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  3. Tequila

Posts by Tequila

  • dm_fairytale

    • Tequila
    • August 10, 2004 at 3:43 AM

    Sweet Jesus, someone get a server up. I've got a need from some candy-flavoured boomstick action.

  • is this even possible

    • Tequila
    • August 10, 2004 at 12:59 AM

    WHAT TRICKERY IS THIS? ARCANE BLACK MAGIC IS AFOOT, GENTLE FOLKSMEN.

  • Doom 3 Mapping!

    • Tequila
    • August 9, 2004 at 3:40 PM
    Quote from Pericolos0

    hmm camera controls are weird but its kinda okay when ur using the arrows. Like you're running through the map classic doom style ~~

    Too fiddly for me, it would take days just to get a room done . GTK support shouldn't take that long though.

  • Doom 3 Mapping!

    • Tequila
    • August 9, 2004 at 2:42 PM

    Tres nice. I'd give Doom 3 mapping a go, but the camera control does my proverbial tits in. Guess I'll have to wait for GTK Radiant.

  • Indiana wannabe~

    • Tequila
    • August 9, 2004 at 1:34 AM

    I like it, but the nose needs to be more defined and the body brought into proportion with the head; shoulders widened perhaps.

  • Quake 2 Remodel

    • Tequila
    • August 9, 2004 at 1:28 AM

    The cad.

  • TEXTURE CONTEST MAYAN TECH WALL

    • Tequila
    • August 9, 2004 at 1:13 AM
    Quote from The_Postman

    [Blocked Image: http://paintedover.com/uploads/7/cthulumayan.jpg]256x256 quicky

    PAGE 2 SNIPAS!

    Hot as hell. Same for mike's and Peri's juice.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Tequila
    • August 8, 2004 at 3:55 PM

    I don't think you want to see my first map, from around 1999. Needless to say, it involved a hollowed room with some random computer texture and no lights (yet oddly you could still barely make out the details).

  • doomworld

    • Tequila
    • August 8, 2004 at 3:06 AM
    Quote from InsaneSingingBlender

    yeah but i need to figure out how to configure and stuff

    I honestly don't follow.

  • doomworld

    • Tequila
    • August 8, 2004 at 1:24 AM
    Quote from InsaneSingingBlender

    now if i can only figure out how to do these damned .pk4's...

    They're... zip files.

  • Doom 3 Mapping!

    • Tequila
    • August 7, 2004 at 11:23 PM
    Quote from Pericolos0

    so this is brushbased?

    Yep, with models for additional details.

  • Doom 3

    • Tequila
    • August 7, 2004 at 10:11 PM
    Quote from Bill

    Surely the drop shouldn't be that harsh? Apart from HUD size change you could always compensate with lots of FAA running at 800x600

    800x600 and 1024x768 are worlds apart where Doom 3 is concerned, the texture fidelity difference alone stuns the retina.

  • Doom 3

    • Tequila
    • August 7, 2004 at 8:07 PM
    Quote from Bill

    I think they must be doing one soon, since many people will be in the same situation, not knowing how well it will run or whether it's worth the cash.Anyway I've got some screens of D3 running on my XP2000+, 512Mb DDR, GeForceTi 200 64mb. (I know) Runs perfectly playable on medium with all of the advanced options turn on except for vsync. 800x600.

    Annoying thing is, I can't run any better, even with numerous tweaks, than 800x600 Medium detail on my R9600XT, gig of DDR and Athlon 2600+ rig. All I want to do is make the jump to 1024x768, but it drops into the 20s during heavy firefights, and I can't live with that.

  • Medal of Honor Pacific Assault Delayed

    • Tequila
    • August 7, 2004 at 1:25 PM

    That's below the belt. Way below.

  • Doom 3 Mapping!

    • Tequila
    • August 5, 2004 at 2:33 PM

    Bring down the console in game and simply type "editor". I'd run the game in windowed mode for when you do this though otherwise it seems to fuck up.

    DD, I feel exactly the same way. Any way to get the viewports to look more like Hammer? Plus the camera, which is a bitch to control... surely there must be some way to change it to be more like Hammer/GTK Radiant.

  • Fresh HL2 Screenshots

    • Tequila
    • August 5, 2004 at 2:27 PM

    http://%7boption%7d

    Looking absolutely sexual, in a platonic sort of way.

  • mp_warhead

    • Tequila
    • August 5, 2004 at 2:17 PM

    Most impressive.

  • Doom 3

    • Tequila
    • August 5, 2004 at 2:16 PM
    Quote from InsaneSingingBlender

    Sorry to rain on your parade, but there is no Spider Mastermind. Mancubus and Cyberdemon look ace though.

    Izuno, use the r_gamma command to fix brightness issues, worked a treat for me. A value of between 1.2 and 1.4 is best.

    noooo i saw a concept art in the enemies section of planet doom a long time ago nooooooo

    [Blocked Image: http://free.srv.hu/k/e/keczan/e107_files/images/spidermastermind.jpg]

    Yeah, I'm disappointed it didn't make the cut .

  • Can you predict week 1 North American Doom 3 sales?

    • Tequila
    • August 5, 2004 at 3:45 AM

    200,000 at least. It'll be selling like hot cakes, at least, it deserves to be.

  • Doom 3

    • Tequila
    • August 5, 2004 at 3:38 AM
    Quote from InsaneSingingBlender

    cacos are sexy. i cant wait to see what the cyberdemon, mancubus, and spider mastermind look like

    Sorry to rain on your parade, but there is no Spider Mastermind. Mancubus and Cyberdemon look ace though.

    Izuno, use the r_gamma command to fix brightness issues, worked a treat for me. A value of between 1.2 and 1.4 is best.

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