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  3. st0lve

Posts by st0lve

  • [WIP] DE_BOURG

    • st0lve
    • July 28, 2015 at 8:08 PM

    It looks very flat with that light, maybe add some color to it? It could be as simple as some lights in the indoor areas..

  • What's going on with your life?

    • st0lve
    • July 21, 2015 at 11:44 PM

    I got a job at one of the biggest "yoga clothing" companies in the world... I'll be in their R&D department which is pretty exciting. As any other job, I of course haven't done an (official anyway) interview, submitted a portfolio or anything... It's just for 1 pretty small project, but it's a start for sure.

    I can't remember what I wrote last time in here, but Vancouver is treating me pretty good. Great hiking, good food and the weather has been pretty sweet (except that it's really, really dry these days). Can't complain.

  • [WIP] de_aegis - Added Workshop

    • st0lve
    • July 18, 2015 at 6:49 AM

    As of now, why would I go to A with only 2 paths, when I can go to B with 4 paths? And does the long way to B give me any sort of advantage considering that it's a longer path?

    I think your layout needs a lot of work for this to be a well balanced map, and it also seems like there are some pretty long and open lines that probably aren't that good for performance or gameplay.

  • Puddy's Gun Review (of Freedom)

    • st0lve
    • July 16, 2015 at 5:27 PM

    This thread is cool!

    My only comment is on the rifle section: The main downside with most bullpup designs is the horrible triggers as they aren't "direct" connected to the release of the hammer, which means that you'll have a shitty grouping because of this. I've seen some stupid fast reloads with bullpups, and I think they actually are quicker than traditional platforms after a bit of training since they require less movement. Keep in mind that a (really) fast reload for an M4 is still around 2 seconds from shot to shot..

    And ACOGs do have eye relief, ie it's not just to get in there. Depending on the model, it's usually 1.5" (that means your eye is 1.5" from the scope) up to 2.5" in some cases. I suspect you just got lucky with the placement of the optic or the shape of your head :v

    The Scar 17/H is an interesting weapon, and it's recoil pulse is also unique. I don't know if it applies to all Scars, but the one I've shot was stupid accurate at 400m without match ammo and with me shooting it...


    Any subguns or machine guns? They are probably my favorite things to shoot that doesn't involve some type of rocket or explosives.

  • Fallout 4

    • st0lve
    • July 11, 2015 at 12:44 AM

    Fuuu I wanna try Shelter but my stuipd 4 won't run it. Any way to get it to run on PC that doesn't include mirroring? Since that doesn't work either...

  • E3 hype!

    • st0lve
    • June 17, 2015 at 6:35 AM

    valve.software says "maybe next year" real quick before taking you to the real site.

  • Ghost Recon Wildlands

    • st0lve
    • June 16, 2015 at 5:43 PM

    It looks like fun IMO, but yeah, I see no reason to use the GR name except for additional sales.

  • Fallout 4

    • st0lve
    • June 16, 2015 at 4:48 AM

    The Sims: Fallout

  • [WIP] De_Fend

    • st0lve
    • June 13, 2015 at 4:24 AM
    Quote from Mcsnoogies

    Is making the theme of my map a community college a poor idea?

    some guy did get arrested back in the day for making a map of his school. don't remember the full story, but yeah, it's for sure a sensitive thing to some people.

  • de_monaco

    • st0lve
    • June 7, 2015 at 6:57 AM
    Quote from VIOLATION

    To show I'm not lying: http://i.imgur.com/2kmZDLM.jpg http://i.imgur.com/JDzVh2l.jpg http://i.imgur.com/xaCrSob.jpg


    I don't suppose I'll be furthering work on it now or ever entering it into this contest, just found it a strange coincidence we ended up having the same idea. Good luck and hope to see how your map develops!.

    I might be the (drunk) asshole here, but until you actually announce a map with name there is no way half a million poeople that play CSGO. know about your map or intentions of a map. If the name is taken, find somthing else.

  • de_typhoon

    • st0lve
    • June 4, 2015 at 10:14 AM

    Haven't tried the map, but doesn't running around in water all day make a ton of noise? And by the looks of it, you can't really avoid it unless you take a completely different route.

    If you've already had it tested etc., what are the times to each bombsite and rotate time?

  • Mad Max: Fury Road

    • st0lve
    • June 3, 2015 at 6:45 AM

    Where the fuck did that young woman get that music box from? Did feral boy get a sex change or something?


    The movie was alright... I can't say that it was the greatest movie of all time, but it was entertaining.. I wish that there were more non-racing scenes tho, it was basically 90 minutes of nitro boosting and crashing.

  • de_ map, don't have a name yet WIP

    • st0lve
    • May 30, 2015 at 5:07 AM
    Quote from laminutederire

    I am however open to suggestions on the matter of how doing this correctly

    I'm no rulebook, and I don't play a lot of CS:GO (or any games really), but I think 1 wide open path and 1 narrow/smaller path is a good baseline... Just look at most bombsites in the competitive maps, there is usually one wide and one narrow from the T side, and there is probably a reason for this.

  • de_ map, don't have a name yet WIP

    • st0lve
    • May 29, 2015 at 1:56 AM

    It looks like a DOD map...

    Just by looking at the overview, I have no clue how to attack any of the bombsites with only 5 dudes. Or how the hell do you get 5 dudes onto the bombsite without being taken out by a single guy with an AWP.

  • CS:GO SDK 11 mb update

    • st0lve
    • May 12, 2015 at 7:42 PM

    Someone in a game thought it was a new/improved sound for a suppressed weapon..

  • Mad Max: Fury Road

    • st0lve
    • May 12, 2015 at 7:40 PM

    I went to a Scooter show 135 weeks ago, and he was shooting flames (sparks really) out of his (unplugged) guitar.

    [Blocked Image: http://i.imgur.com/Fh4G1ac.jpg]


    Sounded like what the guy was explaining in his review :v :v :v

  • You can now sell content through Steam Workshop

    • st0lve
    • April 25, 2015 at 2:29 AM

    I haven't been into this for a while, but what about all the pirated software being used to make mods?

    I'm cool with using whatever software to create free content, but once you start making money off something having a pirated license is just bad...


    While it's technically not Valves problem, I could see it becoming their problem if Adobe and Autodesk decides that it is.

  • What's going on with your life?

    • st0lve
    • April 24, 2015 at 3:52 AM

    I have school on Fridays and Saturdays and I can't get an internship in the outdoors industry here in Vancouver without an official credited program from my school... Jobs are also out of the question since I'm only allowed to work 20 hours/week on my visa and they all want fulltime Monday to Friday.. So yeah, it sucks when you want to learn stuff but no one wants to take you on.


    Aaaaanyway. I got scabies. No clue from who (haven't had sex since late February, and apparently petting a homeless dog doesn't really give you anything). It's curable within a week, but it's fucking itching and in a worst case scenario it could itch for up to 3 months... I was supposed to spend my time off visiting some girl I've been talking to, which I pretty much had to cancel as I don't want to spread this shit.

    So my what's going on with my life? Lotions and itching, that's pretty much it these days

  • MapCore on social networks (LinkedIn, Twitter)

    • st0lve
    • April 16, 2015 at 12:38 AM

    I haff LinkedIn: ca.linkedin.com/in/lasseupedersen


    While I'm not looking for anything game related, chances are still there that some of you might know someone who works in the outdoor equipment business.

  • True Detective - TV Show

    • st0lve
    • April 12, 2015 at 5:52 AM

    How can it even be remotely as good as season 1?

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