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  2. DvS

Posts by DvS

  • DvS' photothread

    • DvS
    • September 9, 2009 at 4:09 PM

    [Blocked Image: http://i25.tinypic.com/2ypfzt2.jpg]

    [Blocked Image: http://i32.tinypic.com/ztfbit.jpg]

  • DvS' photothread

    • DvS
    • July 23, 2009 at 12:53 AM

    Been a while, just got a new lens so I'm at it again

    [Blocked Image: http://i26.tinypic.com/2ronzar.jpg]

    [Blocked Image: http://i30.tinypic.com/2vl8v46.jpg]

  • Elder Scrolls 2: Daggerfall released as freeware by Bethesda

    • DvS
    • July 16, 2009 at 11:38 PM

    I spent like 2 hours trying to get this to work, finally got in, made an argonian and died on the tutorial rat.

    Uninstalled.

  • Arma II Appreciation Station

    • DvS
    • July 1, 2009 at 8:06 PM
    Quote from D3ads

    http://rr.pc.ign.com/rrview/pc/arma_ii/958404/106332/People like this need to just die...

    Troll detector goes beep.

  • IL-2 Sturmovik: Birds of Prey

    • DvS
    • June 18, 2009 at 8:39 PM

    Was going to say it looks good until I noticed it's not for PC, that's like buying a Monet and hanging it up in a kindergarten classroom.

  • [TF2] CTF Creak WIP

    • DvS
    • June 12, 2009 at 2:16 AM

    Screen 1: Too much of that wood texture, doesn't fit on the outside walls. The structure thing there looks too simplistic, try replacing it with a sheet metal shed type thing. Also the room doesn't seem to be built with the intel in mind at all, I had to take several looks at the screenshot to actually notice it.

    Screen 2&3 : Just, empty. Put more stuff, vary it up. That lightbulb in screen 3 makes no sense in it's current state.

  • HOME

    • DvS
    • June 11, 2009 at 1:38 AM

    Does the movie stutter for anyone else?

    I couldn't watch it, it was so bad. Every second or so it would halt for a single frame ... tried a couple of browsers, nothing.

  • Gaming music nostalgia

    • DvS
    • June 10, 2009 at 12:33 AM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • DvS' photothread

    • DvS
    • June 6, 2009 at 12:30 AM

    [Blocked Image: http://i41.tinypic.com/2yuhxf9.jpg]

    [Blocked Image: http://i40.tinypic.com/9k4kco.jpg]

  • Zero Gear - an indie multiplayer kart racing game

    • DvS
    • June 3, 2009 at 3:37 PM
    Quote from Warby

    both ms and sony nicked your idea/designs you should sew !!!!

    [Blocked Image: http://www.maverydesigns.com/i/workshops_parties/becky_sewing.jpg]

  • DvS' photothread

    • DvS
    • May 30, 2009 at 7:43 PM
    Quote from hessi

    whoops. i thought this was a generic photo thread. i didn't see the "my" in the title

    Sorry, I'll fix that, it's a bit misleading

  • Weird Displacement Problem (Hl2)

    • DvS
    • May 29, 2009 at 12:09 AM

    Try compiling with -novirtualmesh

  • DvS' photothread

    • DvS
    • May 28, 2009 at 11:24 PM
    Quote from Satyre

    Ok, I know that method but it's very long as compared with HDR treatment. The result is quite nice though. Just pity that the halos are so visible.

    I've had that comment before so it's something I definitely need to work on, but when you've been working on a picture for an hour you stop noticing the halo, it's really not that distracting when you're zoomed in.

  • DvS' photothread

    • DvS
    • May 28, 2009 at 10:50 PM
    Quote from Satyre

    Nice updates!Are the buildings shots HDR?

    Thanks, but no, I haven't had much luck with HDR that looks good (I've tried, believe me) but I've scrapped it in favor of simple adjustment brushes in the raw conversion tool. Those allow you to paint in custom exposure levels etc.

  • WIP in WIP, post your level screenshots!

    • DvS
    • May 26, 2009 at 6:06 PM
    Quote from Skjalg

    Why does both suns need to be visible at the same time?I mean, why cant there be one night-time sun and one day-time sun, and around noon only one is visible?

    I see you have not dealt with star wars nerds before... you are forgiven.

  • DvS' photothread

    • DvS
    • May 24, 2009 at 3:44 AM

    Sum moar

    [Blocked Image: http://i39.tinypic.com/mreno4.jpg]

    [Blocked Image: http://i41.tinypic.com/2iqlfd0.jpg]

    [Blocked Image: http://i44.tinypic.com/2cz3pyh.jpg]

  • WIP in WIP, post your level screenshots!

    • DvS
    • May 19, 2009 at 7:51 PM
    Quote from Corwin

    Here are a few shots of my first 3DSMax model! It's still rough, some ramps are missing and all the textures are placeholders, but at least I can put it in my Crysis level and start scripting!

    Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.

  • Weird Displacement Problem (Hl2)

    • DvS
    • May 15, 2009 at 12:51 AM

    Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.

  • [TF2] Furnace Creek - a 3 point A/D map

    • DvS
    • May 12, 2009 at 12:49 PM

    My original comment about this map still stands, it looks very good, but not nearly detailed enough yet.

  • Thief 4 announced

    • DvS
    • May 11, 2009 at 3:37 PM

    4 FAST 4 4URIOUS

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