Great extension of a classic analogy. 8/10, my friend.
QuoteFerret, statements like this make me think that you're so far in the closet that you're finding Christmas presents. Hopefully it was a joke.
Great extension of a classic analogy. 8/10, my friend.
QuoteFerret, statements like this make me think that you're so far in the closet that you're finding Christmas presents. Hopefully it was a joke.
PARP! Happy Birthday, Pringlehead!
I'd rather drive a rusty nail through my penis than suffer but one brief moment of working with your cretinous clique.
Quote from KungFuSquirrelApparently it's not even a matter of getting the content done - I spoke to someone who was working on the team specifically referred to in the article (and apparently another team had it worse - the 12-13 hour/7 days a week conditions for perhaps a year or more), and he said that not only was it required to work those hours, but content was getting done and people were sitting around twiddling their thumbs waiting for more content and were still forced to remain there for 'moral support.' Ouch.Edit: Even more ouch is that sentence structure... I won't even bother
It sounds like EA is run by fucking Stalin.
Pretty damn special.
I like the dream quality it has.
EA advocates child-rape.
Perfection!
Does CS:S not choke with so many physics objects? If not, brilliant!
Quote from DUFFYim not one to question your marketing department or anything....but how wise is it to release this game so close to the dates of well known amazing games such as halo 2, gta:sa, hl2....i mean....people like buying games....but most people dont have $150 to drop on games in a couple of weekswhy not release the game during a dry spell like a few months ago...or before doom 3
Valve have stated that contractually Bloodlines can't be released before HL2. Thus the (infinitely small) difference between their release dates.
I'm going for this at Christmas: http://%7boption%7d
A lovely balance of quality and expense. Dunno how available outside the UK it is, though.
You gotta be fucking kidding! The same day as HL2? Well, it'll probably be on the 19th, a friday, here in the UK, which is for the better as I won't be crushed under an avalanche of A+++ games.
Congratulations Mr Z! You're so fucking Lestat!
[Blocked Image: http://www.the-night.net/images/rockstar.jpg]
![]()
Quote from this is the clownMilpool: the barrels are models (prop_static - world model)------
has anyone come across the problem that ingame their textures show up scaled really small and some sides of the brush are purple and black checked ingame but in the editor show up the correct size (512x512 texture scalled at .25)
Prop_physics is what you want for barrrels, or prop_phys_multiplayer if it's a
CS:S map.
Quote from tnohSome playtest screenies: http://%7boption%7dFinal will be realeased in few days!
Wish I could play it. ![]()
Fancy making a CS:S version? it would go down a (trick or) treat.
Quote from Pericolos0then learn how to modelits essential!!!!!!
True!
Quote from Nz-NexusIsn't vice city better?Just wondering...
Vice City is so inferior it's unfunny.