1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Skjalg

Posts by Skjalg

  • Screw you, random model thread. Here is OL's WIP post.

    • Skjalg
    • October 15, 2005 at 10:35 AM
    Quote from kleinluka

    now you just need to texture all this

    and give better screens:P

  • Whats wrong with my textures?

    • Skjalg
    • October 15, 2005 at 10:14 AM

    I created these two textures;

    [Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_specul.jpg]

    [Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_specular.jpg]

    with the wall vtm as

    Code
    "LightmappedGeneric"
    
    
    {
    
    
        "$basetexture" "cvc2/kl_castleWall_skjalg"
    
    
        "$bumpmap" "cvc2/kl_castleWall_skjalg_normal" 
    
    
        "$surfaceprop" "rock"
    
    
    }
    Display More

    and the floor as a blend

    Code
    "WorldVertexTransition"
    
    
    {
    
    
    "$BaseTexture" "cvc2/kl_castleWall_skjalg"
    
    
    "$BaseTexture2" "cvc2/kl_grass_skjalg"
    
    
    "$surfaceprop" "rock"
    
    
    "$surfaceprop2" "grass"
    
    
    "$bumpmap" "cvc2/kl_castleWall_skjalg_normal"
    
    
    "$bumpbasetexture2withbumpmap" "cvc2/kl_grass_skjalg_normal"
    
    
    }
    Display More

    ingame, i end up with

    [Blocked Image: http://www.xperimental.nu/skjalg/normalmap.jpg]

    Usually i try to figure these things out myself, but im just too tired of dealing with textures right now As you might be able to see from the textures, these are my very first two... atleast for hl2, i guess you could comment on those too, if you'd like...

  • Problems with Valve Hammer Editor

    • Skjalg
    • October 15, 2005 at 6:28 AM

    All i know is, hope this doesnt happen to me...

    Sorry that i dont know anything else^^ I feel for you...

  • My 1st and only

    • Skjalg
    • October 15, 2005 at 1:02 AM

    ...large picture?

  • what are you currently listening to?

    • Skjalg
    • October 14, 2005 at 10:22 PM

    Tool

    Metallica

    In Flames

    Soulfly

    Megadeth

  • Screw you, random model thread. Here is OL's WIP post.

    • Skjalg
    • October 13, 2005 at 3:36 AM

    looks nice ol

    more plx

  • Your portfolio repels jobs

    • Skjalg
    • October 13, 2005 at 3:21 AM
    Quote from kleinluka

    Here is a really nice one.http://retro-shinobi.com/

    I think you can find bad ones just about anywhere.

    That site is good?

    By reading that article, i think that portfolio site "broke" a few of the stuff he pointed out as bad things...

    Quote

    Forget splash pages and news pages or any other starting page that isn't putting art directly in my face.

    Quote

    [*] Vague thumbnails - A thumbnail exists to offer a relevant preview of a larger image. Yet I see thumbnails of random parts of a model that give me no indication of what I'm about to see. If I'm looking for medieval characters, how does a grainy thumbnail of the bottom of his foot help me find it?

    Quote

    [*] Multiple popups - A splash page shouldn't even exist, much less stay open when you click on it to enter the website. Neither should a thumbnail opening an image in a new window that I have to manually close.

    I think that covers it^^

    The artist was really awesome tho

  • [DM_RustStairs]

    • Skjalg
    • October 13, 2005 at 3:09 AM

    Theres obviously just too much^^

    Theres an apc there, so i guess the place is used, it sorta looks that way in some ways, but the thing that just screams "wrong" here (imo) is that its too overgrown in a way...

  • Portfolio Layout Feedback

    • Skjalg
    • October 13, 2005 at 3:06 AM

    if you have some sort of agreenment with the guys which you link to, that they must have a link to your site just as openly, id go for it... The more ways to your site the better

    And thats about selling yourself

  • Portfolio/Site WIP

    • Skjalg
    • October 11, 2005 at 9:17 PM

    Where did you get that nick? was it a cat that walked over your keyboard or something?

  • totally random texture thread

    • Skjalg
    • October 11, 2005 at 12:40 PM
    Quote from insta

    D3 I fixed it for you

    Im finding that im starting to like your humour more and more Insta

  • Last Transit

    • Skjalg
    • October 11, 2005 at 12:37 PM
    Quote from Mazy

    Looks cool, really like the lighting~

    yeah, your "sun" colors is spot on! gj^^

  • The random model thread!

    • Skjalg
    • October 10, 2005 at 5:27 PM

    That looks really nice Insta, you're becoming quite the modeler^^

  • Long shot perhaps..

    • Skjalg
    • October 10, 2005 at 2:46 PM
    Quote from Nz-Nexus

    I've heard before that it's really bad to put in new components from the old pc to a new one.

    I've never heard that^^

    I have

    AMD Athlon XP 2000+

    1gb ram

    Geforce 6800 whatevr pro

    I really need a new cpu

  • Post your Place Extravaganza

    • Skjalg
    • September 30, 2005 at 5:29 AM

    You know, you could recreate that place in hl1 using the fifties- texture set

  • Nomoreroominhell Recruiting

    • Skjalg
    • September 30, 2005 at 5:24 AM
    Quote from curman

    The media is nice, but the forums + community is disgusting.

    Am i the only one who sees the problem here?

    he did say the media was nice, thats a plus isnt it? The forums + community isnt something the devs can change anyways^^

  • Post your Toilets Extravaganza

    • Skjalg
    • September 30, 2005 at 5:19 AM
    Quote from Spellbinder

    To claryfie im not morbid or sick.

    Im more interested in the architecture part of it aswell as the technical and practicality.

    Spellbinder.

    Suuuuuure ;D

  • My Hammer 4.0 setup fails... Help needed!

    • Skjalg
    • September 30, 2005 at 5:18 AM
    Quote from killer tomato

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Valve Software - vbsp.exe (Jan 19 2005)

    1 threads

    materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials

    Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Processing areas...done (0)

    Building Faces...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (1)

    writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)

    Creating default cubemaps for env_cubemap using skybox sky_day01_06...

    Run buildcubemaps in the engine to get the correct cube maps.

    Finding displacement neighbors...

    Found a displacement edge abutting multiple other edges.

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (1) (792100 bytes)

    Emitting linux collision data (use -nolinuxdata to disable).

    Building Physics collision data...

    done (0) (2116786 bytes)

    Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Display More
  • totally random texture thread

    • Skjalg
    • September 22, 2005 at 10:42 AM

    They look great, mind if i test/use them in my map? Could do some pretty blends of these, i think...

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • September 21, 2005 at 6:09 PM

    Your brushwork is intruiging Nysuatro

    Looks really nice, want to see more^^

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™