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  3. Skjalg

Posts by Skjalg

  • UGAC - 17th Century Plague Doctor

    • Skjalg
    • September 25, 2007 at 6:27 PM
    Quote from st0lve

    I like nr. 1 better.

    I agree, the first one has a more gas-mask look to it, but the one you went for is also good

  • Halo takes over the world

    • Skjalg
    • September 25, 2007 at 6:24 PM

    good point.

    But internet always wins, and internet is one care free world.

  • For metalians, hopefully a 'fresh new sound' to the genre.

    • Skjalg
    • September 24, 2007 at 11:05 PM

    I think you should fire your drummer, they were really really really really awful!

  • Halo takes over the world

    • Skjalg
    • September 24, 2007 at 11:03 PM

    haha halocaust

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • September 23, 2007 at 2:33 PM

    I think you somehow should try to get the smudge down there to rotate as well, looked a little weird when only the clouds rotated to its center, but it didn't rotate at all. I was thinking maybe more like black clouds on top of hard red background (not the warm wine color you have now), with streaks of harsh blue lightning, but that might be a little hard to produce i guess

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • September 23, 2007 at 3:40 AM
    Quote from Zombie

    http://%7boption%7dAdded some colour to it, seems to be a bit better.

    Off to bed now!

    Looks a little better, but perhaps you should go for harsher colors and not something warm, I'd also try mr. happys suggestion with maybe some dark clouds and lightning

  • ins_baghdad

    • Skjalg
    • September 22, 2007 at 10:00 PM

    I think its a shitty map step, you did a terrible job!

  • cp_lazytown - the first custom tf2 map

    • Skjalg
    • September 22, 2007 at 9:57 PM

    not too sound really harsh, but psycho is kind of right, its Half-Life style blocky

  • University paper

    • Skjalg
    • September 20, 2007 at 11:54 PM

    wow.

    Thanks a lot, I had already dotted down 1, 2, 4, 5 and 7, so the rest is just great I'm wondering what you mean with 6 and 8 though, those terms are unfamiliar...

    Looks like I have a lot of reading to do if I am to cover all of this.

  • Buying new computer (This time for real)

    • Skjalg
    • September 20, 2007 at 5:36 PM

    You guys are forgetting that windows has support for quad cores, so that means I can listen to music while having 3d studio max, photoshop, firefox with loads of tabs, opera and internet explorer up with the same tabs, and run world in conflict on max settings at the same time...

    ..-And then start a compile which will, even now, take 10x less time than my previous cpu (amd xp 3000+).

    Suck on that.

  • University paper

    • Skjalg
    • September 20, 2007 at 11:35 AM

    I'm having a university paper in one of my classes that is about online gaming and problems surrounding it. It's mostly about technical stuff like problems surrounding network and games design.

    There's a couple of questions I was hoping you guys could pitch in on maybe explaining or referring to places where you learned this :] I find the topic very interesting, and while I'm browsing the web for related articles that might give answers, I thought I'd get a discussion going and maybe tap into that wealth of information in your brains

    I have to figure out what challenges that lies in networking when we talk about delays and packet loss and describe some techniques to compensate for this. I also need to know how online games try to prevent cheating, (from VAC/Punkbuster to how WoW handles botting), and how this affect games design.

    I was also hoping you guys could mention a couple of good API's and tools (network libraries) that is related to games development. (XNA?).

    peace~

  • The random model thread!

    • Skjalg
    • September 19, 2007 at 8:03 PM

    please make those barrels available for download !

  • ol_styx (Off Limits map)

    • Skjalg
    • September 19, 2007 at 12:12 PM

    I'd definatly taka a long hard look at that mod, oh yeeeea ;D

  • totally random texture thread

    • Skjalg
    • September 19, 2007 at 12:09 PM

    I think it looks more like wood than anything else

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • Skjalg
    • September 18, 2007 at 6:34 PM
    Quote from RonanHayes

    It's a licensed Engine which I unfortunately cannot give details off during the current NDA status. If you want more spefic details on it feel free to email and we can arrange them, but all I can say on forums is that it is a AAA Tier Engine with a mature toolset. The Engine is being widely adopted by the industry.

    I am interested, but the ww2 is a big turn down :/

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • Skjalg
    • September 18, 2007 at 2:24 PM

    Admittedly, I didn't search very well, but what kind of engine are you running this on, and if its something you guys have made, what kind of editor will you be using for your levels?

  • Fortress Forever is out

    • Skjalg
    • September 15, 2007 at 8:12 AM

    yeah I've noticed the same thing in other source games..

  • Before they were famous: A Mikezilla Story

    • Skjalg
    • September 15, 2007 at 5:04 AM

    what was friechamp doing in your bookshelf?

  • [WIP] German Styled Halftimber wall

    • Skjalg
    • September 14, 2007 at 1:54 PM

    Its pretty clear that you have copy pasted the timbers, I'd work on that

  • Fortress Forever is out

    • Skjalg
    • September 14, 2007 at 10:42 AM

    Good job at recreating the game guys! really felt like tf!

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