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  3. Tequila

Posts by Tequila

  • The new de_prodigy

    • Tequila
    • December 17, 2004 at 3:10 AM

    It's the best CS:S map, both visually and in terms of playability. End of.

  • DM_Rebar Beta 5 Release

    • Tequila
    • December 17, 2004 at 2:49 AM

    Hot like Pol Pot.

  • Need a model...one time offer for cash by January 7, 2005

    • Tequila
    • December 17, 2004 at 2:08 AM

    $100 for a HL1 model? Are you made of money?

  • One football game to rule them all...

    • Tequila
    • December 16, 2004 at 7:01 PM

    Couldn't give a fuck about American Football, but let me just say that Pro Evolution Soccer 4 is the holiest sports game known to man. Even just thinking of it now brings a salty tear of enamour to my eye.

  • Hl2dm map. No name yet

    • Tequila
    • December 16, 2004 at 1:29 AM
    Quote from insta

    Is it a office boat?

    Of course?

  • Finding a mod team worth your while 101

    • Tequila
    • December 14, 2004 at 1:26 AM
    Quote from marque_pierre

    Any famous players or modding veterans on their team?

    Quote

    This week Kukyona from the Half-Life 1 mod Wizard Wars joined our team. He's a very experienced coder, and will be the lead coder for Kingdom Lost

    Quote

    Khalid Al-Muharraqi, one of our team artists, has an article about him published on (the prominent computer graphics network) cgnetworks. He's finishing up a healer model for Kingdom Lost in his free time. The story (below) is about himself and his 3D project "Hunting-Toy" where he juxtaposes styles and influences to create a modern day recreation of a hunting bird.http://www.cgnetworks.com/story_custom. ... 2586&page=

    Not bad at all.

  • Finding a mod team worth your while 101

    • Tequila
    • December 14, 2004 at 12:49 AM
    Quote from marque_pierre

    Any comments on this outfit?http://%7boption%7d

    Will they make it? Do they have solid people on board (I wouldn't know...)?

    Their style is fine, very World of Warcraft. They seem to have the talent onboard, but whether they have the vision, determination and organisation to bring it all together is anyone's guess.

  • dm_underpass *download beta 3*

    • Tequila
    • December 14, 2004 at 12:26 AM

    You see stuff like that all the time in real life. Redundant valves that are seemingly unreachable; it's not so unrealistic.

    Then again, who cares? I'm all for a logical, well-thought out map, but accurate pipe systems isn't really a priority, especially considering the tight deadline on this competition.

    Also: are the pipes models or brushes?

  • dm_underpass *download beta 3*

    • Tequila
    • December 13, 2004 at 11:01 PM

    Sexual. The brushwork, the lighting... it all comes together so well to create a single, powerful theme.

  • Who's in?

    • Tequila
    • December 13, 2004 at 5:30 PM
    Quote from Spellbinder

    omg!

    maelstrom is an old mac game.

    Spellbinder.

    Well, don't tell anyone, but my map is set inside an iMac G5, and you throw apples at each other with the Gravity Gun.

  • Crytek looking for interns

    • Tequila
    • December 13, 2004 at 5:08 PM

    Plus where's the fun of working detached from the team? You lose all the camaderie, sense of achievement and overall fun!

  • Who's in?

    • Tequila
    • December 13, 2004 at 5:06 PM

    I'm in, going it alone. Haven't had much time to work on dm_maelstrom due to essays, and now I'm worrying that I won't have time to finish it before Jan 10th or whenever it is I'll have to mail it.

    Looks like I'm just going to have to map like a beast.

  • Crytek looking for interns

    • Tequila
    • December 13, 2004 at 12:26 PM

    Ah, I'd apply if I wasn't at Uni. And if Germany didn't scare me.

  • dm_rebar

    • Tequila
    • December 13, 2004 at 12:34 AM
    Quote from DUFFY

    ferret i know my usual shtick is you being gay and all....but if you made that crane operate-able....i would forever be in your debt

    If only. Pilotable cranes have been tried in HL2DM; they just don't work.

  • dm_rebar

    • Tequila
    • December 12, 2004 at 10:14 PM

    It's giving off some tasty desolate vibes now, good stuff indeed.

  • de_millraid

    • Tequila
    • December 12, 2004 at 3:23 AM
    Quote from Algor

    Isn't one of Narby's CPL maps called mill something? D:

    Funnily enough, yes! 1/10 for originality!

  • omfg

    • Tequila
    • December 12, 2004 at 2:24 AM

    I break up from Uni next week, but I've got 8000 words worth of essays for around Jan 10th, so getting my HL2 DM map done as well is gonna be tight.

  • Charlie and the Chocolate Factory teaser trailer

    • Tequila
    • December 11, 2004 at 11:09 PM

    Not a fucking patch on Gene Wilder.

  • sonicdm_dm1 Beta Layout playtest.

    • Tequila
    • December 10, 2004 at 6:27 PM

    Layout is quite decent, although It'd be nice to know what the style and sprinkling of physics objects will be. Perhaps a bit small? Not sure, I guess that may be because of the lack of details. Also, I think you should cut back on the amount of ammo; it's a bit too liberal, and for some reason the railgun... er, magnum, comes with more ammo than a player can actually carry. Considering the power that handcannon can dish out, it's a bit much.

  • de_shapingcity

    • Tequila
    • December 10, 2004 at 5:29 PM
    Quote from spacer

    :lol::lol:

    Life is like a tetris machine, up and down up and down .

    The guy speaks truth!

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