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Been a while, just got a new lens so I'm at it again ![]()
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I spent like 2 hours trying to get this to work, finally got in, made an argonian and died on the tutorial rat.
Uninstalled.
Quote from D3adshttp://rr.pc.ign.com/rrview/pc/arma_ii/958404/106332/People like this need to just die...
Troll detector goes beep.
Was going to say it looks good until I noticed it's not for PC, that's like buying a Monet and hanging it up in a kindergarten classroom.
Screen 1: Too much of that wood texture, doesn't fit on the outside walls. The structure thing there looks too simplistic, try replacing it with a sheet metal shed type thing. Also the room doesn't seem to be built with the intel in mind at all, I had to take several looks at the screenshot to actually notice it.
Screen 2&3 : Just, empty. Put more stuff, vary it up. That lightbulb in screen 3 makes no sense in it's current state.
Does the movie stutter for anyone else?
I couldn't watch it, it was so bad. Every second or so it would halt for a single frame ... tried a couple of browsers, nothing.
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Quote from Warbyboth ms and sony nicked your idea/designs you should sew !!!!
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Try compiling with -novirtualmesh
Quote from SatyreOk, I know that method but it's very long as compared with HDR treatment. The result is quite nice though. Just pity that the halos are so visible.
I've had that comment before so it's something I definitely need to work on, but when you've been working on a picture for an hour you stop noticing the halo, it's really not that distracting when you're zoomed in.
Sum moar ![]()
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Quote from CorwinHere are a few shots of my first 3DSMax model! It's still rough, some ramps are missing and all the textures are placeholders, but at least I can put it in my Crysis level and start scripting!
Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.
Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.
My original comment about this map still stands, it looks very good, but not nearly detailed enough yet.
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