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  3. IR

Posts by IR

  • Half-Life 2

    • IR
    • November 17, 2004 at 12:00 AM

    think im on my third time now doesnt get old yet =]

  • San Andreas

    • IR
    • November 1, 2004 at 9:06 AM

    i spend my sunday with my girlfriend tunning every car we could find .. she made me make em pink though :/ luckily it doesnt efect the respect'o meter the homeboy's would tink im a pussy :~(

  • happy birthday me and..

    • IR
    • September 28, 2004 at 10:33 PM

    hurray turned 20 today..

    besides that i got my contracts and signed them

    for a contractor agreement with valve software

    so yeh im gona be working for valve as a contractor

  • Some statics to sit on and some RTS buildings to look at

    • IR
    • September 23, 2004 at 9:16 PM

    yeh what posty said hope you dont mind i took your flat and editted it alitle

    basically made the texture more interesting.. dirt/wear

    have a look

    [Blocked Image: http://mapping.nuclear-dawn.net/arjanb/haus_skin.jpg]

  • HL2 Map Design Question: Brush or Mesh?

    • IR
    • September 21, 2004 at 12:18 PM

    meshes in source cost less resources so your pillar yes .. make it a model

  • Remake HL textures

    • IR
    • September 16, 2004 at 11:14 PM

    nice clown although it seems like the top part is missing some dept

    compaired to the orginal it feels a tad flat

  • Remake HL textures

    • IR
    • September 13, 2004 at 12:31 PM

    another

    [Blocked Image: http://mapping.nuclear-dawn.net/arjanb/remake_hl2.jpg]

    ;/~~

  • Remake HL textures

    • IR
    • September 12, 2004 at 2:23 PM

    looks prety good dont like the yellow though

  • Remake HL textures

    • IR
    • September 10, 2004 at 6:58 PM

    meh was bored :S~~

    [Blocked Image: http://mapping.nuclear-dawn.net/arjanb/hl.jpg]

    [Blocked Image: http://mapping.nuclear-dawn.net/arjanb/remake_hl.jpg]

  • Remake HL textures

    • IR
    • September 9, 2004 at 6:35 PM

    color and highlights.

    take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture ..

  • DalyaHaven and the Underdark

    • IR
    • August 31, 2004 at 11:35 PM

    looking at other peoples work is natural .. i cant play a game without look at how things were build taking heaps of screens .. i mean looking at eachothers work and learning from it is important pro and non-pro..

    but this is just a direct copy ... i mean even the shutters are placed the same way.. the cart and what not..

    this wouldnt have been half as bad if the guy would just have told from the start that he created this upon andie's design.. i guess

  • DalyaHaven and the Underdark

    • IR
    • August 31, 2004 at 2:15 PM

    [Blocked Image: http://www.northeastpaintball.org/albums/crap/dalyaorchird1.jpg]

    rofl this is just copyed from a dod map by andy and klein called dod_campagne.. having a hard time being creative eh ?

    [Blocked Image: http://www.invasionworks.com/images/dod/maps/custom/campagne/campagne_04.jpg]

  • de_ungarn

    • IR
    • August 31, 2004 at 2:00 AM

    nice work man.. love the church - statue stuff .. only thing that looks really akward is the tree growing from the streets ( pic with the bike)

    lighting is prety good though personally id go for abit more dramatic sky/color and sharper/darker shadows ( since those streets apear so tight could have some sweet sharp cut shadows and dark alley's )

    really nice work!

  • Best soundtrack ever in a game

    • IR
    • August 23, 2004 at 1:03 AM

    the zelda theme played by an orchestra is amazing ..

    i love the soundtrack for moh frontline (ps2) aswell

    with FF ..well 7 was great 8 aswell .. 9 was kinda meh

    10 didnt had the same feeling as 7 or 8 in game and song.. maybe it was a tad 2 colorful

  • De_Halla

    • IR
    • August 21, 2004 at 3:26 PM

    nice stuff phil maybe use some model light poles eh? these are well uhm square :X

  • What is your most prestigious award?

    • IR
    • August 21, 2004 at 3:21 PM

    i got 5 levels in dayofdefeat (4 actually but one is still in there since they upped it on steam with a diffrent name and couldnt delete the old one so right now its kinda like dod_merderet and dod_merderet2 (sturm)

    in 2003 i went to E3 met alot of the dod guys from valve

    + mojo holeman and izuno

    was a great trip.

    begin 2004 i almost made it to valve as a leveldesigner but .. thanks to america's fine imigration laws that failed...

    later 2004 i almost made it to ubisoft C.A with klein but again imigration laws gave us a hard time .. klein was lucky enough to pull it off but it wasnt easy.

    although those 2 things prety much sucked it was really cool to have the interviews and all ..

    guess ill have to find something in europe

  • de_ungarn

    • IR
    • August 17, 2004 at 12:01 PM

    looks sweet but the roof texture on the bottem of the roofs look meh perhaps some wood/beam ceiling type a thing would look better.

    and im not a fan of vertical walls ( vertical side of the roof ) with rooftexture on them

    besides those things i could spot.. like it lots

  • Saints & Soldiers Trailer

    • IR
    • July 24, 2004 at 5:23 PM

    i saw the movie .. and honestly its really good!

    nothing like spr or bob ..but its really a great story

    it kinda reminded me of the thin red line .. which was imo prety good aswell

  • De_Halla

    • IR
    • July 21, 2004 at 11:40 PM

    nice work balz liking those textures

  • hogibear's latest

    • IR
    • July 21, 2004 at 11:36 PM

    yuo guyz scare away teh new people

    then again .. PoO is the gaylord bear

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