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  3. Tequila

Posts by Tequila

  • Doom 3

    • Tequila
    • August 4, 2004 at 3:01 AM
    Quote from Zaphod

    wut teh fuk is doom3?

    A text adventure. It has exclaimation marks and everything!

  • Doom 3

    • Tequila
    • August 4, 2004 at 1:26 AM

    Fuck me, the chainsaw rocks. That is all.

  • Doom 3

    • Tequila
    • August 3, 2004 at 10:02 PM

    I'm loving it so far, although the imps are woefully overused. Yes, I downloaded it, but when the 13th rolls round I will be buying it to redeem my soul, and so that I can play MP .

  • Brothers in Arms, I heard it through the grapevine.

    • Tequila
    • August 2, 2004 at 4:44 PM
    Quote from Izuno

    They are called "anamolies"...i hope i'm spelling that right.

    Basically, by 2012 all the radioactive fallout and other "energies" have cause anamolous energy spots to pop up all around Chernobyl. Some are gravitational and can crush you or shoot you up in the air. Some are acidic and can burn you. Some are electrical and can zap you. Some do even stranger things. You will need to navigate carefully around them. Often they will be visible, other times you will need equipment to detect them (like a geiger counter similar to the HL hazard suit)

    Anomalies I just hope they aren't absolutely everywhere, making traversing the landscape a depressing exercise in quick save/load.

  • Small Favor

    • Tequila
    • August 2, 2004 at 5:15 AM

    I suppose the leak of early Doom 3 code didn't go down well, although compared to Valve's problem it was a raindrop in the sea.

  • Mushroom Model

    • Tequila
    • August 2, 2004 at 5:14 AM

    Some sprites hovering around it in-game would seal the deal. They could be fungal spores, fairies or perhaps carcinogenic chemical remnants. Take your pick, just go wild.

  • HLDM - Tangled

    • Tequila
    • August 1, 2004 at 12:08 AM

    Reminds me of Boot Camp/Crossfire, which is a good thing. Those cliffs really need working on though, they look like clown shoes.

  • Brothers in Arms, I heard it through the grapevine.

    • Tequila
    • July 31, 2004 at 7:45 PM

    "When it's done" is A-OK with me; there'll be plenty to play in the meantime.

  • San Andreas preview

    • Tequila
    • July 29, 2004 at 2:42 PM
    Quote from Urban

    stupid non multiplayer bull****... i hate single player games.. they have no replay value imho

    I'm completely the opposite. MP is fun but if you're not playing with friends then after a while it gets repetitive. Fantastic SP adventures like Deus Ex and Half-Life I'll cherish forever.

  • bg_plantation

    • Tequila
    • July 28, 2004 at 9:31 PM

    It's true, homosexual maps ruin lives.

  • bg_plantation

    • Tequila
    • July 28, 2004 at 4:54 PM
    Quote from FrieChamp

    Yeah, cause r_speeds of 1700-2100 are so acceptable.

  • Best/worst ending in history of games

    • Tequila
    • July 28, 2004 at 12:47 AM
    Quote from Taylor

    Silent Hill 2 had a great set of endings, although all of them were ultimately very depressing (but it is Silent Hill).

    The ending where you leave with Laura is probably the most upbeat, and thankfully it was the one I got so my sanity was preserved. Still, you've just been through hell after euthanising your wife... heavy.

  • Best/worst ending in history of games

    • Tequila
    • July 27, 2004 at 9:41 PM
    Quote from Minotauro

    Resident Evil 2 ending is really stupid as well. But the RE3's one is pretty nice.

    Nothing stupid about it really, although I do hope you've seen the expanded Scenario B ending.

  • DM_Fairytale Beta1

    • Tequila
    • July 27, 2004 at 1:20 PM

    [Blocked Image: http://www.atributetowrestlers.com/mark-henry-picture4.jpg]

    This map is officially sexual chocolate.

  • San Andreas preview

    • Tequila
    • July 25, 2004 at 4:38 PM
    Quote from Taylor

    It's basically just GTA3 with new bells and whistles, I imagine they're running out of bells and whistles to add now.

    You could say that about Vice City, but that was fantastic to me.

  • Best/worst ending in history of games

    • Tequila
    • July 25, 2004 at 4:36 PM
    Quote from Yggdrasil

    I would have to say that the best ending to a game that I have witnessed would be that of Unreal 2.It was quite a sad ending, the atmosphere created at the and of the game was quite intense, it was almost as if you could feel what the emotions the main character was feeling, and the ending was also left very open.

    Quite Cinema worthy.

    The worst ending... (shudder) ...Return to Castle Wolfenstein. Pathetic ending, fun game yet terrible ending.

    What are you smoking? Every aspect of Unreal 2, aside from the eye candy, was cliched wank.

  • Best/worst ending in history of games

    • Tequila
    • July 25, 2004 at 4:10 AM
    Quote from Dreaded Fist

    You people all love the man rod. The greatest ending ever was in teh game Mafia. Pure genious, just like one of those awsome mob movies. NO ONE gets away from teh mafia!

    Indeed. I'm just replaying through Mafia now, what a classic, underrated game.

  • San Andreas preview

    • Tequila
    • July 25, 2004 at 12:12 AM

    Yeah, they're taking a risk with it. The point of games is to escape the typically boring hum-drum of everyday life, not be forced to partake in it. As long as it doesn't end up like The Sims with bodily needs being taken to extremes...

  • Bloodlines videos

    • Tequila
    • July 24, 2004 at 5:54 PM

    [Blocked Image: http://tequila.thezazi.net/images/annelovesit.jpg]

  • dm_fairytale - a snarkpit contest entry

    • Tequila
    • July 24, 2004 at 5:35 PM
    Quote from Minotauro

    Tequila I luv ur sig

    Thank you my good man.

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