Quote from blackdogYeah the naked eye can immediately see that Unity is cheaper in the long run, but I guess the cost is justified. And shouldn't the total amount due be less than the traditional publisher cut? Who might not cover all your running costs anyway(?).
Speaking of running costs, do you know if Steam/App store/etc and engine licensing are deductible costs from taxes?
In curious, why Unity is better on mobile (atm)? Is it the tools, performances…
Performance I think is kind of like Unreal, I guess.
Unity shines in being made with a cross platform approach in mind. Its basically their #1 goal. Creating a build for ios, android or windows phone is just a click of a button. (This is not entirely true as all third party integrations like facebook, twitter, flurry, in app purchases, ads etc all needs to be worked on per platform). Other than that the tools for creating a fully fledged ios app is superb in unity (thanks to third party integrations for mostly anything).