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  1. Mapcore
  2. Inevit

Posts by Inevit

  • Video of Valve's Portal

    • Inevit
    • July 20, 2006 at 1:51 AM
    Quote from Nazul

    well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious

    Indeed, assuming physics allow. Now imagine shooting one straight into a repeating portal creating.. an ever moving portal. or an object falling into a partly opened portal, unleashed when the exit is placed? Please share the obviousness, this stuff actually keeps me up at night

    Looking forward to seeing this evolve though

    I need a portal at the bottom of my empty pringles can.

  • Video of Valve's Portal

    • Inevit
    • July 19, 2006 at 12:22 PM

    multiplayer? What happens when you shoot a portal into a portal?

    If it cancels the previous one out, what happens with someone travelling between them?

    Telefragging redefined

  • The Empire (3d work)

    • Inevit
    • July 16, 2006 at 3:16 PM

    Amazing, really.

    While drooling I'd just like to humbly add to the suggestions of increased contrast - I'd try to use it to differentiate more between foreground/background contrast/saturation (remember atmospheric perspective..the use of some brighter colours up close maybe?)

    my 2 cents

    great work

  • how will you buy hl2?

    • Inevit
    • October 7, 2004 at 3:01 PM

    did i just hurt your feelings?

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Inevit
    • October 7, 2004 at 2:55 PM

    My first map was for Quake2 and didn't have a floor and ceiling. You might be surprised it didn't compile.

  • Best soundtrack ever in a game

    • Inevit
    • October 7, 2004 at 1:35 PM
    Quote from Tequila

    Yeah, almost forgot about Mafia. That game had the most fantastic action/thriller music piece. If only I could find somewhere to get it...

    Mafia! ftp://ftp.take2.de/extras/MainTheme.mp3

  • sw_nightlair

    • Inevit
    • October 7, 2004 at 12:42 PM

    thief 2.5!

    stylish lighting!

    In pic 4 and 5, you need to work on the ground a bit. try a small bar in pic 4 where the ground elevates, or an edged texture. some goes for pic 5 (fountain).

  • Unfinished business

    • Inevit
    • October 7, 2004 at 12:12 PM

    pilot school my dear

  • Mizuaki

    • Inevit
    • September 29, 2004 at 9:59 PM
    Quote from Skjalg

    btw, maybe its just me beeing picky, or maybe its supposed to be like it... or both But the texture in the staircase (first pic) seems a little repetive..

    yes! lesson nr 2 in making staircases - randomly apply texture offset on the vertical faces

    it's the attention to detail!

    most sexy

  • Unfinished business

    • Inevit
    • September 29, 2004 at 11:00 AM

    Hi, it's me. I'd been planning on my big comeback-map for about a year and did some concept work in hl1 - however, I'm leaving for UK/USA in about a month and won't be able to do any gaming/mapping there

    So..instead of just letting this stuff sit on my HD for the next few years I'm stuffing it online for anyone to play with. Included are some tryout textures for my heat-based map, a heat example .rmf, my old ripol textures + tryout map based on those. Also included are a pile of screenshots taken from the heat movie and the real-life ripol village.

    Not much, but might be a fun package for someone who needs a few mapping ideas

    hf, gl to you lovely mapcore ppl and byebye!

    Preview:

    Heat:

    rmf: http://sj.gamepoint.net/mapcore/hl1example.jpg

    tex: http://sj.gamepoint.net/mapcore/hl1exampletextures.jpg

    Ripol:

    inagem: http://sj.gamepoint.net/old_root/1on1.html

    tex: http://sj.gamepoint.net/mapcore/mb_ripol.jpg

    Download:

    http://sj.gamepoint.net/mapcore/inev_mapcore.rar

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