think im on my third time now doesnt get old yet =]
Posts by IR
-
-
i spend my sunday with my girlfriend tunning every car we could find .. she made me make em pink though
luckily it doesnt efect the respect'o meter the homeboy's would tink im a pussy :~( -
hurray turned 20 today..
besides that i got my contracts and signed them
for a contractor agreement with valve software
so yeh im gona be working for valve as a contractor

-
yeh what posty said hope you dont mind i took your flat and editted it alitle
basically made the texture more interesting.. dirt/wear
have a look
[Blocked Image: http://mapping.nuclear-dawn.net/arjanb/haus_skin.jpg]
-
meshes in source cost less resources so your pillar yes .. make it a model
-
nice clown although it seems like the top part is missing some dept
compaired to the orginal it feels a tad flat
-
-
looks prety good dont like the yellow though
-
meh was bored :S~~
[Blocked Image: http://mapping.nuclear-dawn.net/arjanb/hl.jpg]
[Blocked Image: http://mapping.nuclear-dawn.net/arjanb/remake_hl.jpg]
-
color and highlights.
take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture ..
-
looking at other peoples work is natural .. i cant play a game without look at how things were build taking heaps of screens .. i mean looking at eachothers work and learning from it is important pro and non-pro..
but this is just a direct copy ... i mean even the shutters are placed the same way.. the cart and what not..
this wouldnt have been half as bad if the guy would just have told from the start that he created this upon andie's design.. i guess
-
[Blocked Image: http://www.northeastpaintball.org/albums/crap/dalyaorchird1.jpg]
rofl this is just copyed from a dod map by andy and klein called dod_campagne.. having a hard time being creative eh ?

[Blocked Image: http://www.invasionworks.com/images/dod/maps/custom/campagne/campagne_04.jpg]
-
nice work man.. love the church - statue stuff .. only thing that looks really akward is the tree growing from the streets ( pic with the bike)
lighting is prety good though personally id go for abit more dramatic sky/color and sharper/darker shadows ( since those streets apear so tight could have some sweet sharp cut shadows and dark alley's )
really nice work!
-
the zelda theme played by an orchestra is amazing ..
i love the soundtrack for moh frontline (ps2) aswell
with FF ..well 7 was great 8 aswell .. 9 was kinda meh
10 didnt had the same feeling as 7 or 8 in game and song.. maybe it was a tad 2 colorful
-
nice stuff phil maybe use some model light poles eh? these are well uhm square :X
-
i got 5 levels in dayofdefeat (4 actually but one is still in there since they upped it on steam with a diffrent name and couldnt delete the old one so right now its kinda like dod_merderet and dod_merderet2 (sturm)
in 2003 i went to E3 met alot of the dod guys from valve
+ mojo holeman and izuno
was a great trip.
begin 2004 i almost made it to valve as a leveldesigner but .. thanks to america's fine imigration laws that failed...
later 2004 i almost made it to ubisoft C.A with klein but again imigration laws gave us a hard time .. klein was lucky enough to pull it off but it wasnt easy.
although those 2 things prety much sucked it was really cool to have the interviews and all ..
guess ill have to find something in europe
-
looks sweet but the roof texture on the bottem of the roofs look meh perhaps some wood/beam ceiling type a thing would look better.
and im not a fan of vertical walls ( vertical side of the roof ) with rooftexture on them
besides those things i could spot.. like it lots

-
i saw the movie .. and honestly its really good!
nothing like spr or bob ..but its really a great story
it kinda reminded me of the thin red line .. which was imo prety good aswell
-
nice work balz liking those textures

-
yuo guyz scare away teh new people

then again .. PoO is the gaylord bear