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  3. insta

Posts by insta

  • Almost done palm model

    • insta
    • September 15, 2005 at 4:06 PM

    [Blocked Image: http://www.shalomgemeente.nl/images/Web%20foto]

    I guess it's an urban legend!

  • parallax mapping in source??

    • insta
    • September 15, 2005 at 3:14 PM

    I'm sure that if parallax mapping was coming with Lost Coast, you would have heard about it.

  • 3dsmax Grid: Reconfigure to Valve Hammer Editor

    • insta
    • September 14, 2005 at 11:21 PM
    Quote from Defrag

    It's still a pain in the arse to position models :/

    Drag the model into place using the same procedure as resizing a brush. It will move the model in smaller increments, which works pretty well.

  • Incoming Source - Re-Birth [09/14/05]

    • insta
    • September 14, 2005 at 8:58 PM

    This would probably be the forum for you.

    http://www.mapcore.net/forums/viewforum.php?f=22

    Edit : Damn you st0lve! Atleast I provided a link :E

  • WIP in WIP, post your level screenshots!

    • insta
    • September 14, 2005 at 5:38 PM
    Quote from FrieChamp

    Doesn't look like the original at all....which is awesome.

  • Your Top5 game developers

    • insta
    • September 13, 2005 at 8:17 PM

    In no particular order

    Valve - Great community-support, great games.

    Ritual - Sin, although flawed at launch, was a great game. Hopefully Sin2 will be their big comeback.

    iD - Quake and Doom series, sheesh. If it hadn't been for Quake1, this forum wouldn't exist and we would probably all play sports or something

    Rockstar North - God I love the GTA games.

    Epic - The UT series of games. Also, very community-orientated.

  • Low Poly Building

    • insta
    • September 13, 2005 at 8:11 PM
    Quote from Zacker

    You can use brushes yes, but most of the de_dust skybox stuff are models.

    Indeed they are, but the small buildings on the hillside are brushes.

  • Low Poly Building

    • insta
    • September 13, 2005 at 2:40 PM

    You can use brushes as well. Pretty sure the buildings in the skybox in de_dust are brushes.

  • WIP in WIP, post your level screenshots!

    • insta
    • September 12, 2005 at 4:55 PM
    Quote from FrieChamp

    Reminds me of kami's map

    Exactly what I meant to say

  • Low Poly Building

    • insta
    • September 12, 2005 at 4:52 PM

    Very nice.

  • Character modeling with edit poly?

    • insta
    • September 12, 2005 at 12:39 PM
    Quote from Kedhrin

    if VHE had the tools edit poly had, wow, just wow.

    That's the stuff dreams are made of

  • California Violent Game Bill Passes

    • insta
    • September 12, 2005 at 12:37 PM
    Quote from Kosmo

    More so than violent videogames I'm betting my money that people who join military are much more prone for violent acts. Especially the ones who have served in a warzone or some other catastrophe/disaster area like in Kosovo.

    I have quite a few friends which have served in Kosovo, and they are only prone to getting horribly drunk.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • insta
    • September 12, 2005 at 3:17 AM

    Ah yes, that's what I meant. Should probably have deleted all that other junk

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • insta
    • September 12, 2005 at 1:58 AM

    Just a guess, but maybe remove the $ from "$basetexture" "skybox/$sky_mike_01bk.vtf"?

    Mind you, this is just a guess.

  • new website work WIP...

    • insta
    • September 11, 2005 at 11:02 AM

    Sweeeet. Excellent idea and design!

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • insta
    • September 11, 2005 at 11:01 AM

    Can anybody tell me if the point_devshot_camera entity works? When using the -makedevshots command in-game, I'm only told by the console that it's a unknown command, but in the Help text for the entity, that's what you're supposed to write.

  • Guess the map!

    • insta
    • September 10, 2005 at 3:54 PM

    Oh if only Taylor had been here, he would have told us the name of the map whilst insulting our mothers. Whatever happened to him

  • totally random texture thread

    • insta
    • September 10, 2005 at 3:46 AM

    generalvivi : Add a doorframe around the door, to get a more realistic transition from the wallpaper.

  • games that seem to make time fly by!

    • insta
    • September 10, 2005 at 2:25 AM

    Red Alert and Warcraft 2 for me. God I love those old RTS games.

  • What game started it for you?

    • insta
    • September 9, 2005 at 11:10 AM

    Duke Nukem 3d, I'm pretty sure. It's also what got me started with level design.

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