1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. spine

Posts by spine

  • [Prey] Overhead

    • spine
    • December 25, 2006 at 7:51 PM

    Love the blue lights Freakman, nice

  • Palm Tree D:

    • spine
    • December 25, 2006 at 7:49 PM

    Nice work Rick

  • DM_Marden (Lots of pics)

    • spine
    • December 19, 2006 at 11:55 AM

    Nice work Oohgy!

    I did not know you had the mapping skils, great!

  • de_wanda by warby ... final release !

    • spine
    • December 19, 2006 at 11:28 AM

    Awesome work Warby!

    Those 2 first screens with that old building is just unbelivable, gobsmacked!

  • Apocalypse! [Matte Painting]

    • spine
    • October 30, 2006 at 12:20 PM

    Mino = hidden tallents

    Realy nice work Mino!

  • totally random texture thread

    • spine
    • October 30, 2006 at 12:13 PM

    Wow Teddy, that taxi is amazing!

    http://senita.se/teddybergsman/pic/in-game_taxi.jpg

  • New S.T.A.L.K.E.R screens! :D

    • spine
    • October 30, 2006 at 12:04 PM

    I still think the game looks good, like the story line...

  • de_hogsatra_2007 project

    • spine
    • October 12, 2006 at 11:39 AM

    Looking quite nice there Dodgy...

  • cartoon textures

    • spine
    • October 12, 2006 at 11:30 AM

    Nice, gives me a good o'l donky kong feel, hehe...

  • Apocta - Half-Life : Death Match

    • spine
    • October 9, 2006 at 9:25 AM
    Quote from Fergo

    Answering spines: its fore HL:DM FeRgO

    DOH!

    In my defence, I was set back by the textures, it reminds me of Unreal...

  • A WIP.. and a hello

    • spine
    • October 9, 2006 at 9:02 AM

    Nice work.

    For some reason it looks smaller than it realy is,

    looking at the door puts things in perspective though.

  • Apocta - Half-Life : Death Match

    • spine
    • October 8, 2006 at 11:42 AM
    Quote from FrieChamp

    I think you should get an award just for that map description. Welcome to mapcore!

    I so agree...

    Nice work MaMus, it looks like the inside of a gigant pinball machine.

    You got your own destinct style I think, is it for Unreal?

    Welcome!

  • WIP in WIP, post your level screenshots!

    • spine
    • October 6, 2006 at 6:35 PM

    Nice to see Philps textures in a map.

    Good work Mino, a setting we all know a bit to well by now though...

    Looking good.

  • WIP in WIP, post your level screenshots!

    • spine
    • October 5, 2006 at 11:54 AM

    Awesome work JeanPaul!

    Where has the red light gone, it needs another color now I think.

    The red light was a good touch, mabe just a little here and there would work.

  • CONGRATULATIONS FERRET!

    • spine
    • October 5, 2006 at 11:47 AM

    Nice one Ferret, congrats!

  • DoD_Anemia_b1 (56k Heavy)

    • spine
    • October 5, 2006 at 11:41 AM

    I haven't had the chance to test it yet but will soon.

    Just a quick notice, it says "14 of june" on the mini map.

    I think you might want to change that since it's a winter setting.

    (Unless this is in some very high alps region or somtin... :wink: )

  • New CS 1.6 map

    • spine
    • October 4, 2006 at 9:29 PM

    Nice Zyn!

    And welcome back, looks like it's back to same same...

    Textures looks a bit bland though but yeah its hl1 so...

    GJ

  • totally random texture thread

    • spine
    • October 4, 2006 at 1:00 PM

    A little less awesomness please Philip mkay...

    Thats sweat stuff IR, yeah textures with windows still gets used

    in places where players dont get to close, but you knew that...

  • Mornstar maybe

    • spine
    • October 4, 2006 at 12:52 PM

    Awesome prop work Philip!

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • spine
    • October 4, 2006 at 12:49 PM

    Awesomness Sir, more more more

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™