined by score settings. But man do I want more stuff to build with. A fake door cap for doorways would be nice, as some modules have them with no door to control in them, so you could for example hide the small coupler-rooms in the melting furnace module.

  • Doom (4)

    • Zyn
    • May 16, 2016 at 12:46 AM

    Been playing around with SnapMap over the weekend, and I wish for more uh ... bit of everything, like "Fire once only" on logic entities (specifically those that require players as activator), give and take specific powerups on players through a logic chain (i.e. the last player gains quad damage, but loses it if another player comes last, etc), jump pads, working elevators, CYBERDEMON, player blocking volume also affecting demon players, be able to pick what demon players spawn into, more light effects like siren lights, large props, pathways and bridges that snap within modules, and more. Shit, might as well ask for the id tech 6 editor at this point! But really it's just at this point SnapMap feels like "that's it?" so I hope there's much more to come in future updates.

  • Doom (4)

    • Zyn
    • May 14, 2016 at 2:11 AM

    I really hope that SnapMap allows more than 4 players in the future, feels so restrictive if you want to create gameplay for i.e. 4v4.

  • Doom (4)

    • Zyn
    • May 13, 2016 at 4:13 PM

    7,5 hours later, and I finished my playthrough of DOOM in one sitting on normal difficulty, and boy is my butt sore and my face hurting from smiling at the violence I commited.

  • Doom (4)

    • Zyn
    • May 12, 2016 at 3:44 PM

    Quite sure it's possible to turn off the "glory kills" through the options menu.

  • Doom (4)

    • Zyn
    • May 11, 2016 at 9:17 PM

    Bit of a shame that SnapMap has limits on entity numbers that seem like they will fill up fast (thanks, consoles!), so you can't have hundreds of enemies on screen at once like in ye olde Doom, but then sprites are a hell of a lot easier to render than polygons. Hey that would be neat actually; allow users to switch to sprite versions of the existing monsters, so the game looks like Gib Hard (How's that coming along btw, Peris?).


    Spoiler Anyone want to sponsor me a copy? I want to stream this so bad this weekend!

  • Overwatch

    • Zyn
    • May 10, 2016 at 6:54 PM

    http://us.battle.net/forums/en/overwatch/topic/20743696097#4

    Someone over there ask Jeff what he means.

  • Battlefield 4

    • Zyn
    • May 6, 2016 at 9:20 PM

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    It's WW1, people. Now, show gameplay.

  • Overwatch

    • Zyn
    • May 6, 2016 at 3:29 PM
    Quote from tomm

    38 minutes ago, tomm said: pretty much, I'm usually the only one standing in the capture point while my teammates are running around like idiots.

    competitive games 2016.

    Welcome to free to play games. Or in this case: when it's free to play for the time being due to open beta.

  • Overwatch

    • Zyn
    • May 6, 2016 at 1:52 PM

    The Weekly Brawl thing should change every day like it did in closed beta so people can try more modes for the time being. Or switch to Arcade instead of Mystery Hero.

  • Battlefield 4

    • Zyn
    • May 6, 2016 at 1:49 PM

    It's WW2 with mechs in a dieselpunk setting. This will shut up both people whining for a BF2142 sequel and nostalgiafags.

  • Dark Souls 3

    • Zyn
    • April 11, 2016 at 7:14 PM

    Man, I'd have this if my damn insurance company wasn't so damn slow to get my sickness benefits out the door! Currently living on scraps thanks to that crap. God damnit, Försäkringskassan!

    Hey I just had an awesome idea, it's a long shot but ... someone gift me the game!

  • Titanfall 2

    • Zyn
    • April 11, 2016 at 6:24 PM

    It's happening!

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    Titanfall was a good shooter but lacked a lot in content and unlocks/customization (face it, people want carrots on a stick these days), so I hope Respawn have learned from this. Because piloting giant robots is awesome.

  • Overwatch

    • Zyn
    • March 29, 2016 at 2:02 PM
    Quote from Vaya

    1 hour ago, Vaya said: so...asses or not- is the game any good/comp potential?

    There are weekly tourneys in the beta, but there is still one thing missing for the game to completely please the competitive scene: Stopwatch mode ( http://dirtybomb.gamepedia.com/Game_Modes ). Currently people are using a makeshift version of that mode (pen and paper, wohoo!), and have to keep track of time manually to determine a winner via external stopwatches.

    We know that some sort of Competitive mode is coming, but if it's only ranked stuff thrown in there without any other addition, it's would be sad.

  • Overwatch

    • Zyn
    • March 29, 2016 at 5:01 AM

    Let it be known that Tracer's butt started the great Cyber War of 2016.


  • Overwatch

    • Zyn
    • March 23, 2016 at 6:40 PM

    Oh look it's pl_badwater

  • The Division - Open Beta Info

    • Zyn
    • March 22, 2016 at 6:53 AM
    Quote

    Quote Named enemies. will now drop better loot in Challenge mode than in Hard mode.

    Better loot huh? It has to be on par with the craftable stuff to be considered better in my opinion.

  • The Division - Open Beta Info

    • Zyn
    • March 21, 2016 at 1:18 AM

    Been level 30 for a while, have done Lincoln Tunnel Checkpoint and Lexington Event Center on Challenge Mode so many times (Lincoln is easiest, Lexington is fastest), got full high-end gear and currently sitting at 165k DPS, and .... bored out of my mind.

    Currently, SMG's are the top tier weapons, namely the Vector 45 ACP that you can craft after buying the blueprint of the Pheonix Credits vendor. And it's a damn shame as nothing ever comes close to the damage the Vector puts out, due to passive +20% or so crit chance on SMG's. Sure, it's an SMG and thus have poor range, but that's why you carry a marksman rifle around. The only other weapon that comes close is an assault rifle that drops of named elites called Caduceus, which has the highest damage per shot out of the available automatic weapons. If you don't have either of these, people run circles around you in the DPS-race, which is quite sad. I badly want a rebalance to happen soon so other weapon types are favorable as well. Personally I am an LMG type of guy, but right now they are in a very sorry state. When leveling; everything works, but in endgame? No. Not if you want to kill mobs without running out of ammo.

    Speaking of mobs; when doing Challenge Mode runs in missions, there is one type of enemy that actually poses a threat: Shotgun runners. These guys will make you mad. They run at you while firing their shotgun which takes you down in 1-2 hits. Yes, RUN at you, not taking cover or anything, just gets in your face and ruins your entire day and you can't do anything about it unless your teammates unloads crowdcontrolling abilities or grenades on them. With a team of players that are decked out in high-end gear, and knows these walking tumors are dangerous, these enemies drop fast. But if you are going in dry with a bunch of friends that are not so well equipped, you are going to hear a lot of cussing and swearing over Discord or whatever you use, mostly something along the lines of wishing death upon the developers. If you see a mob with a thunderbolt next to the healthbar, either A) Run. or B) Kill ASAP.

    Now, the abilities. While leveling and unlocking more skills I am sure you have tested out all of them and found that they have their uses. But as soon as you run into tougher enemies, namely level 32 elites in Challenge Mode or the hardest Dark Zone district, you are suddenly more limited. The sentry gun only tickles enemies and gets destroyed in seconds. The portable deployable cover gets shot down fast plus enemies just run through it if you try to block them, and the riot shield makes the enemies fart and laugh at you. In Challenge Mode, people stack Smart Cover (yes the damage buff stacks), flashbang stickybomb for CC, with the supply station with either revive or ammo mod, and the aimed healing ability. It might be fun to use the little targetseeking ball but enemies have a knack for technology somehow and hacks it, turning it against you all the time. Deployable skills with a healthbar are rarely used, apart from the supply station, since the enemy just shits on them.

    And then there's the Dark Zone, the PvP zone of the game. I have yet to experience any real PvP in the Dark Zone, as people have quickly figured out that going rogue (killing another agent) is extremely punishing and not worth it all. If you die as a rogue, you lose so much stuff compared to surviving the rogue timer, it's utterly pointless. Everyone in the DZ are now just running from landmark to landmark, killing named elites, get loot, run to the nearest extraction point, get their loot extracted, and repeat. The only people I see going rogue are either new to the zone and its mechanics, or just bored and got everything already. Combine this with the fact that people have obscene DPS with the aformentioned Vector, people drop very fast. And to survive you have to stack health gear and resistances, at the cost of ... all your damage.

    Lastly I want to say that the appearance loot and customization of your character is extremely poor. When you see that cyan beam of loot in the distance, you know it's a lackluster as much of the stuff to dress your character with looks the same, unless you paid extra for the season pass and/or preordered the game. And the jackets you get from collecting all the collectables are just eh. I pray for more ways to customize your characters.

    Hopefully next months content update will bring some life into this, because right now there's very little endgame.

  • Rainbow Six: Siege

    • Zyn
    • December 12, 2015 at 7:23 PM
    Quote from Vilham

    Shame about the price, coz no fucking way am I paying £50 for a multiplayer game.

    http://www.greenmangaming.com/s/se/en/pc/gam…nbow-six-siege/

    currently out of stock but that price is great, especially with a voucher code ... might even pick it up myself, watched a number of streams of it, however I'm being told to wait until the network issues get fixed.

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