Posts by Skjalg
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I created these two textures;
[Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_castleWall_skjalg_specul.jpg]
[Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_normal.jpg][Blocked Image: http://www.xperimental.nu/skjalg/kl_grass_skjalg_specular.jpg]
with the wall vtm as
Code
Display More"LightmappedGeneric" { "$basetexture" "cvc2/kl_castleWall_skjalg" "$bumpmap" "cvc2/kl_castleWall_skjalg_normal" "$surfaceprop" "rock" }and the floor as a blend
Code
Display More"WorldVertexTransition" { "$BaseTexture" "cvc2/kl_castleWall_skjalg" "$BaseTexture2" "cvc2/kl_grass_skjalg" "$surfaceprop" "rock" "$surfaceprop2" "grass" "$bumpmap" "cvc2/kl_castleWall_skjalg_normal" "$bumpbasetexture2withbumpmap" "cvc2/kl_grass_skjalg_normal" }ingame, i end up with
[Blocked Image: http://www.xperimental.nu/skjalg/normalmap.jpg]
Usually i try to figure these things out myself, but im just too tired of dealing with textures right now
As you might be able to see from the textures, these are my very first two... atleast for hl2, i guess you could comment on those too, if you'd like... -
All i know is, hope this doesnt happen to me...
Sorry that i dont know anything else^^ I feel for you...
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...large picture?
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Tool
Metallica
In Flames
Soulfly
Megadeth
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looks nice ol
more plx
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Quote from kleinluka
Here is a really nice one.http://retro-shinobi.com/
I think you can find bad ones just about anywhere.
That site is good?
By reading that article, i think that portfolio site "broke" a few of the stuff he pointed out as bad things...
QuoteForget splash pages and news pages or any other starting page that isn't putting art directly in my face.
Quote[*] Vague thumbnails - A thumbnail exists to offer a relevant preview of a larger image. Yet I see thumbnails of random parts of a model that give me no indication of what I'm about to see. If I'm looking for medieval characters, how does a grainy thumbnail of the bottom of his foot help me find it?
Quote[*] Multiple popups - A splash page shouldn't even exist, much less stay open when you click on it to enter the website. Neither should a thumbnail opening an image in a new window that I have to manually close.
I think that covers it^^
The artist was really awesome tho

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Theres obviously just too much^^
Theres an apc there, so i guess the place is used, it sorta looks that way in some ways, but the thing that just screams "wrong" here (imo) is that its too overgrown in a way...
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if you have some sort of agreenment with the guys which you link to, that they must have a link to your site just as openly, id go for it... The more ways to your site the better

And thats about selling yourself

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Where did you get that nick? was it a cat that walked over your keyboard or something?

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That looks really nice Insta, you're becoming quite the modeler^^
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Quote from Nz-Nexus
I've heard before that it's really bad to put in new components from the old pc to a new one.
I've never heard that^^
I have
AMD Athlon XP 2000+
1gb ram
Geforce 6800 whatevr pro
I really need a new cpu

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You know, you could recreate that place in hl1 using the fifties- texture set

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Quote from killer tomatoDisplay More
** Executing...
** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials
Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (792100 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2116786 bytes)
Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"
** Executing...
** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
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They look great, mind if i test/use them in my map? Could do some pretty blends of these, i think...
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Your brushwork is intruiging Nysuatro

Looks really nice, want to see more^^