How does that stuff work?
Posts by st0lve
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The reason I don't want it is because it TOOO expensive.
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Write me a tutorial will you?

But the ref I used for the metal\rust wasn't flaked at all, it was pure rust grain really.
edit update it a small bit.
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Yeah I've seen way to may tuts that doesn't even explain anything at all really, just theory that doesn't make sense.
Nice normal acu

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What the fuck is the 1st screen? A strider vs. something? D:
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You were making a crashed version of it aswell? Is it for They Hunger?
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Normal maps suuuck

But yeah, chamfer the egdes etc.
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Another one, a window D:
[Blocked Image: http://img294.imageshack.us/img294/5509/01bh7.jpg]
Very heavy spec map, dunno how it would look ingame. I was thinking of adding a reflective map or whatever it's called.
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Haha I forgot to write what I wrote other places; The texture is temp, I'll rework it since it's basicly just a pure crop out of cgtextures yeah.
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I kinda agree with Squirrelly, cause I find old pixelated games more fun than all these über realistic looking games. Cause I play games to escape reality, not to step into a 2nd reality.
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Kinda blurry texture, windows are repeating too much etc.

But I love the design of the building.
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Yeah I like it

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I think it's abit unsharp. Might be the focus? So make sure you are as focuses as possible. Aswell as not being so close to the ground as Satan said. A chair will do it for "plain" textures I think.
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[Blocked Image: http://img183.imageshack.us/img183/6180/normal01qn3.jpg]
my first normal map. thats a 2 tris plane

gonna make a texture and maybe learn to do specs aswell

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Do you just add photos and such to the base one? I never understood this shit.
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We need a tutorial to make a good defuse and specualr to go with the awesome normal map.
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[sarcasm]OH WATH A SUPRISE!11[/sarcasm]
congrats ~~~~"#¤/#
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love the post apoc one (what a suprise?)