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  3. Skjalg

Posts by Skjalg

  • PK01 - Quake IV / Source Texture Set

    • Skjalg
    • November 17, 2006 at 7:34 AM

    arg, von*ferret strikes again

    But, they are already removed

  • PK01 - Quake IV / Source Texture Set

    • Skjalg
    • November 17, 2006 at 6:08 AM

    I LOVE these textures

    [Blocked Image: http://skjalg.mapmonger.com/wip/wip5.jpg]

    Check my site for two more

  • In Flames & D3

    • Skjalg
    • November 17, 2006 at 5:00 AM

    bah, I so wanted to be there, but school has been hell the last month, and I've got exams coming up

    was actually listening to Trigger when i checked this thread... And even though im a bigger In Flames fan than Im a Slayer fan, I gotta say that Slayer even pwned Metallica on stage (and since im a hard core to the death fan of metallica, that sais alot).

  • Insurgnecy Mod, New Screens/Interview

    • Skjalg
    • November 17, 2006 at 4:56 AM
    Quote from Skybex

    We <3 hurgI'll probably remove it for the final

    why? thats just silly

  • totally random texture thread

    • Skjalg
    • November 17, 2006 at 4:54 AM
    Quote from PhilipK

    Actually it should take a lot, lot more work in most cases

    haha yeah, but I didnt want to discourage st0lve

    edit;

    btw, phill, any chance I could get a hold of this texture + normal for use on my map?

    [Blocked Image: http://www.philipk.net/portfolio/textures/textures_5.jpg]

  • totally random texture thread

    • Skjalg
    • November 16, 2006 at 3:17 AM

    Making a normal map for a rock texture like that is almost as much work as making the texture itself, I think for the best result you should probably try to model it

  • Insurgnecy Mod, New Screens/Interview

    • Skjalg
    • November 16, 2006 at 3:16 AM

    This looks so awesome... Like a incredibly nice mix between CS and BF2... Cant wait to play :]

  • Half-Life "Grunt" remake

    • Skjalg
    • November 16, 2006 at 3:15 AM

    This looks very good, my guess is that you're not keeping the same polycount as the old one?

  • I just ordered a site layout from The Jungle Corp

    • Skjalg
    • November 15, 2006 at 8:40 AM

    excellent, now get it up

  • Unknown Worlds looking for artists for Natural Selection 2

    • Skjalg
    • November 15, 2006 at 8:37 AM

    I'm definatly applying for this one

  • Oh my god, You can access porn!!

    • Skjalg
    • November 14, 2006 at 5:33 AM

    I cant believe that people send these shitty news stories.

  • Played Wii last night

    • Skjalg
    • November 5, 2006 at 12:50 PM

    hahahahaha

    thats awfully nice of them

  • pvk_fort (Image Heavy)

    • Skjalg
    • November 4, 2006 at 4:51 PM

    atrocity, i just used the default one, Most people that play multiplayer don't really use it anyways, so I haven't really paid that much attention to it.

    skdr, thank you so very much I can promise you that we'll deliver, I think that pvk2 is already much more fun than pvk1, and thats with just one class on each team (Much to do with the physics:))

  • Played Wii last night

    • Skjalg
    • November 4, 2006 at 4:48 PM

    it might just be the grainy photo, but the guy with the wii shirt in the last picture has a striking resemblance to... me

  • pvk_fort (Image Heavy)

    • Skjalg
    • November 4, 2006 at 2:45 PM
    Quote from teeluu

    You really improved the map a lot from the first time seeing it, superb work! Only thing to bother you are those torches, they're a bit too strong aren't they? The last shot could've use some more color instead of all that grey.Anyway, awesome work, really surprised me

    Thanks dude, Im glad i surprised you, I agree the first 167 versions of the map didnt really hold up, but those were mostly to just nail the gameplay about the torches; yeah they do, but its the HDR, trust me

    Maybe later one day I'll make those fences wood so its not all grey.

    I might also add some vegitation on some later point, but it all has to be modeled first so I don't know if that will happen before the first release

  • pvk_fort (Image Heavy)

    • Skjalg
    • November 4, 2006 at 11:31 AM

    Thanks guys, yea the third picture looks a little empty, but alongside the courtyard its where most of the battle is going on, and tripping over props became troublesome.

    If you mean the architecture could use more work, then I have to put my foot down

  • pvk_fort (Image Heavy)

    • Skjalg
    • November 3, 2006 at 10:37 PM

    PVK_FORT

    by: Skjalg

    buildtime: aprox 4 months total.

    First off, I'd like to thank this community for guiding me in the right direction on this one. Especially von*ferret, Minoz, Phill~ and insta!

    The map is Team Deathmatch. Almost 100% custom.

    It finally has HDR, and I've even taken the liberty of adding my own soundscape which really helped set the atmosphere. You can all play this baby once PVK2 is release (sometime very very soon).

    Now over to the pictures, I really hope you like them. The torches might look a tad yellow, but I assure you it looks nice once you're ingame.

    If there is something you don't like, please let me know either on IRC, mail or here and i might change it, but as it stands now; this is the final version.

    COURTYARD FROM LOWER STAIRS

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort08.jpg]

    HALLWAY

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort01.jpg]

    BACKYARD

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort13.jpg]

    LOWER TOWER

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort03.jpg]

    FRONT GATE1

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort04.jpg]

    FRONT GATE2

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort05.jpg]

    FRONT GATE OUTDOORS

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort07.jpg]

    STAIRS

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort09.jpg]

    BACKYARD DOWNSTAIRS

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort11.jpg]

    BACKYARD COOLPLACE

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort12.jpg]

    COURTYARD

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort14.jpg]

    SNIPERSPOT

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort02.jpg]

    UPSTAIRS

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort06.jpg]

    WHOLE THING

    [Blocked Image: http://www.nidvardir.com/images/1200/pvk_fort10.jpg]

  • Question to the pros

    • Skjalg
    • November 3, 2006 at 12:23 PM

    and how much do they charge per hour on average?

  • Night photos

    • Skjalg
    • November 2, 2006 at 5:58 PM

    damn belgarion, you should do this full time!

  • Very impressive

    • Skjalg
    • November 2, 2006 at 5:47 PM

    that stuff looked too hard and slow, but it has potential, no doubt

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