arg, von*ferret strikes again ![]()
But, they are already removed ![]()
arg, von*ferret strikes again ![]()
But, they are already removed ![]()
I LOVE these textures ![]()
[Blocked Image: http://skjalg.mapmonger.com/wip/wip5.jpg]
Check my site for two more ![]()
bah, I so wanted to be there, but school has been hell the last month, and I've got exams coming up ![]()
was actually listening to Trigger when i checked this thread... And even though im a bigger In Flames fan than Im a Slayer fan, I gotta say that Slayer even pwned Metallica on stage (and since im a hard core to the death fan of metallica, that sais alot).
Quote from PhilipKActually it should take a lot, lot more work in most cases
haha yeah, but I didnt want to discourage st0lve ![]()
edit;
btw, phill, any chance I could get a hold of this texture + normal for use on my map?
[Blocked Image: http://www.philipk.net/portfolio/textures/textures_5.jpg]
Making a normal map for a rock texture like that is almost as much work as making the texture itself, I think for the best result you should probably try to model it ![]()
This looks so awesome... Like a incredibly nice mix between CS and BF2... Cant wait to play :]
This looks very good, my guess is that you're not keeping the same polycount as the old one?
excellent, now get it up ![]()
I'm definatly applying for this one ![]()
I cant believe that people send these shitty news stories.
hahahahaha
thats awfully nice of them ![]()
atrocity, i just used the default one, Most people that play multiplayer don't really use it anyways, so I haven't really paid that much attention to it.
skdr, thank you so very much
I can promise you that we'll deliver, I think that pvk2 is already much more fun than pvk1, and thats with just one class on each team
(Much to do with the physics:))
it might just be the grainy photo, but the guy with the wii shirt in the last picture has a striking resemblance to... me ![]()
Quote from teeluuYou really improved the map a lot from the first time seeing it, superb work! Only thing to bother you are those torches, they're a bit too strong aren't they? The last shot could've use some more color instead of all that grey.Anyway, awesome work, really surprised me
Thanks dude, Im glad i surprised you, I agree the first 167 versions of the map didnt really hold up, but those were mostly to just nail the gameplay
about the torches; yeah they do, but its the HDR, trust me ![]()
Maybe later one day I'll make those fences wood so its not all grey.
I might also add some vegitation on some later point, but it all has to be modeled first so I don't know if that will happen before the first release ![]()
Thanks guys, yea the third picture looks a little empty, but alongside the courtyard its where most of the battle is going on, and tripping over props became troublesome.
If you mean the architecture could use more work, then I have to put my foot down ![]()
PVK_FORT
by: Skjalg
buildtime: aprox 4 months total.
First off, I'd like to thank this community for guiding me in the right direction on this one. Especially von*ferret, Minoz, Phill~ and insta!
The map is Team Deathmatch. Almost 100% custom.
It finally has HDR, and I've even taken the liberty of adding my own soundscape which really helped set the atmosphere. You can all play this baby once PVK2 is release (sometime very very soon).
Now over to the pictures, I really hope you like them. The torches might look a tad yellow, but I assure you it looks nice once you're ingame.
If there is something you don't like, please let me know either on IRC, mail or here and i might change it, but as it stands now; this is the final version.
COURTYARD FROM LOWER STAIRS
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort08.jpg]
HALLWAY
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort01.jpg]
BACKYARD
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort13.jpg]
LOWER TOWER
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort03.jpg]
FRONT GATE1
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort04.jpg]
FRONT GATE2
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort05.jpg]
FRONT GATE OUTDOORS
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort07.jpg]
STAIRS
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort09.jpg]
BACKYARD DOWNSTAIRS
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort11.jpg]
BACKYARD COOLPLACE
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort12.jpg]
COURTYARD
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort14.jpg]
SNIPERSPOT
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort02.jpg]
UPSTAIRS
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort06.jpg]
WHOLE THING
[Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort10.jpg]
and how much do they charge per hour on average?
damn belgarion, you should do this full time!
that stuff looked too hard and slow, but it has potential, no doubt ![]()