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Posts by IR

  • m9 bayonet (I'm a weapon whore, and how!)

    • IR
    • December 17, 2005 at 12:42 AM

    the metal should be fine with a proper spec map, i dont think you need those big scratches in the defuse though, the major thing is as ferret said the handle, i think its mainly the color thats not doing it justice, try going for a darker green, and removing some of the hard "white" highlights

    nice stuff keep going

  • eX textures release

    • IR
    • December 5, 2005 at 6:25 PM

    great set eve,

    cant wait for you new one ^^

  • tmp_lodge -updates-

    • IR
    • December 3, 2005 at 12:07 AM

    then you should really concider the size of your rooms, have nice props which you do! and i like the mood, but from the screens you seem to be forgetting about gameplay, small narrow halway, doesnt go well with gameplay.

    i like the style and mood, just feels way to tight

  • WIP in WIP, post your level screenshots!

    • IR
    • November 30, 2005 at 12:59 PM

    EV is very nice and cool ( I get a penny everytime I say something nice ;} )

  • WIP in WIP, post your level screenshots!

    • IR
    • November 28, 2005 at 11:35 PM

    ev is our art-director :} cool guy

  • Where is Klein when you need him?

    • IR
    • November 22, 2005 at 3:21 AM

    ue3 rock on D>!

  • 2D: The Suffering

    • IR
    • November 3, 2005 at 6:09 PM

    im using photoshop7

    yeh i want to add abit more detail to the soldier though, and adjust his face mask abit, also might ajust the background abit to make him stand out more

    thanks for the comments thus far !

  • 2D: The Suffering

    • IR
    • November 2, 2005 at 11:50 PM

    continueing on the theme, refining my style/art

    Its not done yet, I want to fill in abit more detail, but the main rough and colors are there

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/The_suffering.jpg]

    comments appriciated

  • 2D: WAR painting

    • IR
    • November 1, 2005 at 1:59 AM

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/WAR_small.jpg]

    http://%7boption%7d

    big version ^^

    final of my painting I've been working on and off for the past 2 months

    abit killzone inspired but also the harse color contrast of sincity i guess

    i know its abit "rough" but that was the style i was going for

    coments appreciated ofcourse

  • Fallen Angels

    • IR
    • October 28, 2005 at 4:28 AM

    looks real nice sofar, i recon the feet feel to large, but yeh early stage as you said like to see more!!

  • totally random texture thread

    • IR
    • October 24, 2005 at 5:35 PM
    Quote from Swifty-

    Still going on with this, better/worse now? Made plates more random shaped and also added some grass/moss and made it to tile better (which still needs some work).[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/textures/floor01_b4.jpg]

    nice sofar, i would reduce the contrast abit, and remove some of the grain. also it seems it can use abit more of that moss,

    the dirt and the shadwos in between the tiles is 2 dark i would go for something lighter to reduce the feeling theres huge gabs between the tiles

    unless thats the style you wanna go for

  • Sharkbait.

    • IR
    • September 30, 2005 at 1:25 AM

    thats truely horrible, petition signed.

  • So who else is waiting for DoD:S

    • IR
    • September 26, 2005 at 11:08 PM

    well im not gona stay up all night because i gotta work tomorrow hehe, but ill see ya on any server playing dod_donner !!

    time to frag on my baby

  • Advent Children

    • IR
    • September 17, 2005 at 10:52 PM

    the story is certainly not rubbish if you played the game and finished it

    but to people tht didnt play the game i imagine its rubish and hard to understand

  • So who else is waiting for DoD:S

    • IR
    • September 4, 2005 at 5:17 AM

    E3 2003 you say doesnt rig a bell, oh wait yeh kinda ;D

    was awsome hehhe

  • So who else is waiting for DoD:S

    • IR
    • September 3, 2005 at 5:55 AM

    well oviously im waiting for it to come out put alot of time/work into it

  • StarSHIT Troopers demo

    • IR
    • September 3, 2005 at 4:43 AM

    to trash the topic, anyone tryed bet on soldier yet :] i did during lunch today, wicked cool =D and you get the mech warriors aswell!1!!@

  • WIP in WIP, post your level screenshots!

    • IR
    • August 11, 2005 at 3:12 PM

    dont worry lots of flickering light, spooky sounds etc :]

  • WIP in WIP, post your level screenshots!

    • IR
    • August 11, 2005 at 9:29 AM

    yes agree i need to sit down and work the lighting

  • WIP in WIP, post your level screenshots!

    • IR
    • August 11, 2005 at 12:19 AM

    dm_redemption, litle custom dm project been a long time since I did a custom map :] about 60% finish 3 days work thus far, takes place in Ravenholm psychiatric hospital

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dm_redemption.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dm_redemption1.jpg]

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