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  3. DvS

Posts by DvS

  • DvS' photothread

    • DvS
    • March 12, 2009 at 3:17 AM

    [Blocked Image: http://i40.tinypic.com/fog1lf.jpg]

    [Blocked Image: http://i40.tinypic.com/20qe2z7.jpg]

    [Blocked Image: http://i39.tinypic.com/dom8hw.jpg]

    [Blocked Image: http://i44.tinypic.com/b9jbzt.jpg]

    [Blocked Image: http://i41.tinypic.com/2sadzz4.jpg]

    [Blocked Image: http://i39.tinypic.com/2ih6kao.jpg]

  • DvS' photothread

    • DvS
    • March 11, 2009 at 8:35 PM

    Thanks for the cc dude. I agree with what you said and I debated for a while whether or not to post some of the worse images of the set, but I figured I could get more crits on those regarding shooting options like f/stops and ISO speed.

    The last image was shot in a session along with about 1,3GB of photos and was the only one I even converted from RAW off the camera.

    I'll keep that shit in mind.

  • DvS' photothread

    • DvS
    • March 11, 2009 at 6:27 PM

    Pretty recently I got to try out my dad's Nikon D200 and have been experimenting with it.

    Still learning how to use most of the features on it, so any criticism is welcome

    [Blocked Image: http://s5.tinypic.com/2ni8fte.jpg]

    [Blocked Image: http://i42.tinypic.com/2z56m2s.jpg]

    [Blocked Image: http://i42.tinypic.com/10s63go.jpg]

    [Blocked Image: http://i44.tinypic.com/f23pt5.jpg]

    [Blocked Image: http://i42.tinypic.com/2dvstig.jpg]

    [Blocked Image: http://i40.tinypic.com/mc7wb5.jpg]

    [Blocked Image: http://i40.tinypic.com/35hei2w.jpg]

    [Blocked Image: http://i39.tinypic.com/6dsjz8.jpg]

  • Satyre's photos thread

    • DvS
    • March 11, 2009 at 3:52 PM
    Quote from JeanPaul

    Then you are the guys that think having un-edited images as final products is okay, I guess not everyone can be a photographer

    Such arrogance

    Not trying to flame or anything, just feel that sort of stuff needs to be called out.

    Just because you've posted some cool photos doesn't really give you the right to judge what makes people photographers. Art is in the eye of the beholder and any attempt of convincing people otherwise is an act of snobbery.

    Anyway, I looked at all the photos in this thread and I really like them, though I do agree with previous posters about putting more sky into the vertical ones.

  • Fallout 3

    • DvS
    • September 21, 2008 at 4:38 AM

    I think blaming the platform for bad stability is jumping to conclusions, they're different developers, different routines and procedures, and above all... different standards.

    I have no doubt that fallout 3 will be well "ported" to the PC, but the point I'm making is that it shouldn't have to be "ported" to begin with. Bugs or stability isn't my concern either... my concern is that so many facets of the game seem to be optimized/centered around both the console as a platform, and as a demographic. Case in point; the slow-motion scenes... obviously aimed at the kind of person who has an xbox and all the halo games and thinks teabagging is funny. Sure, it'll be cool the first three or four times... but seriously... every single time I critically hit?

  • Fallout 3

    • DvS
    • September 20, 2008 at 8:09 PM

    Am I the only one seriously bothered/concerned with the fact that the devs act like they're only making it for consoles?

    Every single demo/preview is done on a 360 and all the interfaces seem engineered towards consoles in general, I know 360s are easier to bring to conventions and stuff, but all the online previews and in-house videos are clearly being controlled with something other than a mouse.

  • WIP in WIP, post your level screenshots!

    • DvS
    • August 6, 2008 at 7:38 PM

    The only thing that really jumps out at me is the tiled water outside... increase the scale or make your own water

  • Zero Gear - an indie multiplayer kart racing game

    • DvS
    • August 6, 2008 at 7:19 PM

    Man, I would love to contribute some custom content once this is released.

    Any plans for a level editor or is it all models?

  • need help with specular map

    • DvS
    • August 3, 2008 at 10:51 PM
    Quote from DvS

    This goes inside the LightmappedGeneric bracket.

  • need help with specular map

    • DvS
    • August 3, 2008 at 7:34 PM
    Code
    "LightmappedGeneric_DX9_hdr"
    
    
          {
    
    
          "$envmaptint" "[x x x]"
    
    
          }

    This goes inside the LightmappedGeneric bracket.

  • What have you purchased recently?

    • DvS
    • August 2, 2008 at 3:01 AM
    Quote from skdr

    Where did you get that?

    http://www.wickedlasers.com

    like in the link

  • What have you purchased recently?

    • DvS
    • August 1, 2008 at 12:42 AM

    [Blocked Image: http://www.wickedlasers.com/images/products/secondary/136.jpg]

    Why? I'm not sure...

    who wouldn't want a GREEN laser?

  • WIP in WIP, post your level screenshots!

    • DvS
    • July 31, 2008 at 11:41 PM
    Quote from JeanPaul

    use crysis for dat

    But it's not an island!

  • CS_Metroplex

    • DvS
    • July 23, 2008 at 2:54 AM

    Looks good, but you could easily optimize the UV better simply by moving the top triangle thing down to the space below it.

    Also, it would look a lot better with a reflection property. Make it shiny

    EDIT: I can see now that they are indeed reflective, but it really isn't obvious. Perhaps make the windows slightly darker to make the reflection easier to make out?

  • Low poly environment - Girl's bedroom

    • DvS
    • July 22, 2008 at 11:48 PM

    Must be hard, modeling unknown territory

    Looks great though.

  • Post bands you like but nobody else knows!

    • DvS
    • July 21, 2008 at 12:33 AM

    http://www.vimeo.com/879183

    http://www.myspace.com/mammut

    Icelandic (Björk/Sigur Rós) but not quite their style.

  • WIP in WIP, post your level screenshots!

    • DvS
    • July 20, 2008 at 8:30 PM

    I like it, the warning stripes look a bit overused in the last shot though, and the sharpen filter sort of hurts too look at.

  • Fallout 3

    • DvS
    • July 16, 2008 at 12:45 AM
    Quote from st0lve

    I don't understand VATS at all. Looks like it's a super powered turnbased system... Kinda weird. I didn't see any actionpoints placed, maybe the low res did all of that. And isn't it possible to miss? Hell with 15% he still hits and blows the hell out of anything in sight.

    It's a demo, they're not going to make it possible to miss in the demo since obviously you want to see him kill shit, not miss.

    Quote from st0lve

    To me, it did kinda look like a generic shooter, if you are skilled, I don't see the point of using VATS, since you'll probably be able to do it quicker in your own way. I would have loved to see some of the dialogue, and them showing off examples where your speech skills actually had something to say (1 char., 1 int. + lowest speech in FO ).

    I don't think skill will matter much. Probably the game will just select a VATS hit location when you aim yourself but it will still have the same chance to hit/miss.

    Speech gameplay is prone to revealing plot etc so they'll probably hold off on that.

  • Fallout 3

    • DvS
    • July 15, 2008 at 2:20 PM

    Consolitis

  • Halo Energy sword anyone?

    • DvS
    • July 11, 2008 at 1:56 AM

    If halo players and all they stand for could be consolidated into a single person, I'd like to kill that person

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