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Posts by IR

  • Totally random concept/sketch thread

    • IR
    • January 8, 2010 at 11:57 AM
    Quote from JeanPaul

    This is sweet. But I dont know how I feel about you calling this a paint set. You are clearly using photographs. Is that what a paint set is? A mixture between the two?

    sorry punctuation Quick around 3 houre paint, set in the hl universe. its more of a mood paint or a matpaint I believe its called? then an actually paint, its a very common way of working (atleast here ) if you wanna set up an area, for level-art.

  • Totally random concept/sketch thread

    • IR
    • December 28, 2009 at 12:30 AM

    new one

    [Blocked Image: http://img710.imageshack.us/img710/2089/waitingadjust.jpg]

    waiting, he might call

    few houres

  • Totally random concept/sketch thread

    • IR
    • December 27, 2009 at 9:58 PM

    by populair demand image has been updated. paint was more about the mood and the opening shot, didnt expect the detail of the citadel to be so distracting thx for the feedback

  • Totally random concept/sketch thread

    • IR
    • December 25, 2009 at 11:12 AM

    had abit of free time at work

    [Blocked Image: http://img193.imageshack.us/img193/9118/stranded02.jpg]

    Quick around 3 houre paint set in the hl universe.

    these horizontal citadels were buid all around the coastline. The Combine move into the village daily and load the people on transportation. Though

    noone knows what happens to them, the villagers suspect the worst.

    thx 2 felix for his random jokes suggestions/feedback/help ;D

  • MapCore Job Census

    • IR
    • November 11, 2009 at 8:19 AM

    Welcome on board guys Alf-life is sitting behind me 0_o

    btw my title is Lead environment artist nowadays ;P

  • Rumour: Mass layoffs hit Grin?!!

    • IR
    • May 29, 2009 at 12:58 AM

    Sad to hear stepp, and others what about philip?

  • Killzone 2

    • IR
    • December 5, 2008 at 9:33 AM

    haha yeh was just about to post that, theres alot more going on obviously, but its nice highlite of what our engine does

  • Killzone 2

    • IR
    • December 4, 2008 at 1:23 PM

    glad you guys are digging the looks

  • Left 4 Dead

    • IR
    • November 20, 2008 at 10:07 AM

    been playing it at the office best bit of coop fun i had in a long time!

  • My Portfolio

    • IR
    • October 17, 2008 at 10:03 PM

    Best work only!

    feels like you put anything you've ever done up there, and you start with your lastest (best quality) and end with (im guessing no offence ment) old stuff.

    quality goes down as i shift through the pages and end up remembering that green blob with the one eye render

    in general its also to much! you have 16 pictures of 1 map and then another 9 of the same level but an older version

    tone it down, loose the old lower quality stuff. i do like the simplicity! but im missing a clear contact/resume link on every page

  • Euro Cup 2008

    • IR
    • June 11, 2008 at 12:43 PM

    Oranje boven!

  • [ WIP ] DoD_Gassenhauer

    • IR
    • April 27, 2008 at 8:53 PM

    Sector!!!

    good to see you back around the boards, no more sniping?:]

    layout looks solid!, bit to early to comment on the visuals

  • My drawings

    • IR
    • November 18, 2007 at 5:44 PM

    nice felix :]

    not entirely how i wouldhave mixed it (style diffrence fore and background)but cool non the less,

    cya to morrow ;/~

  • The random model thread!

    • IR
    • November 10, 2007 at 5:59 PM

    nice felix dont forget to add some of that tile/panel detail on the floor and the maybe added one of those windows inthe top left to the forground windows id say :]

    /me humps, you in next week?

  • Tutorial - Pelt Mapping

    • IR
    • November 3, 2007 at 12:57 PM

    0_o

    am i weird for using splines to make tubes like that, concidering they already have a uvw

    cool tut though :]

  • Team Fortress 2 beta!!!!!

    • IR
    • September 20, 2007 at 10:40 AM

    big-ball try adding -window to the command line. worked for me i still have a couple of issues though, pc freezing when i fire a weapon sometimes. -r worldlights 0 helps abit. still fiddling to get the right settings. :X

  • Crazy Bump 2.6

    • IR
    • May 6, 2007 at 10:56 AM

    besides, although this program is nice and does a great job, theres still a alot of things that you can get better results from doing it by hand.

    end of the day, time = money, tools like this reduce time spend= yay for dev.

  • MapCore Job Census

    • IR
    • April 9, 2007 at 1:02 AM

    job change for me

    moved back to Nl starting at geurrilla games on tuesday

  • The random model thread!

    • IR
    • April 9, 2007 at 1:00 AM

    looks cool to me, very much reminds me of that guy from sincity

  • Level designer vs Environment designer

    • IR
    • April 1, 2007 at 11:59 AM

    at ubisoft i was a Level-Artist ( even more weird )

    leveldesigner: does the scripting, ai, gameplay , layout

    level-artist: dresses up the map with assets and textures, zone's , portals, debug memory usages etc

    at my next job ( if all goes well) i would be a environment artist however the job discription is similair or exactly the same as Level-artist.

    so yeh like a few already said it totally depends on the company but one question you should always ask yourself when you start;

    do i spend the most time fiddling with entities, kismet etc or am tweaking the art constantly, collecting ref and spend the most time making the map look good.

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