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Posts by st0lve

  • Remake HL textures

    • st0lve
    • September 19, 2004 at 2:55 PM
    Quote from Fullauto

    Now, who's brave enough to open up xeno.wad?

    Buy me an tablet and I'll try.

  • cs_h20city

    • st0lve
    • September 19, 2004 at 10:15 AM

    R_speeds and some textures..

    Don't mix texture styles, it looks like wack if you do.

  • co_last

    • st0lve
    • September 19, 2004 at 10:14 AM
    Quote from Nz-Nexus

    Level-Desing is an art, like all other, this is simple to know.

    Actually, de-compiling is steal, and thats no good art.And texture light + tweaking.

  • CD-RWsss

    • st0lve
    • September 19, 2004 at 10:04 AM

    Nice bump mr. De-Compiler man.

  • So zilla, any news on those mapcore tshirts?

    • st0lve
    • September 17, 2004 at 2:39 PM
    Quote from kleinluka

    but you're not the hero of EOT st0lve

    PLZ LETS ASK POSTY!!!111 He said so.

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • st0lve
    • September 16, 2004 at 7:39 PM

    nubs doesn't click the links.

  • 1st Attempts At Textures (oh oh...) ;)

    • st0lve
    • September 16, 2004 at 2:14 PM

    My only tip is stop using sharpen filters, and keep making textures.

  • CONGRATULATIONS TO DD, MOJO, and TOMWITHWEATHER

    • st0lve
    • September 16, 2004 at 2:12 PM

    I wish I cloud get money for having fun

    Congrats btw.

  • So zilla, any news on those mapcore tshirts?

    • st0lve
    • September 16, 2004 at 2:05 PM

    If you get ING!~ on yours, then I want Hero Of EOT on mine.

  • Portfolio Question

    • st0lve
    • September 15, 2004 at 9:15 PM

    I removed my faq I need cox.

  • The Move In! Mod is looking for a few more beta testers-

    • st0lve
    • September 15, 2004 at 9:11 PM

    You need an cookie, postman. Your words are nothing but true.

  • Portfolio Question

    • st0lve
    • September 15, 2004 at 9:09 PM
    Quote from curman

    I was going to do a basic HTML layout with "Home" "About" "Portfolio" "Resume" "Contact" as my table of contents, seems simple enough.

    YEAH RIP MY PAGE BITCHES~Keep it simple as Posty said, most do not like 1000 megs of load.

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • st0lve
    • September 15, 2004 at 2:44 PM
    Quote from Grin

    Did u notice the scene is in hell? Oh wheres the realism!???!+++

    Nice, didn't seem too ct-advancing to me. Remove that rusty car model from there, doesn't fit at all and is ugly.

    O RUBBLE ADDS COOLNESS, even if its in hell. Also some flames are cool..

  • Remake HL textures

    • st0lve
    • September 15, 2004 at 2:41 PM

    what klein said..

  • wip dm_hellway666 new version of dm_hellway (d'oh!)

    • st0lve
    • September 14, 2004 at 9:40 PM

    Need more rubble, since there are alot of broken buildings, but no rubble

    I like the idea though.

  • Colonial house

    • st0lve
    • September 14, 2004 at 5:59 PM

    no probs frie, just add me in some easteregg in your new crytech game

  • Door

    • st0lve
    • September 14, 2004 at 5:35 PM

    I fixed the handle a bit.. see old pic.

    Yeah it cloud be normal mapped, but I wanted to model it.

    its an bunker door I think, as Blaz not me

  • de_ungarn

    • st0lve
    • September 14, 2004 at 5:21 PM

    Nice model(s) ;D

  • Door

    • st0lve
    • September 14, 2004 at 4:23 PM

    olololo I made the door that blaz made as an texture (in hes dod wad)

    Just for practice and maybe later use

    [Blocked Image: http://www.st0lve.net/pictures/door01.jpg]

    ~150 polys

  • Colonial house

    • st0lve
    • September 14, 2004 at 4:12 PM

    Oh pretty nice

    For rendering: http://%7boption%7d

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